Player Matchup

Neith
Neith
GavinSmith43
Neith
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 69L
1,258 Elo+
Party 2
Nemesis
Nemesis
Jason9391
Nemesis
Level 97
God Stats
4W - 7L
1,227 SR
Queue Stats
28W - 33L
1,379 Elo+
Party 2
Sol
Sol
Kiing Odin
Sol
Level 122
God Stats
3W - 2L
1,281 SR
Queue Stats
64W - 62L
1,432 Elo+
Solo
Gilgamesh
Gilgamesh
Sunnyprimate
Gilgamesh
Level 81
God Stats
9W - 5L
1,510 SR
Queue Stats
37W - 35L
1,385 Elo+
Party 1
Fafnir
Fafnir
huntrip22
Fafnir
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 40L
1,429 Elo+
Party 1
Team Averages
Level 98
1,404 SR
1,377 Elo+

VS

Team Averages
Level 68
1,310 SR
1,251 Elo+
Neith
Neith
JReaper Az
Neith
Level 23
God Stats
2W - 5L
1,424 SR
Queue Stats
10W - 14L
1,336 Elo+
Solo
Nox
Nox
SOUTHERNABYSS
Nox
Level 110
God Stats
3W - 8L
1,436 SR
Queue Stats
345W - 359L
1,330 Elo+
Solo
Geb
Geb
Stampede123413
Geb
Level 17
God Stats
3W - 15L
1,086 SR
Queue Stats
4W - 21L
983 Elo+
Solo
Ravana
Ravana
ice_wolfgod
Ravana
Level 67
God Stats
0W - 1L
1,141 SR
Queue Stats
1W - 6L
1,230 Elo+
Solo
Merlin
Merlin
mr solo dolo239
Merlin
Level 123
God Stats
3W - 10L
1,465 SR
Queue Stats
169W - 185L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 3 / 9
12,977
811
14,356
11,033
4,256
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis
Jason9391
Nemesis
18
3 / 1 / 14
11,274
705
11,956
16,767
8,939
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
5 / 0 / 8
12,598
787
18,475
17,330
6,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Sunnyprimate
Gilgamesh
19
8 / 1 / 11
13,128
821
17,540
23,241
15,120
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fafnir
huntrip22
Fafnir
18
1 / 1 / 15
12,240
765
7,334
17,587
27,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
18
1 / 4 / 3
10,410
651
18,124
16,136
7,065
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

18
0 / 3 / 2
9,979
624
12,464
11,015
4,879
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 10 / 3
9,390
587
8,501
21,173
17,048
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Ravana
16
1 / 6 / 1
9,209
576
11,009
17,046
12,314
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

18
3 / 3 / 2
11,107
694
19,694
14,567
6,613
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
17
26
Kills
6
6
Deaths
26
57
Assists
11
Player
Kills
Deaths
Assists
KDA
W
9
3
9
4.5
L
Neith
1
4
3
0.63
W
Nemesis
Jason9391
Nemesis
3
1
14
10
W
5
0
8
9
L
0
3
2
0.33
L
1
10
3
0.25
W
Gilgamesh
Sunnyprimate
Gilgamesh
8
1
11
13.5
W
Fafnir
huntrip22
Fafnir
1
1
15
8.5
L
Ravana
1
6
1
0.25
L
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,661
Damage
69,792
85,958
Taken
79,937
61,713
Mitigated
47,919
32,925
Healing
15,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,356
3,383
0
3,089
11,033
4,256
38
6,437
4,381
0
37,474
L
Neith
18,124
5,577
662
4,759
16,136
7,065
0
3,859
11,827
0
42,745
W
Nemesis
Jason9391
Nemesis
11,956
3,109
1,364
4,292
16,767
8,939
913
7,674
8,911
0
28,405
W
18,475
5,108
1,115
10,885
17,330
6,259
3,213
9,057
8,160
75,053
0
L
12,464
633
596
1,239
11,015
4,879
96
3,770
7,119
53,901
0
L
8,501
671
0
1,470
21,173
17,048
201
10,574
10,039
19,425
0
W
Gilgamesh
Sunnyprimate
Gilgamesh
17,540
4,205
558
5,830
23,241
15,120
385
11,831
11,052
4,184
35,282
W
Fafnir
huntrip22
Fafnir
7,334
2,285
890
4,902
17,587
27,139
336
7,298
9,947
32,387
0
L
Ravana
11,009
1,633
0
2,178
17,046
12,314
2
6,063
10,601
4,426
22,656
L
19,694
224
0
5,092
14,567
6,613
0
4,388
9,926
47,689
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,217
Gold Earned
50,095
350
Minions Killed
334
7
Camps Cleared
8
1,597,361
Distance Traveled
1,417,493
1
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,977
811
73
5
1
299,791
0
L
Neith
10,410
651
74
5
0
270,888
3
W
Nemesis
11,274
705
41
3
0
378,718
0
W
Sol
12,598
787
135
8
3
328,593
1
L
Nox
9,979
624
112
7
4
289,522
1
L
Geb
9,390
587
17
1
0
280,831
0
W
Gilgamesh
13,128
821
55
3
3
302,856
0
W
Fafnir
12,240
765
46
3
0
287,403
0
L
Ravana
9,209
576
45
3
3
286,235
3
L
Merlin
11,107
694
86
5
1
290,017
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role