Player Matchup

Horus
Horus
BearArchon
Horus
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 3L
1,719 Elo+
Solo
Ne Zha
Ne Zha
DEEEMO
Ne Zha
Level 135
God Stats
17W - 10L
1,630 SR
Queue Stats
290W - 262L
1,563 Elo+
Solo
Atlas
Atlas
ExaltedTrashKing
Atlas
Level 109
God Stats
4W - 6L
1,432 SR
Queue Stats
115W - 114L
1,542 Elo+
Solo
Hera
Hera
incompetentdad
Hera
Level 127
God Stats
1W - 1L
1,685 SR
Queue Stats
204W - 175L
1,580 Elo+
Solo
Sol
Sol
xSunflowerx
Sol
Level 83
God Stats
6W - 3L
1,658 SR
Queue Stats
393W - 390L
1,594 Elo+
Solo
Team Averages
Level 123
1,581 SR
1,599 Elo+

VS

Team Averages
Level 120
1,417 SR
1,546 Elo+
Danzaburou
Danzaburou
Athian
Danzaburou
Level 107
God Stats
6W - 15L
1,135 SR
Queue Stats
928W - 947L
1,534 Elo+
Party 1
Hades
Hades
Ordooku
Hades
Level 126
God Stats
15W - 21L
1,486 SR
Queue Stats
152W - 172L
1,567 Elo+
Solo
Ares
Ares
RawulPhD
Ares
Level 159
God Stats
18W - 15L
1,584 SR
Queue Stats
219W - 223L
1,596 Elo+
Solo
Merlin
Merlin
Zladedragon
Merlin
Level 85
God Stats
33W - 44L
1,499 SR
Queue Stats
542W - 518L
1,512 Elo+
Party 1
Cu Chulainn
Cu Chulainn
ironslappster54
Cu Chulainn
Level 122
God Stats
1W - 4L
1,380 SR
Queue Stats
293W - 303L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
18
2 / 0 / 17
11,319
1,132
6,137
13,138
16,707
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ne Zha
DEEEMO
Ne Zha
18
3 / 4 / 17
10,972
1,097
10,095
11,450
4,520
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
12 / 6 / 14
12,925
1,293
23,285
23,904
25,378
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

18
5 / 4 / 21
11,456
1,146
15,412
9,891
3,826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
5 / 1 / 14
10,833
1,083
18,457
12,641
4,809
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Team 1 Tickets

200

VS

Team 2 Tickets

155

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Athian
Danzaburou
16
3 / 3 / 7
10,473
1,047
9,411
8,073
2,847
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hades
Ordooku
Hades
17
3 / 7 / 8
10,780
1,078
13,869
18,389
14,987
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ares
17
2 / 5 / 11
10,694
1,069
9,579
16,120
12,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
17
5 / 4 / 8
11,298
1,130
18,713
11,928
4,568
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
ironslappster54
Cu Chulainn
17
2 / 8 / 12
10,435
1,044
14,679
23,956
15,145
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
61
27
Kills
15
15
Deaths
27
83
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Athian
Danzaburou
3
3
7
2.17
W
Horus
2
0
17
10.5
W
Ne Zha
DEEEMO
Ne Zha
3
4
17
2.88
W
12
6
14
3.17
L
Hades
Ordooku
Hades
3
7
8
1
L
Ares
2
5
11
1.5
L
Merlin
5
4
8
2.25
W
5
4
21
3.88
L
Cu Chulainn
ironslappster54
Cu Chulainn
2
8
12
1
W
5
1
14
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,386
Damage
66,251
71,024
Taken
78,466
55,240
Mitigated
50,544
18,546
Healing
7,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Athian
Danzaburou
9,411
2,600
0
651
8,073
2,847
0
4,534
3,453
0
29,218
W
Horus
6,137
2,257
6,713
5,821
13,138
16,707
0
8,612
4,526
0
8,548
W
Ne Zha
DEEEMO
Ne Zha
10,095
1,514
0
1,567
11,450
4,520
0
6,731
4,719
0
38,162
W
23,285
6,483
0
0
23,904
25,378
0
15,899
8,005
44,886
0
L
Hades
Ordooku
Hades
13,869
482
313
2,109
18,389
14,987
0
13,783
4,245
43,231
0
L
Ares
9,579
52
668
1,435
16,120
12,997
0
11,966
3,801
15,326
0
L
Merlin
18,713
145
0
0
11,928
4,568
0
7,380
4,378
45,952
0
W
15,412
4,650
0
623
9,891
3,826
0
4,716
5,175
32,854
0
L
Cu Chulainn
ironslappster54
Cu Chulainn
14,679
5,304
893
1,027
23,956
15,145
0
18,343
5,435
170
32,853
W
18,457
7,088
0
3,822
12,641
4,809
0
6,373
6,268
39,793
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,505
Gold Earned
53,680
192
Minions Killed
207
10
Camps Cleared
8
1,041,261
Distance Traveled
933,414
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,473
1,047
31
3
2
188,169
1
W
Horus
11,319
1,132
6
1
1
208,311
1
W
Ne Zha
10,972
1,097
40
4
5
226,433
4
W
Atlas
12,925
1,293
51
5
1
194,985
0
L
Hades
10,780
1,078
83
8
1
179,410
0
L
Ares
10,694
1,069
3
0
1
159,938
1
L
Merlin
11,298
1,130
58
6
2
205,592
1
W
Hera
11,456
1,146
35
4
0
219,612
0
L
Cu Chulainn
10,435
1,044
32
3
2
200,305
0
W
Sol
10,833
1,083
60
6
3
191,920
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role