Player Matchup

Neith
Neith
 
Neith
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
ARGHYMETES
Cerberus
Level 157
God Stats
3W - 1L
1,330 SR
Queue Stats
153W - 149L
1,459 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Crunchyl
Ah Muzen Cab
Level 89
God Stats
3W - 3L
1,411 SR
Queue Stats
138W - 134L
1,517 Elo+
Party 2
Ah Puch
Ah Puch
Skaarrs
Ah Puch
Level 67
God Stats
7W - 5L
1,309 SR
Queue Stats
265W - 248L
1,448 Elo+
Solo
Chaac
Chaac
sharpshooter647
Chaac
Level 95
God Stats
1W - 0L
1,701 SR
Queue Stats
9W - 17L
1,352 Elo+
Party 2
Team Averages
Level 114
1,450 SR
1,455 Elo+

VS

Team Averages
Level 109
1,528 SR
1,432 Elo+
Sobek
Sobek
Blaztaz
Sobek
Level 159
God Stats
2W - 5L
1,414 SR
Queue Stats
96W - 113L
1,425 Elo+
Party 1
Merlin
Merlin
CuteCammyRae
Merlin
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 95L
1,470 Elo+
Party 3
Achilles
Achilles
Kodoyato
Achilles
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
112W - 116L
1,454 Elo+
Party 1
Thor
Thor
QWAAKPAAK
Thor
Level 65
God Stats
1W - 1L
1,708 SR
Queue Stats
29W - 31L
1,453 Elo+
Party 3
Ares
Ares
jimanee
Ares
Level 95
God Stats
0W - 1L
1,520 SR
Queue Stats
8W - 15L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
18
8 / 4 / 18
11,567
826
12,409
12,397
6,093
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
ARGHYMETES
Cerberus
18
7 / 2 / 20
12,052
861
10,523
17,080
23,152
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ah Muzen Cab
Crunchyl
Ah Muzen Cab
20
9 / 3 / 18
12,691
907
20,442
13,281
6,691
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ah Puch
Skaarrs
Ah Puch
19
11 / 1 / 21
12,172
869
28,499
11,907
5,431
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

18
2 / 3 / 23
11,359
811
13,195
17,986
19,817
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Blaztaz
Sobek
16
3 / 7 / 7
10,543
753
8,453
19,320
27,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Merlin
19
2 / 7 / 4
10,847
775
13,963
14,132
5,786
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Achilles
Kodoyato
Achilles
18
4 / 7 / 3
10,432
745
12,118
24,318
21,952
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thor
15
4 / 9 / 5
9,463
676
9,937
17,048
11,719
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ares
jimanee
Ares
15
0 / 7 / 7
9,403
672
10,885
17,785
21,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

137
Kill Participation
39
37
Kills
13
13
Deaths
37
100
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
8
4
18
4.25
W
Cerberus
ARGHYMETES
Cerberus
7
2
20
8.5
L
Sobek
Blaztaz
Sobek
3
7
7
0.93
W
Ah Muzen Cab
Crunchyl
Ah Muzen Cab
9
3
18
6
L
Merlin
2
7
4
0.57
L
Achilles
Kodoyato
Achilles
4
7
3
0.79
L
Thor
4
9
5
0.72
W
Ah Puch
Skaarrs
Ah Puch
11
1
21
21.5
L
Ares
jimanee
Ares
0
7
7
0.5
W
2
3
23
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,068
Damage
55,356
72,651
Taken
92,603
61,184
Mitigated
88,181
39,807
Healing
19,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
12,409
4,073
1,937
5,500
12,397
6,093
1,561
4,822
7,262
0
30,321
W
Cerberus
ARGHYMETES
Cerberus
10,523
415
592
5,012
17,080
23,152
597
8,631
7,974
21,751
0
L
Sobek
Blaztaz
Sobek
8,453
414
780
2,486
19,320
27,342
0
7,515
11,805
12,547
0
W
Ah Muzen Cab
Crunchyl
Ah Muzen Cab
20,442
8,367
2,714
4,306
13,281
6,691
3,530
6,089
6,781
0
44,544
L
Merlin
13,963
924
1,160
2,973
14,132
5,786
0
5,892
8,240
46,893
0
L
Achilles
Kodoyato
Achilles
12,118
2,390
1,500
6,358
24,318
21,952
0
10,640
13,678
443
26,587
L
Thor
9,937
1,071
0
2,905
17,048
11,719
0
7,586
9,462
0
15,630
W
Ah Puch
Skaarrs
Ah Puch
28,499
2,815
1,657
7,652
11,907
5,431
1,140
6,239
5,363
43,901
0
L
Ares
jimanee
Ares
10,885
35
219
972
17,785
21,382
0
7,983
9,802
15,337
0
W
13,195
1,711
1,984
8,453
17,986
19,817
534
6,720
10,834
1,215
27,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,841
Gold Earned
50,688
174
Minions Killed
156
0
Camps Cleared
0
1,338,645
Distance Traveled
1,116,958
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,567
826
37
3
0
278,580
1
W
Cerberus
12,052
861
36
3
0
239,591
2
L
Sobek
10,543
753
15
1
0
240,944
0
W
Ah Muzen Cab
12,691
907
47
3
0
260,131
0
L
Merlin
10,847
775
79
6
0
196,993
1
L
Achilles
10,432
745
41
3
0
249,465
0
L
Thor
9,463
676
13
1
0
191,728
0
W
Ah Puch
12,172
869
28
2
0
264,376
0
L
Ares
9,403
672
8
1
0
237,828
0
W
Chaac
11,359
811
26
2
0
295,967
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role