Player Matchup

Achilles
Achilles
CiocanDur
Achilles
Level 23
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 21L
1,481 Elo+
Party 1
Nu Wa
Nu Wa
flaime213
Nu Wa
Level 43
God Stats
1W - 2L
1,290 SR
Queue Stats
11W - 17L
1,417 Elo+
Solo
Anhur
Anhur
ΩNεshΩ
Anhur
Level 155
God Stats
3W - 1L
1,500 SR
Queue Stats
56W - 49L
1,598 Elo+
Party 1
Team Averages
Level 74
1,430 SR
1,499 Elo+

VS

Team Averages
Level 76
1,441 SR
1,479 Elo+
Susano
Susano
CroGaming007
Susano
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 58L
1,370 Elo+
Party 2
Tiamat
Tiamat
Sonneoneone
Tiamat
Level 24
God Stats
1W - 3L
1,330 SR
Queue Stats
23W - 41L
1,403 Elo+
Party 2
Sobek
Sobek
iRusilex
Sobek
Level 160
God Stats
5W - 8L
1,493 SR
Queue Stats
249W - 227L
1,664 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CiocanDur
Achilles
10
2 / 1 / 8
8,523
710
3,969
4,527
1,766
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Nu Wa
flaime213
Nu Wa
13
1 / 1 / 12
8,893
741
9,149
6,911
1,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
ΩNεshΩ
Anhur
15
15 / 1 / 3
10,583
882
16,466
11,868
4,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
9
0 / 12 / 1
6,941
578
3,304
13,271
2,585
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tiamat
13
0 / 2 / 2
7,893
658
8,270
9,402
4,267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sobek
iRusilex
Sobek
11
3 / 4 / 0
8,931
744
2,396
13,921
11,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
6
18
Kills
3
3
Deaths
18
23
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Achilles
CiocanDur
Achilles
2
1
8
6
L
Susano
0
12
1
0.04
L
Tiamat
0
2
2
0.5
W
Nu Wa
flaime213
Nu Wa
1
1
12
7
L
Sobek
iRusilex
Sobek
3
4
0
0.75
W
Anhur
ΩNεshΩ
Anhur
15
1
3
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,584
Damage
13,970
23,306
Taken
36,594
8,303
Mitigated
18,002
7,042
Healing
6,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
CiocanDur
Achilles
3,969
616
0
785
4,527
1,766
272
2,408
1,786
0
8,800
L
Susano
3,304
586
0
125
13,271
2,585
0
1,618
11,351
0
13,966
L
Tiamat
8,270
482
0
3,764
9,402
4,267
0
2,045
7,119
34,463
0
W
Nu Wa
flaime213
Nu Wa
9,149
2,391
0
1,688
6,911
1,854
666
3,177
2,456
35,333
0
L
Sobek
iRusilex
Sobek
2,396
0
0
3,053
13,921
11,150
0
5,232
8,087
9,034
0
W
Anhur
ΩNεshΩ
Anhur
16,466
8,843
0
4,569
11,868
4,683
1,058
5,078
6,474
0
53,187

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,999
Gold Earned
23,765
151
Minions Killed
94
8
Camps Cleared
3
617,143
Distance Traveled
549,069
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,523
710
11
1
0
167,585
3
L
Susano
6,941
578
14
1
0
181,804
2
L
Tiamat
7,893
658
76
6
3
233,409
3
W
Nu Wa
8,893
741
61
5
4
216,533
5
L
Sobek
8,931
744
4
0
0
133,856
0
W
Anhur
10,583
882
79
7
4
233,025
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role