Player Matchup

King Arthur
King Arthur
ChristianLicks
King Arthur
Level 90
God Stats
6W - 7L
1,422 SR
Queue Stats
154W - 180L
1,390 Elo+
Party 2
Thanatos
Thanatos
DeadShot7118
Thanatos
Level 17
God Stats
2W - 5L
1,285 SR
Queue Stats
25W - 23L
1,430 Elo+
Party 2
Zeus
Zeus
Luis Laughs
Zeus
Level 66
God Stats
6W - 4L
1,481 SR
Queue Stats
121W - 139L
1,387 Elo+
Party 2
Team Averages
Level 58
1,396 SR
1,402 Elo+

VS

Team Averages
Level 49
1,408 SR
1,156 Elo+
Anubis
Anubis
CollectorsBane
Anubis
Level 32
God Stats
0W - 1L
1,250 SR
Queue Stats
27W - 63L
1,100 Elo+
Party 1
Zhong Kui
Zhong Kui
EmoBlueberry118
Zhong Kui
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 48L
1,098 Elo+
Party 1
Aphrodite
Aphrodite
KaMaNy1984
Aphrodite
Level 88
God Stats
51W - 42L
1,473 SR
Queue Stats
196W - 281L
1,271 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ChristianLicks
King Arthur
16
11 / 2 / 16
12,799
800
17,945
20,913
22,458
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Thanatos
DeadShot7118
Thanatos
15
7 / 3 / 14
11,808
738
8,617
10,650
3,839
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
13 / 4 / 15
13,361
835
26,087
11,260
4,162
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 14 / 2
11,959
747
9,656
20,327
8,844
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Zhong Kui
EmoBlueberry118
Zhong Kui
12
4 / 10 / 3
10,390
649
7,815
22,099
12,570
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Aphrodite
KaMaNy1984
Aphrodite
12
0 / 7 / 5
9,297
581
6,409
16,398
9,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
19
31
Kills
9
9
Deaths
31
45
Assists
10
Player
Kills
Deaths
Assists
KDA
W
King Arthur
ChristianLicks
King Arthur
11
2
16
9.5
L
5
14
2
0.43
W
Thanatos
DeadShot7118
Thanatos
7
3
14
4.67
L
Zhong Kui
EmoBlueberry118
Zhong Kui
4
10
3
0.55
L
Aphrodite
KaMaNy1984
Aphrodite
0
7
5
0.36
W
13
4
15
5.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,649
Damage
23,880
42,823
Taken
58,824
30,459
Mitigated
30,621
12,230
Healing
14,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
ChristianLicks
King Arthur
17,945
2,103
131
1,234
20,913
22,458
386
11,369
9,544
10,653
30,349
L
9,656
220
146
3,962
20,327
8,844
400
10,511
9,330
33,146
0
W
Thanatos
DeadShot7118
Thanatos
8,617
382
442
5,026
10,650
3,839
428
6,831
3,819
0
19,895
L
Zhong Kui
EmoBlueberry118
Zhong Kui
7,815
983
343
2,184
22,099
12,570
719
11,843
9,782
21,049
0
L
Aphrodite
KaMaNy1984
Aphrodite
6,409
35
1,963
5,511
16,398
9,207
150
6,120
9,994
23,123
0
W
26,087
3,124
1,061
4,336
11,260
4,162
2,104
6,362
4,898
65,530
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,968
Gold Earned
31,646
162
Minions Killed
132
9
Camps Cleared
1
889,242
Distance Traveled
630,176
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
12,799
800
46
3
1
307,909
4
L
Anubis
11,959
747
54
3
1
190,739
0
W
Thanatos
11,808
738
17
1
0
306,192
0
L
Zhong Kui
10,390
649
42
3
0
196,838
0
L
Aphrodite
9,297
581
36
2
0
242,599
0
W
Zeus
13,361
835
99
6
8
275,141
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role