Player Matchup

Cthulhu
Cthulhu
Anakim Sky
Cthulhu
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 17L
1,421 Elo+
Party 1
Raijin
Raijin
Bebigamer72
Raijin
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
192W - 228L
1,419 Elo+
Party 1
Ne Zha
Ne Zha
MrBanano58
Ne Zha
Level 66
God Stats
1W - 4L
1,299 SR
Queue Stats
228W - 307L
1,393 Elo+
Party 1
Jormungandr
Jormungandr
NeatBike411673
Jormungandr
Level 75
God Stats
2W - 4L
1,425 SR
Queue Stats
288W - 356L
1,399 Elo+
Party 1
Heimdallr
Heimdallr
SoldMallard4763
Heimdallr
Level 25
God Stats
10W - 14L
1,424 SR
Queue Stats
35W - 51L
1,336 Elo+
Party 1
Team Averages
Level 54
1,429 SR
1,394 Elo+

VS

Team Averages
Level 74
1,590 SR
1,475 Elo+
Sol
Sol
 
Sol
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
AbirHazak
Anhur
Level 30
God Stats
6W - 4L
1,500 SR
Queue Stats
30W - 27L
1,640 Elo+
Solo
Zhong Kui
Zhong Kui
HaZe Jojo420
Zhong Kui
Level 29
God Stats
5W - 1L
1,506 SR
Queue Stats
34W - 36L
1,391 Elo+
Party 2
Serqet
Serqet
Jamie Vardie
Serqet
Level 109
God Stats
4W - 1L
1,804 SR
Queue Stats
46W - 45L
1,439 Elo+
Party 2
Geb
Geb
stnced
Geb
Level 122
God Stats
6W - 3L
1,642 SR
Queue Stats
21W - 19L
1,404 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Anakim Sky
Cthulhu
12
2 / 7 / 1
8,014
422
5,551
22,158
16,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Raijin
14
3 / 6 / 4
9,056
477
6,781
14,210
4,516
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
MrBanano58
Ne Zha
9
1 / 4 / 3
6,802
358
5,231
12,383
3,972
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jormungandr
NeatBike411673
Jormungandr
14
2 / 6 / 4
8,483
446
10,366
18,734
14,384
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Heimdallr
SoldMallard4763
Heimdallr
8
0 / 8 / 2
6,188
326
2,755
10,762
2,415
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
8 / 0 / 8
10,051
529
15,765
12,008
5,504
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Anhur
AbirHazak
Anhur
18
13 / 4 / 3
11,809
622
22,727
15,406
6,089
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Zhong Kui
HaZe Jojo420
Zhong Kui
14
2 / 1 / 10
9,079
478
9,608
10,559
8,980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Serqet
14
5 / 0 / 13
10,102
532
8,222
15,742
19,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heavy Mace

Heavy Mace

+30
Physical Power

Geb
stnced
Geb
14
3 / 4 / 15
9,277
488
10,826
15,326
8,211
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
80
8
Kills
31
31
Deaths
9
14
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
8
0
8
12
W
Anhur
AbirHazak
Anhur
13
4
3
3.63
L
Cthulhu
Anakim Sky
Cthulhu
2
7
1
0.36
L
Raijin
3
6
4
0.83
W
Zhong Kui
HaZe Jojo420
Zhong Kui
2
1
10
7
W
Serqet
5
0
13
11.5
L
Ne Zha
MrBanano58
Ne Zha
1
4
3
0.63
L
Jormungandr
NeatBike411673
Jormungandr
2
6
4
0.67
L
Heimdallr
SoldMallard4763
Heimdallr
0
8
2
0.13
W
Geb
stnced
Geb
3
4
15
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,684
Damage
67,148
78,247
Taken
69,041
41,331
Mitigated
47,949
7,753
Healing
23,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
15,765
6,282
0
7,854
12,008
5,504
6,113
3,565
8,400
62,178
8,281
W
Anhur
AbirHazak
Anhur
22,727
12,634
0
5,177
15,406
6,089
4,158
6,432
7,924
0
84,095
L
Cthulhu
Anakim Sky
Cthulhu
5,551
243
409
2,500
22,158
16,044
0
11,504
10,361
23,155
0
L
Raijin
6,781
714
211
1,040
14,210
4,516
31
5,755
8,369
49,437
0
W
Zhong Kui
HaZe Jojo420
Zhong Kui
9,608
1,309
384
4,876
10,559
8,980
1,853
3,094
5,796
46,464
0
W
Serqet
8,222
1,636
0
2,917
15,742
19,165
747
4,531
10,872
0
20,304
L
Ne Zha
MrBanano58
Ne Zha
5,231
1,222
0
799
12,383
3,972
0
7,487
4,742
0
17,087
L
Jormungandr
NeatBike411673
Jormungandr
10,366
956
0
1,884
18,734
14,384
0
5,110
13,236
42,879
0
L
Heimdallr
SoldMallard4763
Heimdallr
2,755
1,664
241
669
10,762
2,415
0
3,657
7,069
0
19,304
W
Geb
stnced
Geb
10,826
1,665
0
2,051
15,326
8,211
0
3,702
11,469
44,026
8,410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,543
Gold Earned
50,318
273
Minions Killed
447
0
Camps Cleared
0
1,303,654
Distance Traveled
1,785,838
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,051
529
112
6
0
337,677
2
W
Anhur
11,809
622
139
7
0
299,092
1
L
Cthulhu
8,014
422
31
2
0
328,910
0
L
Raijin
9,056
477
88
5
0
251,701
3
W
Zhong Kui
9,079
478
100
5
0
369,180
2
W
Serqet
10,102
532
21
1
0
405,244
0
L
Ne Zha
6,802
358
32
2
0
262,294
1
L
Jormungandr
8,483
446
84
4
0
253,529
1
L
Heimdallr
6,188
326
38
2
0
207,220
0
W
Geb
9,277
488
75
4
0
374,645
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role