Player Matchup

Agni
Agni
Capziel
Agni
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,370 Elo+
Party 1
Izanami
Izanami
DowskiBear
Izanami
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,555 Elo+
Party 1
Nike
Nike
Hisoka6969
Nike
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 63L
1,487 Elo+
Party 2
Ao Kuang
Ao Kuang
LoadingChase2
Ao Kuang
Level 26
God Stats
1W - 1L
1,737 SR
Queue Stats
71W - 64L
1,494 Elo+
Party 2
Bastet
Bastet
xTH3BEARJ3Wx
Bastet
Level 24
God Stats
1W - 4L
1,734 SR
Queue Stats
57W - 51L
1,516 Elo+
Party 2
Team Averages
Level 30
1,594 SR
1,484 Elo+

VS

Team Averages
Level 46
1,542 SR
1,563 Elo+
Morgan Le Fay
Morgan Le Fay
AegisBeast7
Morgan Le Fay
Level 27
God Stats
1W - 0L
1,273 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Nu Wa
Nu Wa
IICrazylI-
Nu Wa
Level 41
God Stats
1W - 0L
1,709 SR
Queue Stats
2W - 0L
1,647 Elo+
Party 3
Kukulkan
Kukulkan
IceVybz-
Kukulkan
Level 88
God Stats
1W - 0L
1,984 SR
Queue Stats
3W - 0L
1,764 Elo+
Party 3
Khepri
Khepri
JakefromStateFrm
Khepri
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 28L
1,403 Elo+
Solo
Janus
Janus
YellingYeti101
Janus
Level 47
God Stats
1W - 0L
1,245 SR
Queue Stats
4W - 3L
1,503 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Capziel
Agni
14
0 / 12 / 4
8,252
550
3,562
15,438
6,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
DowskiBear
Izanami
16
3 / 10 / 9
10,361
691
7,722
16,937
6,863
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

18
2 / 6 / 13
10,844
723
12,419
20,224
31,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ao Kuang
LoadingChase2
Ao Kuang
18
6 / 7 / 12
11,229
749
14,305
17,613
15,727
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bastet
20
11 / 4 / 6
11,537
769
14,952
15,079
7,005
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
AegisBeast7
Morgan Le Fay
19
6 / 4 / 24
11,751
783
11,891
14,728
7,011
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nu Wa
18
8 / 5 / 20
12,355
824
11,961
11,087
4,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
IceVybz-
Kukulkan
20
11 / 3 / 21
12,974
865
21,215
11,319
5,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
2 / 5 / 18
10,272
685
5,049
15,045
15,608
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
12 / 5 / 16
12,627
842
22,104
11,449
4,079
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
138
22
Kills
39
39
Deaths
22
44
Assists
99
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
AegisBeast7
Morgan Le Fay
6
4
24
4.5
L
Agni
Capziel
Agni
0
12
4
0.17
L
Izanami
DowskiBear
Izanami
3
10
9
0.75
L
2
6
13
1.42
W
Nu Wa
8
5
20
3.6
W
Kukulkan
IceVybz-
Kukulkan
11
3
21
7.17
W
2
5
18
2.2
L
Ao Kuang
LoadingChase2
Ao Kuang
6
7
12
1.71
W
12
5
16
4
L
Bastet
11
4
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,960
Damage
72,220
85,291
Taken
63,628
67,324
Mitigated
36,058
20,922
Healing
20,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
AegisBeast7
Morgan Le Fay
11,891
1,291
1,652
4,733
14,728
7,011
1,223
4,741
9,987
22,855
0
L
Agni
Capziel
Agni
3,562
242
260
431
15,438
6,390
0
14,002
1,102
15,683
0
L
Izanami
DowskiBear
Izanami
7,722
3,265
62
1,424
16,937
6,863
0
15,181
1,398
0
27,653
L
12,419
578
2,350
5,562
20,224
31,339
0
13,931
5,739
0
33,998
W
Nu Wa
11,961
3,368
600
1,187
11,087
4,249
2,021
1,997
9,090
21,097
0
W
Kukulkan
IceVybz-
Kukulkan
21,215
1,539
2,377
1,831
11,319
5,111
1,092
3,299
8,020
39,637
0
W
5,049
717
1,937
1,423
15,045
15,608
529
3,884
11,161
15,693
0
L
Ao Kuang
LoadingChase2
Ao Kuang
14,305
5,327
1,724
4,317
17,613
15,727
0
14,625
2,636
23,022
0
W
22,104
1,585
2,541
1,843
11,449
4,079
1,527
3,946
7,503
43,072
0
L
Bastet
14,952
2,610
1,503
3,289
15,079
7,005
0
12,487
2,196
0
27,187

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,223
Gold Earned
59,979
137
Minions Killed
176
0
Camps Cleared
0
1,164,829
Distance Traveled
1,292,303
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
11,751
783
20
1
0
273,529
0
L
Agni
8,252
550
25
2
0
201,087
0
L
Izanami
10,361
691
40
3
0
183,785
1
L
Nike
10,844
723
37
2
0
252,409
0
W
Nu Wa
12,355
824
23
2
0
237,520
0
W
Kukulkan
12,974
865
48
3
0
269,490
0
W
Khepri
10,272
685
19
1
0
259,855
0
L
Ao Kuang
11,229
749
15
1
0
228,017
0
W
Janus
12,627
842
66
4
0
251,909
1
L
Bastet
11,537
769
20
1
0
299,531
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role