Player Matchup

Sol
Sol
 
Sol
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
JSteeze94
Hou Yi
Level 86
God Stats
0W - 2L
1,460 SR
Queue Stats
57W - 64L
1,402 Elo+
Party 2
Zeus
Zeus
MemePlugYo
Zeus
Level 138
God Stats
13W - 7L
1,672 SR
Queue Stats
630W - 611L
1,517 Elo+
Solo
Aphrodite
Aphrodite
OMWTFYB_NOCAP
Aphrodite
Level 67
God Stats
0W - 2L
1,204 SR
Queue Stats
178W - 172L
1,470 Elo+
Solo
Sobek
Sobek
ii_Dinoo
Sobek
Level 113
God Stats
2W - 2L
1,461 SR
Queue Stats
63W - 50L
1,553 Elo+
Party 2
Team Averages
Level 107
1,459 SR
1,488 Elo+

VS

Team Averages
Level 131
1,587 SR
1,547 Elo+
Yemoja
Yemoja
BarrelPrince739
Yemoja
Level 128
God Stats
1W - 0L
1,751 SR
Queue Stats
91W - 60L
1,590 Elo+
Party 1
Cthulhu
Cthulhu
GreeneSnipes
Cthulhu
Level 160
God Stats
3W - 3L
1,456 SR
Queue Stats
583W - 556L
1,485 Elo+
Solo
Cerberus
Cerberus
KingBabooon
Cerberus
Level 105
God Stats
23W - 23L
1,526 SR
Queue Stats
576W - 571L
1,518 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Ordooku
Morgan Le Fay
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 25L
1,464 Elo+
Solo
Chernobog
Chernobog
SJGRBeast53
Chernobog
Level 134
God Stats
1W - 0L
1,704 SR
Queue Stats
33W - 14L
1,680 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
6 / 5 / 8
10,280
734
17,368
18,819
12,033
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hou Yi
JSteeze94
Hou Yi
18
6 / 5 / 16
11,129
795
17,661
12,345
4,965
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
7 / 8 / 14
10,797
771
22,222
12,867
4,424
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Aphrodite
OMWTFYB_NOCAP
Aphrodite
15
2 / 7 / 13
9,498
678
6,626
13,409
10,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
ii_Dinoo
Sobek
18
7 / 4 / 16
11,510
822
14,000
23,882
38,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 5 / 9
11,207
801
13,914
15,587
6,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
GreeneSnipes
Cthulhu
13
2 / 8 / 11
9,516
680
9,811
18,092
12,215
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
KingBabooon
Cerberus
20
7 / 3 / 16
12,182
870
11,774
23,868
33,226
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Morgan Le Fay
Ordooku
Morgan Le Fay
18
2 / 8 / 9
10,724
766
12,004
14,813
6,316
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chernobog
SJGRBeast53
Chernobog
20
11 / 4 / 12
12,286
878
23,666
21,336
9,725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
86
28
Kills
29
29
Deaths
28
67
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
6
5
8
2
W
7
5
9
2.3
W
Cthulhu
GreeneSnipes
Cthulhu
2
8
11
0.94
L
Hou Yi
JSteeze94
Hou Yi
6
5
16
2.8
W
Cerberus
KingBabooon
Cerberus
7
3
16
5
L
7
8
14
1.75
L
Aphrodite
OMWTFYB_NOCAP
Aphrodite
2
7
13
1.21
W
Morgan Le Fay
Ordooku
Morgan Le Fay
2
8
9
0.81
W
Chernobog
SJGRBeast53
Chernobog
11
4
12
4.25
L
Sobek
ii_Dinoo
Sobek
7
4
16
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,877
Damage
71,169
81,322
Taken
93,696
70,026
Mitigated
68,262
29,990
Healing
40,817
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
17,368
6,684
687
6,245
18,819
12,033
947
10,307
8,512
40,162
0
W
13,914
2,008
5,858
3,521
15,587
6,780
916
11,519
4,068
20,471
0
W
Cthulhu
GreeneSnipes
Cthulhu
9,811
263
644
2,949
18,092
12,215
0
8,638
9,454
18,991
0
L
Hou Yi
JSteeze94
Hou Yi
17,661
9,361
1,733
1,783
12,345
4,965
30
8,330
4,015
0
24,240
W
Cerberus
KingBabooon
Cerberus
11,774
212
3,051
10,330
23,868
33,226
748
13,426
10,442
26,539
0
L
22,222
1,660
779
1,670
12,867
4,424
0
9,475
3,392
37,076
0
L
Aphrodite
OMWTFYB_NOCAP
Aphrodite
6,626
814
6,102
4,628
13,409
10,341
0
9,283
4,126
13,789
0
W
Morgan Le Fay
Ordooku
Morgan Le Fay
12,004
1,460
2,318
1,595
14,813
6,316
1,693
11,762
3,051
33,101
0
W
Chernobog
SJGRBeast53
Chernobog
23,666
18,074
1,216
9,335
21,336
9,725
1,880
14,871
6,465
0
42,281
L
Sobek
ii_Dinoo
Sobek
14,000
872
875
5,488
23,882
38,263
0
10,108
13,774
24,175
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,214
Gold Earned
55,915
132
Minions Killed
145
0
Camps Cleared
0
1,198,814
Distance Traveled
1,236,642
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,280
734
58
4
0
228,599
1
W
Yemoja
11,207
801
11
1
0
222,273
0
W
Cthulhu
9,516
680
13
1
0
223,193
5
L
Hou Yi
11,129
795
16
1
0
224,680
0
W
Cerberus
12,182
870
42
3
0
293,675
0
L
Zeus
10,797
771
30
2
0
207,363
0
L
Aphrodite
9,498
678
14
1
0
242,530
0
W
Morgan Le Fay
10,724
766
41
3
0
236,226
0
W
Chernobog
12,286
878
38
3
0
261,275
0
L
Sobek
11,510
822
14
1
0
295,642
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role