Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Dracul-Unchained
Izanami
Level 40
God Stats
4W - 2L
1,500 SR
Queue Stats
89W - 105L
1,347 Elo+
Solo
Gilgamesh
Gilgamesh
Jeremie97
Gilgamesh
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 15L
1,156 Elo+
Party 3
Zeus
Zeus
xgrimreaperx97
Zeus
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 17L
1,239 Elo+
Party 3
Team Averages
Level 67
1,500 SR
1,348 Elo+

VS

Team Averages
Level 96
1,575 SR
1,377 Elo+
Ullr
Ullr
ChaoticOrange96
Ullr
Level 81
God Stats
2W - 1L
1,556 SR
Queue Stats
15W - 28L
1,304 Elo+
Party 2
Cu Chulainn
Cu Chulainn
DTT_Mong-o_King
Cu Chulainn
Level 86
God Stats
7W - 6L
1,420 SR
Queue Stats
450W - 553L
1,366 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Ninja_Corgi
Tsukuyomi
Level 114
God Stats
6W - 3L
1,681 SR
Queue Stats
81W - 91L
1,408 Elo+
Party 2
Zhong Kui
Zhong Kui
ThaImmortal18
Zhong Kui
Level 128
God Stats
1W - 0L
1,746 SR
Queue Stats
88W - 103L
1,424 Elo+
Party 2
Fafnir
Fafnir
Tyr_Lukas2
Fafnir
Level 70
God Stats
8W - 7L
1,471 SR
Queue Stats
355W - 438L
1,381 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
9
1 / 5 / 0
5,143
571
1,696
7,407
2,008
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sol
 
Sol
9
0 / 1 / 0
5,052
561
2,304
3,522
917
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

7
0 / 4 / 0
4,175
464
2,057
3,742
960
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
Jeremie97
Gilgamesh
6
0 / 1 / 1
4,100
456
1,386
4,440
1,784
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

6
0 / 5 / 0
3,926
436
2,404
3,825
788
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
3 / 0 / 1
4,977
553
1,505
1,419
443
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Cu Chulainn
DTT_Mong-o_King
Cu Chulainn
11
4 / 0 / 2
6,657
740
2,687
4,025
2,326
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tsukuyomi
Ninja_Corgi
Tsukuyomi
11
6 / 0 / 1
6,264
696
4,905
6,096
1,846
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
ThaImmortal18
Zhong Kui
10
3 / 1 / 1
5,698
633
2,820
5,980
3,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fafnir
Tyr_Lukas2
Fafnir
8
0 / 0 / 3
4,963
551
1,148
5,366
3,519
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
24
1
Kills
16
16
Deaths
1
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
1
5
0
0.2
L
Sol
 
Sol
0
1
0
0
W
3
0
1
3.5
W
Cu Chulainn
DTT_Mong-o_King
Cu Chulainn
4
0
2
5
L
0
4
0
0
L
Gilgamesh
Jeremie97
Gilgamesh
0
1
1
0.5
W
Tsukuyomi
Ninja_Corgi
Tsukuyomi
6
0
1
6.5
W
Zhong Kui
ThaImmortal18
Zhong Kui
3
1
1
3.5
W
Fafnir
Tyr_Lukas2
Fafnir
0
0
3
1.5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,847
Damage
13,065
22,936
Taken
22,886
6,457
Mitigated
11,657
3,690
Healing
8,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
1,696
323
0
1,912
7,407
2,008
0
669
6,738
0
23,971
L
Sol
 
Sol
2,304
267
0
594
3,522
917
582
817
2,705
22,189
0
W
1,505
259
0
5
1,419
443
0
529
842
0
15,740
W
Cu Chulainn
DTT_Mong-o_King
Cu Chulainn
2,687
253
0
1,271
4,025
2,326
289
0
4,025
4,319
28,242
L
2,057
1,647
0
359
3,742
960
0
498
3,244
0
18,061
L
Gilgamesh
Jeremie97
Gilgamesh
1,386
478
0
379
4,440
1,784
0
867
3,573
0
9,687
W
Tsukuyomi
Ninja_Corgi
Tsukuyomi
4,905
780
0
2,563
6,096
1,846
23
720
5,280
0
31,807
W
Zhong Kui
ThaImmortal18
Zhong Kui
2,820
325
0
3,138
5,980
3,523
1,093
1,238
4,492
29,114
0
W
Fafnir
Tyr_Lukas2
Fafnir
1,148
170
14
1,347
5,366
3,519
0
1,501
3,539
15,579
0
L
2,404
246
95
351
3,825
788
0
1,376
2,449
13,016
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,396
Gold Earned
28,559
208
Minions Killed
260
0
Camps Cleared
0
797,050
Distance Traveled
973,546
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,143
571
59
7
0
184,246
4
L
Sol
5,052
561
63
7
0
177,978
3
W
Ullr
4,977
553
38
4
0
183,040
1
W
Cu Chulainn
6,657
740
83
9
0
192,903
2
L
Izanami
4,175
464
33
4
0
88,591
4
L
Gilgamesh
4,100
456
27
3
0
184,352
0
W
Tsukuyomi
6,264
696
66
7
0
228,390
1
W
Zhong Kui
5,698
633
48
5
0
180,257
2
W
Fafnir
4,963
551
25
3
0
188,956
2
L
Zeus
3,926
436
26
3
0
161,883
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role