Player Matchup

Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
 
Atlas
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Exstoplay5
Zhong Kui
Level 146
God Stats
1W - 2L
1,609 SR
Queue Stats
237W - 264L
1,481 Elo+
Solo
Ares
Ares
Im shnagy
Ares
Level 68
God Stats
1W - 1L
1,715 SR
Queue Stats
4W - 10L
1,306 Elo+
Party 2
Charybdis
Charybdis
kresbo
Charybdis
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 27L
1,494 Elo+
Party 2
Team Averages
Level 107
1,565 SR
1,456 Elo+

VS

Team Averages
Level 112
1,520 SR
1,462 Elo+
Tyr
Tyr
Cerveza Nd Cigs
Tyr
Level 83
God Stats
24W - 25L
1,482 SR
Queue Stats
352W - 360L
1,492 Elo+
Solo
Hera
Hera
II Danfersz II
Hera
Level 127
God Stats
4W - 1L
1,500 SR
Queue Stats
17W - 30L
1,351 Elo+
Party 1
Chaac
Chaac
Vrassy
Chaac
Level 71
God Stats
1W - 0L
1,395 SR
Queue Stats
88W - 66L
1,526 Elo+
Solo
Olorun
Olorun
legendarypilot
Olorun
Level 159
God Stats
1W - 0L
1,672 SR
Queue Stats
75W - 69L
1,489 Elo+
Solo
Arachne
Arachne
moyo777
Arachne
Level 121
God Stats
39W - 32L
1,553 SR
Queue Stats
102W - 115L
1,452 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
12
2 / 3 / 1
6,598
600
3,167
7,298
2,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atlas
 
Atlas
8
0 / 5 / 0
4,952
450
2,796
8,401
3,131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
Exstoplay5
Zhong Kui
10
0 / 2 / 1
5,755
523
1,881
6,658
4,540
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ares
8
0 / 1 / 2
5,349
486
2,445
4,856
2,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Charybdis
kresbo
Charybdis
9
1 / 2 / 1
5,227
475
4,665
5,868
1,266
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 2
7,528
684
5,819
6,711
3,684
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

11
2 / 1 / 0
6,499
591
4,377
2,437
581
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chaac
Vrassy
Chaac
9
0 / 1 / 3
5,437
494
4,632
8,555
4,252
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
2 / 1 / 3
6,169
561
3,464
5,812
2,331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
moyo777
Arachne
13
5 / 0 / 3
7,466
679
3,479
5,552
2,345
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
24
3
Kills
13
13
Deaths
3
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
2
3
1
0.83
L
Atlas
 
Atlas
0
5
0
0
W
4
0
2
5
L
Zhong Kui
Exstoplay5
Zhong Kui
0
2
1
0.25
W
2
1
0
2
L
Ares
0
1
2
1
W
Chaac
Vrassy
Chaac
0
1
3
1.5
L
Charybdis
kresbo
Charybdis
1
2
1
0.75
W
2
1
3
3.5
W
Arachne
moyo777
Arachne
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,954
Damage
21,771
33,081
Taken
29,067
13,742
Mitigated
13,193
11,836
Healing
13,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
3,167
1,139
0
3,455
7,298
2,217
0
421
6,848
0
41,719
L
Atlas
 
Atlas
2,796
520
0
1,993
8,401
3,131
0
0
8,401
19,252
0
W
5,819
815
0
3,032
6,711
3,684
128
2,136
4,071
0
37,290
L
Zhong Kui
Exstoplay5
Zhong Kui
1,881
108
0
2,080
6,658
4,540
0
4,170
2,063
29,620
0
W
4,377
755
0
786
2,437
581
560
271
2,152
34,744
0
L
Ares
2,445
202
0
1,640
4,856
2,588
0
1,303
3,439
13,789
0
W
Chaac
Vrassy
Chaac
4,632
1,225
207
3,211
8,555
4,252
434
2,404
6,151
0
24,785
L
Charybdis
kresbo
Charybdis
4,665
1,288
0
2,668
5,868
1,266
0
1,106
4,464
0
27,803
W
3,464
1,542
604
3,038
5,812
2,331
648
1,274
4,538
21,453
4,131
W
Arachne
moyo777
Arachne
3,479
2,607
0
2,457
5,552
2,345
300
818
4,726
0
46,108

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,881
Gold Earned
33,099
273
Minions Killed
348
0
Camps Cleared
0
1,002,000
Distance Traveled
1,186,312
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
6,598
600
93
8
0
234,598
5
L
Atlas
4,952
450
38
3
0
175,692
1
W
Tyr
7,528
684
83
8
0
244,474
3
L
Zhong Kui
5,755
523
68
6
0
178,628
2
W
Hera
6,499
591
68
6
0
223,188
3
L
Ares
5,349
486
19
2
0
205,997
2
W
Chaac
5,437
494
45
4
0
237,419
1
L
Charybdis
5,227
475
55
5
0
207,085
2
W
Olorun
6,169
561
59
5
0
189,202
2
W
Arachne
7,466
679
93
8
0
292,029
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role