Player Matchup

Pele
Pele
 
Pele
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
BobDAB1LDR
Poseidon
Level 108
God Stats
8W - 6L
1,504 SR
Queue Stats
82W - 64L
1,503 Elo+
Solo
Amaterasu
Amaterasu
CASG-01
Amaterasu
Level 149
God Stats
8W - 9L
1,486 SR
Queue Stats
999W - 1,123L
1,464 Elo+
Party 3
Agni
Agni
jcorona95
Agni
Level 126
God Stats
9W - 13L
1,565 SR
Queue Stats
518W - 657L
1,440 Elo+
Party 3
Horus
Horus
raskoprasko
Horus
Level 98
God Stats
30W - 25L
1,568 SR
Queue Stats
493W - 504L
1,494 Elo+
Solo
Team Averages
Level 110
1,525 SR
1,480 Elo+

VS

Team Averages
Level 97
1,435 SR
1,414 Elo+
Baron Samedi
Baron Samedi
Im shnagy
Baron Samedi
Level 68
God Stats
1W - 1L
1,222 SR
Queue Stats
4W - 10L
1,280 Elo+
Party 2
Sol
Sol
Ragnar_-502-_
Sol
Level 108
God Stats
16W - 10L
1,468 SR
Queue Stats
472W - 437L
1,510 Elo+
Solo
Arachne
Arachne
kresbo
Arachne
Level 80
God Stats
2W - 0L
1,738 SR
Queue Stats
28W - 27L
1,481 Elo+
Party 2
Artemis
Artemis
n0nsense22
Artemis
Level 120
God Stats
6W - 2L
1,463 SR
Queue Stats
396W - 405L
1,427 Elo+
Party 1
Ares
Ares
plague8787
Ares
Level 108
God Stats
3W - 7L
1,287 SR
Queue Stats
275W - 270L
1,374 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
12
5 / 2 / 3
8,925
446
9,603
11,319
3,760
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Poseidon
BobDAB1LDR
Poseidon
17
6 / 6 / 1
11,267
563
11,644
14,236
4,954
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Amaterasu
CASG-01
Amaterasu
15
0 / 3 / 2
9,348
467
4,966
14,664
10,095
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Agni
16
0 / 4 / 5
9,366
468
6,142
8,836
2,744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
4 / 5 / 7
9,204
460
9,993
18,867
16,427
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Im shnagy
Baron Samedi
17
3 / 1 / 4
9,976
499
4,511
8,714
7,315
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
1 / 4 / 3
9,729
486
8,934
11,930
4,373
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Arachne
kresbo
Arachne
19
12 / 2 / 6
11,707
585
17,902
17,804
8,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Artemis
n0nsense22
Artemis
16
2 / 4 / 5
9,643
482
8,822
12,122
4,460
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
2 / 4 / 5
9,293
465
5,652
18,554
12,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
43
15
Kills
20
20
Deaths
15
18
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
5
2
3
3.25
L
Poseidon
BobDAB1LDR
Poseidon
6
6
1
1.08
L
Amaterasu
CASG-01
Amaterasu
0
3
2
0.33
W
Baron Samedi
Im shnagy
Baron Samedi
3
1
4
5
W
1
4
3
0.63
L
Agni
0
4
5
0.63
W
Arachne
kresbo
Arachne
12
2
6
7.5
W
Artemis
n0nsense22
Artemis
2
4
5
1.13
W
2
4
5
1.13
L
4
5
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,348
Damage
45,821
67,922
Taken
69,124
37,980
Mitigated
36,566
18,760
Healing
31,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
9,603
2,376
0
4,499
11,319
3,760
79
1,734
9,585
0
51,025
L
Poseidon
BobDAB1LDR
Poseidon
11,644
2,146
0
4,371
14,236
4,954
470
4,209
10,027
80,680
6,138
L
Amaterasu
CASG-01
Amaterasu
4,966
848
0
2,990
14,664
10,095
360
3,294
11,370
0
54,341
W
Baron Samedi
Im shnagy
Baron Samedi
4,511
658
823
3,624
8,714
7,315
0
1,902
6,812
48,448
0
W
8,934
1,878
0
4,658
11,930
4,373
1,082
3,438
8,492
64,076
5,611
L
Agni
6,142
206
0
624
8,836
2,744
110
3,300
5,536
61,125
0
W
Arachne
kresbo
Arachne
17,902
10,670
0
9,346
17,804
8,390
232
2,552
15,252
0
77,407
W
Artemis
n0nsense22
Artemis
8,822
5,233
0
5,734
12,122
4,460
1,530
3,200
8,922
0
68,036
W
5,652
115
419
7,016
18,554
12,028
312
6,125
12,429
33,637
0
L
9,993
4,179
1,971
4,305
18,867
16,427
80
6,299
12,568
0
40,777

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,110
Gold Earned
50,348
505
Minions Killed
490
0
Camps Cleared
0
1,744,459
Distance Traveled
1,823,575
18
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
8,925
446
82
4
0
316,428
8
L
Poseidon
11,267
563
150
8
0
370,869
2
L
Amaterasu
9,348
467
94
5
0
320,909
0
W
Baron Samedi
9,976
499
96
5
0
352,678
0
W
Sol
9,729
486
121
6
0
349,877
1
L
Agni
9,366
468
113
6
0
346,142
3
W
Arachne
11,707
585
117
6
0
439,231
3
W
Artemis
9,643
482
101
5
0
324,659
6
W
Ares
9,293
465
55
3
0
357,130
11
L
Horus
9,204
460
66
3
0
390,111
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role