Player Matchup

Da Ji
Da Ji
Cutiexquote
Da Ji
Level 62
God Stats
14W - 7L
1,572 SR
Queue Stats
213W - 143L
1,488 Elo+
Party 2
Hera
Hera
LuciferPride953
Hera
Level 107
God Stats
69W - 50L
1,638 SR
Queue Stats
709W - 648L
1,560 Elo+
Party 2
Jormungandr
Jormungandr
NoCapSleepy
Jormungandr
Level 14
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 11L
1,023 Elo+
Party 2
Team Averages
Level 61
1,570 SR
1,357 Elo+

VS

Team Averages
Level 77
1,498 SR
1,301 Elo+
Gilgamesh
Gilgamesh
Acnologia_20x102
Gilgamesh
Level 87
God Stats
8W - 6L
1,607 SR
Queue Stats
123W - 199L
1,265 Elo+
Party 1
Da Ji
Da Ji
Dr Puggle
Da Ji
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 92L
1,289 Elo+
Solo
Scylla
Scylla
Frank_Woods10
Scylla
Level 97
God Stats
14W - 18L
1,389 SR
Queue Stats
299W - 422L
1,348 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
8 / 1 / 5
8,512
851
9,086
6,714
3,426
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
5 / 1 / 5
8,062
806
5,070
5,254
1,894
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
NoCapSleepy
Jormungandr
11
1 / 0 / 7
7,782
778
3,241
3,287
2,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
9
2 / 5 / 0
6,538
654
4,573
9,719
5,128
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Da Ji
Dr Puggle
Da Ji
9
0 / 5 / 1
6,138
614
3,120
7,192
3,320
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 4 / 2
6,584
658
3,463
5,295
1,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
5
14
Kills
2
2
Deaths
14
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
2
5
0
0.4
W
8
1
5
10.5
L
Da Ji
Dr Puggle
Da Ji
0
5
1
0.1
L
0
4
2
0.25
W
5
1
5
7.5
W
Jormungandr
NoCapSleepy
Jormungandr
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,397
Damage
11,156
15,255
Taken
22,206
8,077
Mitigated
9,751
1,190
Healing
1,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
4,573
658
14
510
9,719
5,128
0
4,710
4,748
0
12,506
W
9,086
2,431
0
0
6,714
3,426
259
1,496
5,218
29
16,274
L
Da Ji
Dr Puggle
Da Ji
3,120
1,008
0
600
7,192
3,320
0
2,064
5,091
0
10,837
L
3,463
92
76
486
5,295
1,303
0
1,721
3,490
22,780
0
W
5,070
568
0
835
5,254
1,894
229
1,232
4,022
33,329
0
W
Jormungandr
NoCapSleepy
Jormungandr
3,241
1,497
0
355
3,287
2,757
161
1,192
2,095
13,075
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,356
Gold Earned
19,260
108
Minions Killed
86
6
Camps Cleared
4
572,532
Distance Traveled
531,946
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,538
654
17
2
2
174,817
0
W
Da Ji
8,512
851
17
2
1
204,328
0
L
Da Ji
6,138
614
18
2
2
181,428
3
L
Scylla
6,584
658
51
5
0
175,701
2
W
Hera
8,062
806
75
8
5
195,137
3
W
Jormungandr
7,782
778
16
2
0
173,067
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role