Player Matchup

Sylvanus
Sylvanus
BeatUrYeet
Sylvanus
Level 17
God Stats
6W - 2L
1,712 SR
Queue Stats
30W - 36L
1,454 Elo+
Party 1
Ymir
Ymir
RiskiestFive5
Ymir
Level 141
God Stats
14W - 19L
1,397 SR
Queue Stats
169W - 143L
1,631 Elo+
Party 1
Bastet
Bastet
Rumplin
Bastet
Level 147
God Stats
2W - 0L
1,500 SR
Queue Stats
346W - 293L
1,602 Elo+
Party 1
Merlin
Merlin
amill215051
Merlin
Level 8
God Stats
4W - 0L
1,698 SR
Queue Stats
17W - 10L
1,445 Elo+
Party 1
Hachiman
Hachiman
youngleaf17
Hachiman
Level 143
God Stats
1W - 2L
1,274 SR
Queue Stats
267W - 253L
1,503 Elo+
Party 1
Team Averages
Level 91
1,516 SR
1,527 Elo+

VS

Team Averages
Level 66
1,550 SR
1,513 Elo+
Chronos
Chronos
 
Chronos
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Bean Meista
Loki
Level 126
God Stats
19W - 18L
1,608 SR
Queue Stats
349W - 303L
1,589 Elo+
Party 2
Geb
Geb
CaliFor2A
Geb
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 63L
1,565 Elo+
Party 2
Charybdis
Charybdis
FourthChris4589
Charybdis
Level 45
God Stats
20W - 19L
1,577 SR
Queue Stats
155W - 174L
1,420 Elo+
Solo
Ravana
Ravana
TheWintrySet
Ravana
Level 84
God Stats
20W - 20L
1,565 SR
Queue Stats
222W - 218L
1,491 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BeatUrYeet
Sylvanus
10
0 / 0 / 5
6,131
613
1,435
3,080
880
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

13
2 / 1 / 0
7,205
721
2,914
4,851
2,451
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bastet
Rumplin
Bastet
10
5 / 0 / 4
6,421
642
5,434
5,396
1,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Merlin
12
6 / 0 / 1
7,119
712
5,326
3,280
990
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hachiman
youngleaf17
Hachiman
10
4 / 1 / 3
6,495
650
4,191
6,234
1,643
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
9
0 / 4 / 1
5,358
536
2,078
6,755
1,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 4 / 0
5,466
547
1,845
6,099
1,775
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

6
0 / 2 / 0
4,706
471
1,550
4,407
1,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
FourthChris4589
Charybdis
8
1 / 5 / 0
4,966
497
3,176
6,640
1,292
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ravana
7
0 / 2 / 0
4,829
483
2,404
5,777
1,576
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
3
17
Kills
2
2
Deaths
17
13
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
0
4
1
0.13
L
1
4
0
0.25
W
Sylvanus
BeatUrYeet
Sylvanus
0
0
5
2.5
L
0
2
0
0
L
Charybdis
FourthChris4589
Charybdis
1
5
0
0.2
W
2
1
0
2
W
Bastet
Rumplin
Bastet
5
0
4
7
L
Ravana
0
2
0
0
W
Merlin
6
0
1
6.5
W
Hachiman
youngleaf17
Hachiman
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,300
Damage
11,053
22,841
Taken
29,678
7,377
Mitigated
7,946
10,113
Healing
7,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
2,078
528
0
327
6,755
1,711
0
2,889
3,608
25,749
0
L
1,845
503
0
1,670
6,099
1,775
0
1,412
4,687
0
29,386
W
Sylvanus
BeatUrYeet
Sylvanus
1,435
865
1,749
1,239
3,080
880
50
583
2,497
9,915
0
L
1,550
186
68
973
4,407
1,592
0
1,167
3,240
5,633
0
L
Charybdis
FourthChris4589
Charybdis
3,176
2,058
0
1,933
6,640
1,292
0
1,128
5,446
0
23,801
W
2,914
1,384
0
2,068
4,851
2,451
396
274
4,577
41,218
2,465
W
Bastet
Rumplin
Bastet
5,434
1,828
0
2,238
5,396
1,413
294
874
4,522
0
25,204
L
Ravana
2,404
439
0
2,574
5,777
1,576
0
2,422
3,203
0
24,785
W
Merlin
5,326
69
0
697
3,280
990
0
690
2,590
33,520
0
W
Hachiman
youngleaf17
Hachiman
4,191
2,315
0
2,122
6,234
1,643
326
1,267
4,967
0
37,676

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,371
Gold Earned
25,325
321
Minions Killed
246
0
Camps Cleared
0
993,480
Distance Traveled
1,031,576
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
5,358
536
58
6
0
195,605
0
L
Loki
5,466
547
69
7
0
194,205
0
W
Sylvanus
6,131
613
24
2
0
174,595
1
L
Geb
4,706
471
12
1
0
217,934
4
L
Charybdis
4,966
497
48
5
0
180,468
0
W
Ymir
7,205
721
103
10
0
188,864
2
W
Bastet
6,421
642
48
5
0
243,843
1
L
Ravana
4,829
483
59
6
0
243,364
3
W
Merlin
7,119
712
78
8
0
208,374
6
W
Hachiman
6,495
650
68
7
0
177,804
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role