Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
FerretyBR55
Da Ji
Level 68
God Stats
27W - 1L
2,078 SR
Queue Stats
519W - 85L
2,141 Elo+
Party 1
Hercules
Hercules
Lisugau
Hercules
Level 49
God Stats
70W - 17L
1,995 SR
Queue Stats
496W - 76L
1,914 Elo+
Party 1
Ra
Ra
TheKingFrosty
Ra
Level 89
God Stats
3W - 2L
1,794 SR
Queue Stats
138W - 38L
1,990 Elo+
Party 1
Hel
Hel
XstreamFish
Hel
Level 61
God Stats
22W - 2L
1,948 SR
Queue Stats
549W - 92L
1,992 Elo+
Party 1
Team Averages
Level 74
1,863 SR
1,907 Elo+

VS

Team Averages
Level 101
1,589 SR
1,503 Elo+
Loki
Loki
AriusDemonicus
Loki
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,646 Elo+
Party 2
Kali
Kali
Juanman
Kali
Level 129
God Stats
3W - 6L
1,650 SR
Queue Stats
34W - 37L
1,504 Elo+
Solo
Neith
Neith
RicePaddyField
Neith
Level 67
God Stats
287W - 306L
1,557 SR
Queue Stats
315W - 346L
1,534 Elo+
Solo
Ares
Ares
Seaweedy
Ares
Level 132
God Stats
1W - 1L
1,740 SR
Queue Stats
55W - 48L
1,553 Elo+
Party 2
Tiamat
Tiamat
bqkyubiii
Tiamat
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,277 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
16
7 / 0 / 24
9,490
1,186
10,429
9,482
6,129
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

17
16 / 2 / 16
11,778
1,472
23,999
10,499
4,904
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
Lisugau
Hercules
16
10 / 1 / 27
10,308
1,289
18,403
15,163
10,711
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
4 / 0 / 37
10,393
1,299
13,178
10,319
12,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
6 / 1 / 29
10,266
1,283
12,099
7,988
6,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

390

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 10 / 2
8,153
1,019
6,097
15,986
6,241
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kali
Juanman
Kali
13
0 / 6 / 2
7,204
901
9,186
17,811
10,363
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
1 / 10 / 3
7,787
973
11,188
17,223
6,165
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ares
13
1 / 8 / 2
7,620
953
9,852
18,581
20,199
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tiamat
bqkyubiii
Tiamat
13
0 / 9 / 4
7,338
917
8,427
12,773
8,608
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

176
Kill Participation
17
43
Kills
4
4
Deaths
43
133
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
7
0
24
19
L
2
10
2
0.3
W
16
2
16
12
L
Kali
Juanman
Kali
0
6
2
0.17
W
Hercules
Lisugau
Hercules
10
1
27
23.5
L
1
10
3
0.25
L
Ares
1
8
2
0.25
W
4
0
37
22.5
W
6
1
29
20.5
L
Tiamat
bqkyubiii
Tiamat
0
9
4
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,108
Damage
44,750
53,451
Taken
82,374
40,923
Mitigated
51,576
28,295
Healing
3,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
10,429
1,566
0
1,735
9,482
6,129
0
3,644
5,838
0
21,838
L
6,097
1,785
0
0
15,986
6,241
0
6,144
9,426
0
11,028
W
23,999
9,248
0
250
10,499
4,904
0
3,175
7,208
0
37,614
L
Kali
Juanman
Kali
9,186
2,857
0
1,667
17,811
10,363
0
4,152
13,158
0
24,285
W
Hercules
Lisugau
Hercules
18,403
8,308
0
5,511
15,163
10,711
0
4,841
10,322
0
23,872
L
11,188
4,118
0
1,197
17,223
6,165
0
4,036
12,767
0
25,901
L
Ares
9,852
1,032
0
140
18,581
20,199
0
7,533
10,568
16,519
0
W
13,178
2,296
1,722
4,332
10,319
12,565
0
3,243
7,076
24,384
0
W
12,099
1,562
9,401
5,344
7,988
6,614
0
3,376
4,612
36,982
0
L
Tiamat
bqkyubiii
Tiamat
8,427
684
0
262
12,773
8,608
0
3,412
9,195
17,213
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,235
Gold Earned
38,102
165
Minions Killed
87
9
Camps Cleared
3
821,883
Distance Traveled
719,706
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,490
1,186
22
3
0
185,933
2
L
Loki
8,153
1,019
9
1
1
142,091
0
W
Da Ji
11,778
1,472
24
3
5
146,504
0
L
Kali
7,204
901
30
4
2
172,616
1
W
Hercules
10,308
1,289
19
2
2
160,150
0
L
Neith
7,787
973
24
3
0
129,545
0
L
Ares
7,620
953
5
1
0
131,932
0
W
Ra
10,393
1,299
35
4
0
167,735
0
W
Hel
10,266
1,283
65
8
2
161,561
0
L
Tiamat
7,338
917
19
2
0
143,522
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role