Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
CelticKingConor
Olorun
Level 47
God Stats
15W - 11L
1,406 SR
Queue Stats
22W - 23L
1,368 Elo+
Party 1
Sun Wukong
Sun Wukong
FraserCov
Sun Wukong
Level 68
God Stats
14W - 8L
1,503 SR
Queue Stats
111W - 114L
1,409 Elo+
Party 1
Neith
Neith
cvdonkyle
Neith
Level 125
God Stats
3W - 1L
1,441 SR
Queue Stats
91W - 73L
1,444 Elo+
Party 1
Cerberus
Cerberus
gtvrob
Cerberus
Level 96
God Stats
17W - 16L
1,373 SR
Queue Stats
60W - 56L
1,434 Elo+
Party 1
Team Averages
Level 92
1,445 SR
1,431 Elo+

VS

Team Averages
Level 27
1,500 SR
1,332 Elo+
Morgan Le Fay
Morgan Le Fay
BaDmAn123G
Morgan Le Fay
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 28L
1,298 Elo+
Solo
Tsukuyomi
Tsukuyomi
MajorNotSoGood
Tsukuyomi
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,280 Elo+
Party 2
Apollo
Apollo
Mille_Football
Apollo
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,378 Elo+
Party 2
King Arthur
King Arthur
simpan8802
King Arthur
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 19L
1,333 Elo+
Party 2
Neith
Neith
spectralmoon888
Neith
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 19L
1,371 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
20
22 / 0 / 7
14,534
692
25,782
15,463
9,579
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

19
3 / 3 / 6
11,914
567
5,140
13,935
7,983
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sun Wukong
FraserCov
Sun Wukong
19
9 / 3 / 6
12,247
583
16,750
19,861
17,528
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Neith
cvdonkyle
Neith
18
12 / 4 / 10
12,122
577
17,845
15,049
7,093
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
gtvrob
Cerberus
17
4 / 2 / 8
11,233
535
5,797
18,042
22,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BaDmAn123G
Morgan Le Fay
16
3 / 5 / 0
10,081
480
9,793
10,188
3,877
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
MajorNotSoGood
Tsukuyomi
13
4 / 14 / 3
9,186
437
9,400
19,769
6,478
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
0 / 10 / 3
7,351
350
3,150
14,014
3,724
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
simpan8802
King Arthur
12
0 / 13 / 2
7,290
347
3,991
23,986
10,585
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

16
4 / 8 / 2
10,106
481
9,760
15,057
6,003
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
21
50
Kills
11
12
Deaths
50
37
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
22
0
7
25.5
L
Morgan Le Fay
BaDmAn123G
Morgan Le Fay
3
5
0
0.6
W
3
3
6
2
W
Sun Wukong
FraserCov
Sun Wukong
9
3
6
4
L
Tsukuyomi
MajorNotSoGood
Tsukuyomi
4
14
3
0.39
L
0
10
3
0.15
W
Neith
cvdonkyle
Neith
12
4
10
4.25
W
Cerberus
gtvrob
Cerberus
4
2
8
4
L
King Arthur
simpan8802
King Arthur
0
13
2
0.08
L
4
8
2
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,314
Damage
36,094
82,350
Taken
83,014
64,647
Mitigated
30,667
30,351
Healing
5,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
25,782
18,784
0
7,558
15,463
9,579
613
1,373
13,996
0
130,595
L
Morgan Le Fay
BaDmAn123G
Morgan Le Fay
9,793
1,171
452
1,403
10,188
3,877
0
1,214
8,319
47,677
0
W
5,140
1,973
102
5,061
13,935
7,983
1,028
1,489
12,232
82,012
0
W
Sun Wukong
FraserCov
Sun Wukong
16,750
3,822
0
5,370
19,861
17,528
439
3,584
16,019
68
84,983
L
Tsukuyomi
MajorNotSoGood
Tsukuyomi
9,400
2,010
0
1,590
19,769
6,478
0
2,419
16,054
0
34,452
L
3,150
929
0
470
14,014
3,724
0
4,011
9,342
0
20,870
W
Neith
cvdonkyle
Neith
17,845
6,320
501
6,325
15,049
7,093
6,119
2,609
12,268
0
87,616
W
Cerberus
gtvrob
Cerberus
5,797
74
247
5,187
18,042
22,464
1,133
0
18,042
45,601
0
L
King Arthur
simpan8802
King Arthur
3,991
281
0
580
23,986
10,585
0
1,101
20,878
0
21,135
L
9,760
3,552
0
1,359
15,057
6,003
0
2,192
12,312
0
51,332

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,050
Gold Earned
44,014
754
Minions Killed
324
0
Camps Cleared
0
2,118,400
Distance Traveled
1,730,975
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
14,534
692
220
10
0
552,052
4
L
Morgan Le Fay
10,081
480
107
5
0
336,632
7
W
Olorun
11,914
567
137
7
0
395,933
4
W
Sun Wukong
12,247
583
163
8
0
385,089
5
L
Tsukuyomi
9,186
437
60
3
0
347,195
0
L
Apollo
7,351
350
38
2
0
357,839
3
W
Neith
12,122
577
151
7
0
357,522
1
W
Cerberus
11,233
535
83
4
0
427,804
1
L
King Arthur
7,290
347
29
1
0
364,199
0
L
Neith
10,106
481
90
4
0
325,110
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role