Player Matchup

Sol
Sol
 
Sol
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
B0RK LAZAR
Sun Wukong
Level 127
God Stats
1W - 3L
1,470 SR
Queue Stats
138W - 137L
1,447 Elo+
Party 2
Horus
Horus
NukedBiscuit
Horus
Level 149
God Stats
1W - 0L
1,768 SR
Queue Stats
95W - 75L
1,498 Elo+
Party 2
Team Averages
Level 133
1,579 SR
1,482 Elo+

VS

Team Averages
Level 90
1,446 SR
1,270 Elo+
Set
Set
DizzyCheasie
Set
Level 100
God Stats
0W - 3L
1,557 SR
Queue Stats
50W - 85L
1,223 Elo+
Party 1
Ra
Ra
Linic
Ra
Level 103
God Stats
0W - 1L
1,281 SR
Queue Stats
58W - 99L
1,229 Elo+
Party 1
Medusa
Medusa
TwitchSarnac
Medusa
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,358 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
4 / 0 / 8
5,667
945
2,574
2,698
1,495
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sun Wukong
B0RK LAZAR
Sun Wukong
9
7 / 1 / 5
6,030
1,005
6,353
5,828
3,077
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

9
3 / 0 / 9
5,765
961
3,874
5,391
2,997
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 4 / 1
4,271
712
1,788
3,761
2,689
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ra
7
0 / 5 / 1
4,335
723
2,998
4,874
1,041
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
8
1 / 5 / 0
4,955
826
4,490
6,145
1,768
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
3
14
Kills
1
1
Deaths
14
22
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
0
8
8
W
Sun Wukong
B0RK LAZAR
Sun Wukong
7
1
5
9.5
L
0
4
1
0.13
L
Ra
0
5
1
0.1
W
3
0
9
7.5
L
Medusa
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,801
Damage
9,276
13,917
Taken
14,780
7,569
Mitigated
5,498
4,305
Healing
2,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
2,574
718
0
745
2,698
1,495
868
895
1,678
15,195
2,216
W
Sun Wukong
B0RK LAZAR
Sun Wukong
6,353
957
0
590
5,828
3,077
99
931
4,868
0
10,596
L
1,788
442
0
497
3,761
2,689
0
1,178
2,473
0
8,108
L
Ra
2,998
522
82
489
4,874
1,041
0
660
3,864
11,425
0
W
3,874
1,590
1,077
1,893
5,391
2,997
360
1,475
3,821
0
9,337
L
Medusa
4,490
1,712
86
1,103
6,145
1,768
0
920
4,915
0
9,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,462
Gold Earned
13,561
57
Minions Killed
41
3
Camps Cleared
3
325,692
Distance Traveled
237,695
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,667
945
32
5
2
97,736
0
W
Sun Wukong
6,030
1,005
8
1
1
115,224
1
L
Set
4,271
712
14
2
2
64,048
1
L
Ra
4,335
723
9
2
0
82,799
1
W
Horus
5,765
961
17
3
0
112,732
1
L
Medusa
4,955
826
18
3
1
90,848
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role