Player Matchup

Ra
Ra
Abomonation66
Ra
Level 63
God Stats
6W - 4L
1,504 SR
Queue Stats
152W - 228L
1,409 Elo+
Solo
Neith
Neith
DieuLiong
Neith
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,511 Elo+
Solo
Hachiman
Hachiman
erosvidaltt
Hachiman
Level 112
God Stats
2W - 0L
1,833 SR
Queue Stats
22W - 25L
1,434 Elo+
Solo
Team Averages
Level 71
1,612 SR
1,451 Elo+

VS

Team Averages
Level 44
1,455 SR
1,457 Elo+
Susano
Susano
 
Susano
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
HoGSnoG
Kukulkan
Level 65
God Stats
0W - 4L
1,222 SR
Queue Stats
445W - 566L
1,446 Elo+
Solo
Ymir
Ymir
SaberSSJgod
Ymir
Level 29
God Stats
0W - 1L
1,644 SR
Queue Stats
59W - 59L
1,424 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 0 / 23
11,343
756
11,879
8,522
4,705
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
DieuLiong
Neith
17
16 / 3 / 10
12,886
859
22,206
13,136
5,118
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hachiman
erosvidaltt
Hachiman
15
8 / 3 / 13
11,246
750
16,165
14,061
6,146
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
13
2 / 12 / 4
10,197
680
6,945
16,255
5,692
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kukulkan
HoGSnoG
Kukulkan
13
1 / 6 / 2
9,442
629
11,164
14,272
4,159
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
3 / 8 / 3
11,398
760
8,284
24,552
27,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
15
26
Kills
6
6
Deaths
26
46
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Susano
 
Susano
2
12
4
0.33
W
2
0
23
13.5
W
Neith
DieuLiong
Neith
16
3
10
7
L
Kukulkan
HoGSnoG
Kukulkan
1
6
2
0.33
L
3
8
3
0.56
W
Hachiman
erosvidaltt
Hachiman
8
3
13
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,250
Damage
26,393
35,719
Taken
55,079
15,969
Mitigated
37,358
14,818
Healing
5,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
 
Susano
6,945
1,968
0
586
16,255
5,692
0
2,318
13,937
0
16,029
W
11,879
1,492
2,367
5,129
8,522
4,705
519
6,008
2,514
56,795
0
W
Neith
DieuLiong
Neith
22,206
9,518
295
3,783
13,136
5,118
1,844
8,166
4,970
0
47,541
L
Kukulkan
HoGSnoG
Kukulkan
11,164
427
744
2,022
14,272
4,159
0
2,487
11,785
55,439
0
L
8,284
1,212
499
1,775
24,552
27,507
0
7,423
17,129
18,698
0
W
Hachiman
erosvidaltt
Hachiman
16,165
7,179
0
3,244
14,061
6,146
719
6,032
8,029
0
46,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,475
Gold Earned
31,037
213
Minions Killed
140
10
Camps Cleared
3
783,299
Distance Traveled
761,742
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
10,197
680
12
1
1
223,355
2
W
Ra
11,343
756
110
7
5
277,792
3
W
Neith
12,886
859
63
4
2
235,824
2
L
Kukulkan
9,442
629
97
6
1
277,823
3
L
Ymir
11,398
760
31
2
1
260,564
0
W
Hachiman
11,246
750
40
3
3
269,683
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role