Player Matchup

Ao Kuang
Ao Kuang
Ananim_Death_13
Ao Kuang
Level 46
God Stats
0W - 1L
1,448 SR
Queue Stats
12W - 14L
1,343 Elo+
Solo
Horus
Horus
LostControL33
Horus
Level 122
God Stats
1W - 2L
1,555 SR
Queue Stats
233W - 194L
1,506 Elo+
Solo
Baron Samedi
Baron Samedi
Muse_25
Baron Samedi
Level 103
God Stats
32W - 22L
1,569 SR
Queue Stats
150W - 149L
1,465 Elo+
Solo
Cthulhu
Cthulhu
NearWhistle1160
Cthulhu
Level 69
God Stats
5W - 6L
1,490 SR
Queue Stats
43W - 44L
1,423 Elo+
Solo
Izanami
Izanami
Reeig13
Izanami
Level 43
God Stats
52W - 51L
1,444 SR
Queue Stats
57W - 62L
1,405 Elo+
Solo
Team Averages
Level 77
1,501 SR
1,429 Elo+

VS

Team Averages
Level 74
1,481 SR
1,396 Elo+
Hel
Hel
Lironz21
Hel
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 4L
1,596 Elo+
Solo
Loki
Loki
myteamhates2win
Loki
Level 64
God Stats
2W - 3L
1,500 SR
Queue Stats
34W - 37L
1,375 Elo+
Solo
Hades
Hades
ohimicey
Hades
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 10L
1,261 Elo+
Solo
Izanami
Izanami
raul090423
Izanami
Level 61
God Stats
5W - 4L
1,523 SR
Queue Stats
29W - 56L
1,330 Elo+
Solo
Achilles
Achilles
thajaar
Achilles
Level 148
God Stats
14W - 20L
1,381 SR
Queue Stats
426W - 437L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
13
0 / 9 / 1
7,784
410
5,268
19,972
5,853
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
2 / 4 / 2
7,840
413
8,211
15,941
13,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
Muse_25
Baron Samedi
16
1 / 6 / 1
9,821
517
6,501
11,118
4,495
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
0 / 4 / 0
8,501
447
8,108
16,059
11,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
Reeig13
Izanami
18
2 / 4 / 1
10,879
573
4,931
12,483
3,987
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 4 / 3
8,197
431
3,052
7,416
1,882
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

20
10 / 0 / 4
12,358
650
16,148
14,154
6,047
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hades
ohimicey
Hades
19
10 / 1 / 2
12,083
636
11,808
15,628
9,757
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
raul090423
Izanami
15
2 / 0 / 4
9,056
477
8,453
9,422
2,504
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
thajaar
Achilles
19
5 / 0 / 2
11,183
589
13,542
14,928
11,883
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
42
5
Kills
27
27
Deaths
5
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
0
9
1
0.06
W
0
4
3
0.38
L
2
4
2
0.75
L
Baron Samedi
Muse_25
Baron Samedi
1
6
1
0.25
L
0
4
0
0
L
Izanami
Reeig13
Izanami
2
4
1
0.63
W
10
0
4
12
W
Hades
ohimicey
Hades
10
1
2
11
W
Izanami
raul090423
Izanami
2
0
4
4
W
Achilles
thajaar
Achilles
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,019
Damage
53,003
75,573
Taken
61,548
39,088
Mitigated
32,073
23,357
Healing
32,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
5,268
1,115
0
5,970
19,972
5,853
0
2,325
17,395
44,203
0
W
3,052
40
3,330
2,623
7,416
1,882
743
1,219
6,155
26,050
0
L
8,211
2,931
752
4,284
15,941
13,080
0
4,465
11,192
4,351
15,079
L
Baron Samedi
Muse_25
Baron Samedi
6,501
564
164
1,336
11,118
4,495
304
5,839
5,279
67,393
0
L
8,108
696
195
5,563
16,059
11,673
0
0
14,701
56,430
0
L
Izanami
Reeig13
Izanami
4,931
2,925
452
4,641
12,483
3,987
0
1,949
10,356
0
109,218
W
16,148
6,483
0
5,813
14,154
6,047
1,081
3,658
10,476
0
111,501
W
Hades
ohimicey
Hades
11,808
1,618
555
9,594
15,628
9,757
207
7,398
7,853
84,043
0
W
Izanami
raul090423
Izanami
8,453
6,263
203
4,360
9,422
2,504
2,293
178
9,244
0
70,629
W
Achilles
thajaar
Achilles
13,542
3,721
0
6,506
14,928
11,883
0
7,147
6,563
0
71,905

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,825
Gold Earned
52,877
539
Minions Killed
696
0
Camps Cleared
0
1,661,538
Distance Traveled
1,908,478
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
7,784
410
73
4
0
349,165
0
W
Hel
8,197
431
63
3
0
384,416
5
L
Horus
7,840
413
18
1
0
329,193
5
L
Baron Samedi
9,821
517
139
7
0
312,006
1
L
Cthulhu
8,501
447
104
5
0
295,499
0
L
Izanami
10,879
573
205
11
0
375,675
0
W
Loki
12,358
650
179
9
0
460,235
4
W
Hades
12,083
636
157
8
0
364,936
1
W
Izanami
9,056
477
141
7
0
361,232
2
W
Achilles
11,183
589
156
8
0
337,659
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role