Player Matchup

Nemesis
Nemesis
AhBadMan
Nemesis
Level 36
God Stats
21W - 34L
1,384 SR
Queue Stats
67W - 84L
1,337 Elo+
Solo
Bacchus
Bacchus
DaLegendaryDuke
Bacchus
Level 69
God Stats
14W - 6L
1,569 SR
Queue Stats
232W - 270L
1,410 Elo+
Party 2
Hachiman
Hachiman
SupuuTai
Hachiman
Level 49
God Stats
8W - 9L
1,454 SR
Queue Stats
118W - 134L
1,435 Elo+
Solo
Yemoja
Yemoja
beentherex4
Yemoja
Level 29
God Stats
1W - 3L
1,572 SR
Queue Stats
49W - 77L
1,287 Elo+
Party 2
Baron Samedi
Baron Samedi
me-embole
Baron Samedi
Level 48
God Stats
7W - 14L
1,336 SR
Queue Stats
118W - 161L
1,233 Elo+
Solo
Team Averages
Level 46
1,463 SR
1,341 Elo+

VS

Team Averages
Level 68
1,544 SR
1,445 Elo+
Atlas
Atlas
DrD1SC0NN3CT
Atlas
Level 87
God Stats
3W - 0L
1,460 SR
Queue Stats
41W - 45L
1,382 Elo+
Solo
Chaac
Chaac
PresidentErChivo
Chaac
Level 23
God Stats
4W - 1L
1,716 SR
Queue Stats
20W - 17L
1,449 Elo+
Party 1
Pele
Pele
erpaco12
Pele
Level 85
God Stats
2W - 0L
1,716 SR
Queue Stats
36W - 29L
1,426 Elo+
Party 1
Zeus
Zeus
la_mia12
Zeus
Level 106
God Stats
3W - 2L
1,380 SR
Queue Stats
101W - 97L
1,428 Elo+
Party 1
Artemis
Artemis
ram_skiez
Artemis
Level 41
God Stats
3W - 1L
1,448 SR
Queue Stats
16W - 7L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AhBadMan
Nemesis
16
2 / 2 / 2
9,262
545
6,784
14,992
5,422
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
1 / 4 / 1
7,289
429
5,879
10,467
10,199
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hachiman
SupuuTai
Hachiman
11
2 / 4 / 0
7,065
416
3,855
13,006
3,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Yemoja
11
0 / 2 / 0
7,026
413
3,732
12,645
6,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
me-embole
Baron Samedi
15
3 / 1 / 1
8,024
472
5,076
10,063
4,296
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 3
8,293
488
7,554
11,120
7,948
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
3 / 1 / 3
9,158
539
9,716
12,549
7,705
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pele
16
6 / 2 / 2
9,980
587
8,544
10,765
3,722
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zeus
16
1 / 3 / 0
9,462
557
5,920
6,050
1,971
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
ram_skiez
Artemis
15
1 / 2 / 2
8,270
486
10,213
10,247
3,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
23
8
Kills
13
13
Deaths
8
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Nemesis
AhBadMan
Nemesis
2
2
2
1.5
L
1
4
1
0.38
W
2
0
3
3.5
W
3
1
3
4.5
L
Hachiman
SupuuTai
Hachiman
2
4
0
0.5
L
Yemoja
0
2
0
0
W
Pele
6
2
2
3.5
W
Zeus
1
3
0
0.33
L
Baron Samedi
me-embole
Baron Samedi
3
1
1
3.5
W
Artemis
ram_skiez
Artemis
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,326
Damage
41,947
61,173
Taken
50,731
29,995
Mitigated
24,758
21,419
Healing
22,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
AhBadMan
Nemesis
6,784
3,057
0
4,694
14,992
5,422
0
1,359
13,633
0
63,717
L
5,879
389
0
2,622
10,467
10,199
102
0
10,467
28,990
0
W
7,554
2,996
2,193
4,400
11,120
7,948
35
2,853
8,267
19,990
0
W
9,716
1,601
22
6,072
12,549
7,705
1,109
4,689
7,410
0
47,352
L
Hachiman
SupuuTai
Hachiman
3,855
2,184
0
3,948
13,006
3,498
0
4,755
8,251
0
41,776
L
Yemoja
3,732
1,369
1,540
2,131
12,645
6,580
135
3,633
9,012
22,707
0
W
Pele
8,544
1,789
298
4,163
10,765
3,722
2,050
2,753
7,787
0
68,341
W
Zeus
5,920
449
311
603
6,050
1,971
804
2,268
3,782
63,587
0
L
Baron Samedi
me-embole
Baron Samedi
5,076
397
999
5,485
10,063
4,296
0
3,727
6,336
35,540
0
W
Artemis
ram_skiez
Artemis
10,213
4,739
0
4,890
10,247
3,412
2,578
1,449
8,798
0
56,976

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,666
Gold Earned
45,163
366
Minions Killed
453
0
Camps Cleared
0
1,485,028
Distance Traveled
1,635,246
11
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,262
545
114
7
0
340,172
0
L
Bacchus
7,289
429
66
4
0
289,076
5
W
Atlas
8,293
488
13
1
0
362,798
6
W
Chaac
9,158
539
88
5
0
352,770
3
L
Hachiman
7,065
416
83
5
0
292,859
2
L
Yemoja
7,026
413
40
2
0
266,496
1
W
Pele
9,980
587
122
7
0
314,747
5
W
Zeus
9,462
557
134
8
0
304,485
3
L
Baron Samedi
8,024
472
63
4
0
296,425
3
W
Artemis
8,270
486
96
6
0
300,446
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role