Player Matchup

Fenrir
Fenrir
Brrgy
Fenrir
Level 155
God Stats
8W - 1L
1,864 SR
Queue Stats
287W - 302L
1,533 Elo+
Party 2
Vamana
Vamana
Caulum
Vamana
Level 133
God Stats
1W - 1L
1,658 SR
Queue Stats
141W - 168L
1,473 Elo+
Party 2
Izanami
Izanami
Ned Nation 1
Izanami
Level 125
God Stats
1W - 0L
1,348 SR
Queue Stats
17W - 16L
1,484 Elo+
Party 2
Poseidon
Poseidon
NickelOne
Poseidon
Level 134
God Stats
3W - 4L
1,675 SR
Queue Stats
242W - 276L
1,451 Elo+
Party 2
Sylvanus
Sylvanus
hockeyman12345
Sylvanus
Level 129
God Stats
14W - 9L
1,651 SR
Queue Stats
157W - 169L
1,486 Elo+
Party 2
Team Averages
Level 135
1,639 SR
1,485 Elo+

VS

Team Averages
Level 118
1,548 SR
1,561 Elo+
Xing Tian
Xing Tian
DosiL MrDragon
Xing Tian
Level 127
God Stats
0W - 4L
1,534 SR
Queue Stats
244W - 223L
1,573 Elo+
Party 1
Ne Zha
Ne Zha
Grasonhunt
Ne Zha
Level 143
God Stats
0W - 2L
1,645 SR
Queue Stats
147W - 141L
1,556 Elo+
Solo
Chaac
Chaac
ShadowLotus7272
Chaac
Level 142
God Stats
6W - 5L
1,572 SR
Queue Stats
584W - 533L
1,574 Elo+
Party 1
Hera
Hera
dafirenmonkey
Hera
Level 112
God Stats
2W - 5L
1,488 SR
Queue Stats
404W - 387L
1,539 Elo+
Solo
Charybdis
Charybdis
oI Twan Io
Charybdis
Level 65
God Stats
3W - 3L
1,500 SR
Queue Stats
102W - 108L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Brrgy
Fenrir
8
5 / 1 / 2
5,236
748
3,763
5,305
1,576
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vamana
Caulum
Vamana
7
1 / 2 / 0
4,371
624
648
3,483
1,300
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
Ned Nation 1
Izanami
6
0 / 1 / 0
3,846
549
1,454
3,960
894
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poseidon
NickelOne
Poseidon
8
1 / 1 / 2
4,839
691
1,411
2,491
551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sylvanus
6
0 / 0 / 2
3,723
532
1,322
2,905
1,230
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
DosiL MrDragon
Xing Tian
6
0 / 1 / 1
4,000
571
1,822
5,590
2,703
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ne Zha
Grasonhunt
Ne Zha
8
1 / 2 / 1
4,511
644
807
4,633
1,206
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

6
2 / 0 / 0
3,963
566
2,188
1,580
1,036
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

8
1 / 3 / 1
4,352
622
1,413
3,482
1,019
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
oI Twan Io
Charybdis
6
1 / 1 / 0
3,766
538
2,811
3,610
780
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
8
7
Kills
5
5
Deaths
7
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Brrgy
Fenrir
5
1
2
6
W
Vamana
Caulum
Vamana
1
2
0
0.5
L
Xing Tian
DosiL MrDragon
Xing Tian
0
1
1
0.5
L
Ne Zha
Grasonhunt
Ne Zha
1
2
1
0.75
W
Izanami
Ned Nation 1
Izanami
0
1
0
0
W
Poseidon
NickelOne
Poseidon
1
1
2
2
L
2
0
0
2
L
1
3
1
0.5
W
Sylvanus
0
0
2
1
L
Charybdis
oI Twan Io
Charybdis
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,598
Damage
9,041
18,144
Taken
18,895
5,551
Mitigated
6,744
8,503
Healing
7,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Brrgy
Fenrir
3,763
1,324
0
3,144
5,305
1,576
0
1,103
4,134
0
17,415
W
Vamana
Caulum
Vamana
648
0
0
855
3,483
1,300
0
0
3,217
0
16,978
L
Xing Tian
DosiL MrDragon
Xing Tian
1,822
216
0
1,448
5,590
2,703
0
746
4,844
11,302
0
L
Ne Zha
Grasonhunt
Ne Zha
807
312
0
2,296
4,633
1,206
0
540
4,093
0
18,329
W
Izanami
Ned Nation 1
Izanami
1,454
1,190
0
1,362
3,960
894
0
1,059
2,901
0
21,627
W
Poseidon
NickelOne
Poseidon
1,411
228
0
638
2,491
551
106
357
2,116
25,148
0
L
2,188
244
0
1,020
1,580
1,036
0
0
1,580
0
11,477
L
1,413
154
0
510
3,482
1,019
0
896
2,586
20,789
0
W
Sylvanus
1,322
513
1,245
1,259
2,905
1,230
0
600
2,275
6,198
2,092
L
Charybdis
oI Twan Io
Charybdis
2,811
1,535
0
2,063
3,610
780
0
377
3,233
0
17,200

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,015
Gold Earned
20,592
192
Minions Killed
180
0
Camps Cleared
0
656,911
Distance Traveled
622,641
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,236
748
39
6
0
144,901
0
W
Vamana
4,371
624
36
5
0
125,905
0
L
Xing Tian
4,000
571
13
2
0
130,371
1
L
Ne Zha
4,511
644
54
8
0
146,466
0
W
Izanami
3,846
549
47
7
0
119,772
0
W
Poseidon
4,839
691
55
8
0
133,573
2
L
Chaac
3,963
566
24
3
0
77,494
1
L
Hera
4,352
622
46
7
0
142,206
2
W
Sylvanus
3,723
532
15
2
0
132,760
0
L
Charybdis
3,766
538
43
6
0
126,104
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role