Player Matchup

Gilgamesh
Gilgamesh
BruhhChamp
Gilgamesh
Level 79
God Stats
6W - 6L
1,402 SR
Queue Stats
198W - 185L
1,529 Elo+
Party 1
Cthulhu
Cthulhu
FunkM0nk3y
Cthulhu
Level 81
God Stats
3W - 3L
1,365 SR
Queue Stats
194W - 191L
1,507 Elo+
Party 1
Danzaburou
Danzaburou
Legitmonkee
Danzaburou
Level 29
God Stats
1W - 0L
1,392 SR
Queue Stats
45W - 18L
1,566 Elo+
Party 1
Cernunnos
Cernunnos
ragemaster75
Cernunnos
Level 41
God Stats
3W - 2L
1,450 SR
Queue Stats
25W - 32L
1,390 Elo+
Party 1
Hera
Hera
wolfraider27
Hera
Level 67
God Stats
3W - 4L
1,282 SR
Queue Stats
154W - 160L
1,505 Elo+
Party 1
Team Averages
Level 59
1,378 SR
1,499 Elo+

VS

Team Averages
Level 106
1,475 SR
1,431 Elo+
Ullr
Ullr
 
Ullr
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
LMP_AndiReid
Neith
Level 66
God Stats
0W - 4L
1,402 SR
Queue Stats
125W - 149L
1,405 Elo+
Solo
Fenrir
Fenrir
Schwarz Effect
Fenrir
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
70W - 72L
1,444 Elo+
Party 2
Anubis
Anubis
knechtarine69
Anubis
Level 146
God Stats
1W - 1L
1,492 SR
Queue Stats
95W - 103L
1,448 Elo+
Party 2
Achilles
Achilles
mossberg513
Achilles
Level 127
God Stats
1W - 1L
1,480 SR
Queue Stats
13W - 19L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BruhhChamp
Gilgamesh
18
6 / 6 / 15
11,329
871
15,922
15,763
11,600
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
FunkM0nk3y
Cthulhu
19
7 / 2 / 18
12,223
940
15,484
19,335
25,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
Legitmonkee
Danzaburou
17
7 / 6 / 12
11,304
870
14,451
15,627
6,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cernunnos
ragemaster75
Cernunnos
19
6 / 5 / 17
11,376
875
12,161
16,069
7,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
6 / 5 / 16
11,297
869
14,417
10,161
4,449
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
16
5 / 5 / 10
9,669
744
8,649
13,171
4,194
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

18
5 / 7 / 13
10,873
836
18,136
14,421
4,691
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
7 / 5 / 12
10,223
786
10,177
16,132
15,750
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
3 / 8 / 9
9,873
759
10,202
13,993
5,893
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
mossberg513
Achilles
17
3 / 7 / 14
10,437
803
9,133
22,532
21,107
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
81
32
Kills
23
24
Deaths
32
78
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
5
5
10
2
W
Gilgamesh
BruhhChamp
Gilgamesh
6
6
15
2.25
W
Cthulhu
FunkM0nk3y
Cthulhu
7
2
18
8
L
5
7
13
1.64
W
Danzaburou
Legitmonkee
Danzaburou
7
6
12
2.17
L
7
5
12
2.6
L
3
8
9
0.94
L
Achilles
mossberg513
Achilles
3
7
14
1.43
W
Cernunnos
ragemaster75
Cernunnos
6
5
17
2.9
W
6
5
16
2.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,435
Damage
56,297
76,955
Taken
80,249
55,416
Mitigated
51,635
24,261
Healing
22,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
8,649
3,429
427
2,647
13,171
4,194
0
4,896
8,275
0
20,035
W
Gilgamesh
BruhhChamp
Gilgamesh
15,922
3,197
1,726
2,468
15,763
11,600
686
1,262
14,411
5,836
22,779
W
Cthulhu
FunkM0nk3y
Cthulhu
15,484
838
3,114
5,604
19,335
25,508
245
2,529
16,681
31,073
0
L
18,136
6,506
1,663
2,309
14,421
4,691
869
5,575
8,846
0
45,521
W
Danzaburou
Legitmonkee
Danzaburou
14,451
8,875
1,005
3,428
15,627
6,062
2,309
1,771
13,734
0
24,854
L
10,177
920
1,541
2,543
16,132
15,750
1,079
5,348
10,784
0
14,187
L
10,202
124
856
2,973
13,993
5,893
0
7,841
6,152
22,376
0
L
Achilles
mossberg513
Achilles
9,133
1,090
2,818
5,014
22,532
21,107
52
8,102
14,430
0
16,228
W
Cernunnos
ragemaster75
Cernunnos
12,161
6,100
563
4,133
16,069
7,797
1,168
2,997
12,860
0
29,536
W
14,417
3,791
1,455
765
10,161
4,449
1,166
1,643
8,485
28,480
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,529
Gold Earned
51,075
136
Minions Killed
123
0
Camps Cleared
0
1,172,933
Distance Traveled
1,055,777
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
9,669
744
16
1
0
214,526
1
W
Gilgamesh
11,329
871
17
1
0
247,488
1
W
Cthulhu
12,223
940
34
3
0
278,373
1
L
Neith
10,873
836
57
4
0
193,841
0
W
Danzaburou
11,304
870
19
1
0
208,411
1
L
Fenrir
10,223
786
4
0
0
241,364
0
L
Anubis
9,873
759
36
3
0
189,634
0
L
Achilles
10,437
803
10
1
0
216,412
0
W
Cernunnos
11,376
875
29
2
0
221,703
0
W
Hera
11,297
869
37
3
0
216,958
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role