Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
DilcoFrion
Gilgamesh
Level 86
God Stats
5W - 3L
1,557 SR
Queue Stats
210W - 223L
1,407 Elo+
Party 2
Geb
Geb
JunktownRider
Geb
Level 90
God Stats
6W - 11L
1,151 SR
Queue Stats
263W - 261L
1,464 Elo+
Party 2
Hera
Hera
Zikazilla
Hera
Level 115
God Stats
1W - 2L
1,766 SR
Queue Stats
204W - 188L
1,503 Elo+
Solo
Izanami
Izanami
fleecydemon451
Izanami
Level 101
God Stats
8W - 12L
1,445 SR
Queue Stats
255W - 246L
1,493 Elo+
Party 2
Team Averages
Level 110
1,484 SR
1,473 Elo+

VS

Team Averages
Level 119
1,418 SR
1,452 Elo+
Cernunnos
Cernunnos
AsimovianBrovian
Cernunnos
Level 133
God Stats
2W - 1L
1,258 SR
Queue Stats
15W - 17L
1,318 Elo+
Party 1
Cerberus
Cerberus
BlackWolf_X5
Cerberus
Level 87
God Stats
4W - 5L
1,280 SR
Queue Stats
361W - 347L
1,457 Elo+
Solo
Bellona
Bellona
BluJayx
Bellona
Level 109
God Stats
11W - 12L
1,559 SR
Queue Stats
308W - 318L
1,416 Elo+
Solo
Eset
Eset
Colossal_Shadow
Eset
Level 142
God Stats
1W - 0L
1,377 SR
Queue Stats
60W - 69L
1,471 Elo+
Party 1
Mercury
Mercury
StarlyghtDrifter
Mercury
Level 126
God Stats
23W - 10L
1,618 SR
Queue Stats
279W - 287L
1,598 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
7 / 3 / 0
7,798
557
6,057
9,611
4,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Gilgamesh
DilcoFrion
Gilgamesh
11
0 / 4 / 1
6,589
471
5,277
11,101
6,766
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
3 / 3 / 1
6,198
443
7,259
10,703
8,015
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hera
6
0 / 3 / 0
4,893
350
263
3,617
1,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
1 / 4 / 4
6,580
470
10,584
10,314
2,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
10
1 / 3 / 5
6,597
471
5,793
8,363
1,787
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
BlackWolf_X5
Cerberus
10
1 / 2 / 5
6,520
466
4,697
12,219
7,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bellona
BluJayx
Bellona
13
3 / 2 / 1
8,207
586
8,102
8,729
8,321
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
4 / 4 / 4
8,785
628
6,200
9,125
2,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
8 / 0 / 3
9,558
683
5,633
8,845
2,756
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
35
11
Kills
17
17
Deaths
11
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
7
3
0
2.33
W
Cernunnos
1
3
5
1.17
W
Cerberus
BlackWolf_X5
Cerberus
1
2
5
1.75
W
Bellona
BluJayx
Bellona
3
2
1
1.75
W
4
4
4
1.5
L
Gilgamesh
DilcoFrion
Gilgamesh
0
4
1
0.13
L
3
3
1
1.17
W
8
0
3
9.5
L
Hera
0
3
0
0
L
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,440
Damage
30,425
45,346
Taken
47,281
22,724
Mitigated
22,653
7,545
Healing
15,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
6,057
765
0
2,242
9,611
4,529
0
1,721
7,890
0
37,997
W
Cernunnos
5,793
3,253
91
1,322
8,363
1,787
0
1,951
6,124
0
33,488
W
Cerberus
BlackWolf_X5
Cerberus
4,697
246
398
3,812
12,219
7,308
0
2,999
8,784
19,993
0
W
Bellona
BluJayx
Bellona
8,102
2,308
0
2,588
8,729
8,321
322
1,337
7,392
10,291
38,714
W
6,200
577
565
2,582
9,125
2,481
1,190
1,344
7,667
58,406
0
L
Gilgamesh
DilcoFrion
Gilgamesh
5,277
1,058
0
201
11,101
6,766
270
1,590
9,511
7,420
29,964
L
7,259
1,149
187
1,519
10,703
8,015
0
3,008
7,695
21,533
0
W
5,633
2,393
0
3,694
8,845
2,756
0
682
8,123
0
62,927
L
Hera
263
35
0
871
3,617
1,078
0
1,578
2,039
12,808
0
L
10,584
6,388
335
2,190
10,314
2,336
0
4,732
5,582
0
44,092

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,058
Gold Earned
39,667
288
Minions Killed
450
0
Camps Cleared
0
1,153,342
Distance Traveled
1,338,642
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,798
557
77
6
0
280,261
8
W
Cernunnos
6,597
471
72
5
0
226,601
2
W
Cerberus
6,520
466
43
3
0
261,858
1
W
Bellona
8,207
586
106
8
0
277,871
0
W
Eset
8,785
628
111
8
0
244,583
2
L
Gilgamesh
6,589
471
79
6
0
269,011
0
L
Geb
6,198
443
26
2
0
268,872
2
W
Mercury
9,558
683
118
8
0
327,729
3
L
Hera
4,893
350
25
2
0
101,004
0
L
Izanami
6,580
470
81
6
0
234,194
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role