Player Matchup

Horus
Horus
Dr__Coon
Horus
Level 77
God Stats
12W - 11L
1,440 SR
Queue Stats
95W - 156L
1,380 Elo+
Party 1
Bastet
Bastet
Phantom__playzz
Bastet
Level 124
God Stats
14W - 18L
1,434 SR
Queue Stats
102W - 175L
1,370 Elo+
Party 1
Nox
Nox
SlashGashGaga
Nox
Level 156
God Stats
156W - 160L
1,476 SR
Queue Stats
248W - 239L
1,465 Elo+
Solo
Team Averages
Level 119
1,450 SR
1,405 Elo+

VS

Team Averages
Level 70
1,462 SR
1,539 Elo+
Baron Samedi
Baron Samedi
DarkPheonix3417
Baron Samedi
Level 123
God Stats
1W - 1L
1,505 SR
Queue Stats
12W - 14L
1,494 Elo+
Party 2
Neith
Neith
lel4ik_d
Neith
Level 5
God Stats
1W - 1L
1,716 SR
Queue Stats
2W - 4L
1,693 Elo+
Party 2
Tsukuyomi
Tsukuyomi
soulsapper05
Tsukuyomi
Level 82
God Stats
0W - 1L
1,166 SR
Queue Stats
37W - 45L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Dr__Coon
Horus
14
6 / 3 / 15
9,863
759
6,770
13,374
7,524
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
9 / 0 / 13
10,698
823
14,585
8,276
2,889
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
10 / 3 / 12
10,517
809
12,975
9,970
3,778
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DarkPheonix3417
Baron Samedi
13
3 / 6 / 1
8,951
689
5,588
15,029
9,811
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Neith
lel4ik_d
Neith
10
0 / 7 / 3
7,509
578
1,109
6,736
2,319
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tsukuyomi
soulsapper05
Tsukuyomi
11
2 / 12 / 3
8,382
645
7,170
17,818
5,084
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
12
25
Kills
5
6
Deaths
25
40
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
DarkPheonix3417
Baron Samedi
3
6
1
0.58
W
Horus
Dr__Coon
Horus
6
3
15
4.5
W
9
0
13
15.5
W
10
3
12
5.33
L
Neith
lel4ik_d
Neith
0
7
3
0.21
L
Tsukuyomi
soulsapper05
Tsukuyomi
2
12
3
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,330
Damage
13,867
31,620
Taken
39,583
14,191
Mitigated
17,214
11,292
Healing
3,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
DarkPheonix3417
Baron Samedi
5,588
386
212
2,310
15,029
9,811
0
4,136
10,349
27,886
0
W
Horus
Dr__Coon
Horus
6,770
1,926
1,887
4,265
13,374
7,524
311
2,094
11,004
0
16,372
W
14,585
2,252
661
2,502
8,276
2,889
812
1,985
6,291
0
43,381
W
12,975
979
0
1,977
9,970
3,778
977
1,725
8,245
29,821
0
L
Neith
lel4ik_d
Neith
1,109
329
0
0
6,736
2,319
0
4,420
2,017
0
2,729
L
Tsukuyomi
soulsapper05
Tsukuyomi
7,170
1,395
0
1,377
17,818
5,084
0
3,756
13,392
0
30,283

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,078
Gold Earned
24,842
132
Minions Killed
105
7
Camps Cleared
3
749,509
Distance Traveled
527,107
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,951
689
42
3
1
195,229
3
W
Horus
9,863
759
22
2
1
253,899
0
W
Bastet
10,698
823
61
5
5
269,327
2
W
Nox
10,517
809
49
4
1
226,283
3
L
Neith
7,509
578
7
1
0
139,667
0
L
Tsukuyomi
8,382
645
56
4
2
192,211
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role