Player Matchup

Chiron
Chiron
Acecap4562128
Chiron
Level 65
God Stats
3W - 16L
1,284 SR
Queue Stats
273W - 272L
1,487 Elo+
Solo
The Morrigan
The Morrigan
Neeyll
The Morrigan
Level 153
God Stats
12W - 6L
1,743 SR
Queue Stats
227W - 216L
1,511 Elo+
Solo
Nemesis
Nemesis
ShadowKay75
Nemesis
Level 71
God Stats
6W - 4L
1,638 SR
Queue Stats
276W - 285L
1,472 Elo+
Solo
Hercules
Hercules
lIQooxIl
Hercules
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 19L
1,459 Elo+
Party 2
Gilgamesh
Gilgamesh
vladtv161
Gilgamesh
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 15L
1,386 Elo+
Party 2
Team Averages
Level 84
1,533 SR
1,463 Elo+

VS

Team Averages
Level 93
1,451 SR
1,448 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
KeegyWeegy93
Loki
Level 79
God Stats
2W - 1L
1,399 SR
Queue Stats
94W - 114L
1,307 Elo+
Party 1
Cabrakan
Cabrakan
PattMeOniichan
Cabrakan
Level 88
God Stats
4W - 2L
1,548 SR
Queue Stats
117W - 115L
1,477 Elo+
Party 3
Jing Wei
Jing Wei
ScreamingMist47
Jing Wei
Level 87
God Stats
2W - 1L
1,513 SR
Queue Stats
235W - 206L
1,519 Elo+
Party 3
Agni
Agni
ppPedroPaulo
Agni
Level 85
God Stats
2W - 0L
1,296 SR
Queue Stats
41W - 34L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 2
8,129
478
8,937
11,148
3,543
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Morrigan
Neeyll
The Morrigan
15
5 / 2 / 2
9,072
534
6,503
8,848
2,991
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nemesis
ShadowKay75
Nemesis
16
6 / 2 / 4
9,343
550
9,639
13,663
5,633
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hercules
lIQooxIl
Hercules
10
2 / 6 / 3
6,920
407
4,950
17,954
11,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gilgamesh
vladtv161
Gilgamesh
11
1 / 4 / 2
7,498
441
4,499
14,754
8,099
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
13
3 / 1 / 10
8,916
524
12,029
14,771
15,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

13
2 / 8 / 3
7,985
470
3,541
12,959
3,736
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cabrakan
15
3 / 0 / 3
8,816
519
6,353
6,510
8,547
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Jing Wei
15
3 / 2 / 6
8,727
513
9,794
7,931
2,726
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
6 / 4 / 4
9,189
541
13,682
9,785
3,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
43
15
Kills
17
17
Deaths
15
13
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
3
1
10
8
L
1
3
2
0.67
W
2
8
3
0.44
L
The Morrigan
Neeyll
The Morrigan
5
2
2
3
W
Cabrakan
3
0
3
4.5
W
Jing Wei
3
2
6
3
L
Nemesis
ShadowKay75
Nemesis
6
2
4
4
L
Hercules
lIQooxIl
Hercules
2
6
3
0.58
W
6
4
4
2
L
Gilgamesh
vladtv161
Gilgamesh
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,528
Damage
45,399
66,367
Taken
51,956
31,952
Mitigated
34,147
17,126
Healing
10,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
12,029
3,139
0
2,076
14,771
15,475
300
582
14,143
42,209
0
L
8,937
2,887
686
5,943
11,148
3,543
0
4,989
6,070
0
64,203
W
3,541
639
0
2,887
12,959
3,736
630
1,355
11,525
0
41,411
L
The Morrigan
Neeyll
The Morrigan
6,503
1,261
0
1,721
8,848
2,991
109
4,352
4,129
51,908
2,499
W
Cabrakan
6,353
1,381
0
2,307
6,510
8,547
0
744
5,720
44,820
0
W
Jing Wei
9,794
7,781
0
1,464
7,931
2,726
460
0
7,931
0
66,306
L
Nemesis
ShadowKay75
Nemesis
9,639
3,750
0
2,780
13,663
5,633
0
6,464
7,013
0
71,285
L
Hercules
lIQooxIl
Hercules
4,950
1,862
0
3,084
17,954
11,686
0
7,772
9,967
0
13,269
W
13,682
460
188
1,535
9,785
3,663
0
2,093
7,487
45,892
0
L
Gilgamesh
vladtv161
Gilgamesh
4,499
1,425
0
2,912
14,754
8,099
0
7,500
7,124
0
35,085

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,962
Gold Earned
43,633
450
Minions Killed
412
0
Camps Cleared
0
1,551,634
Distance Traveled
1,518,560
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
8,916
524
62
4
0
315,345
2
L
Chiron
8,129
478
122
7
0
292,836
2
W
Loki
7,985
470
85
5
0
293,092
4
L
The Morrigan
9,072
534
116
7
0
279,268
4
W
Cabrakan
8,816
519
90
5
0
233,969
2
W
Jing Wei
8,727
513
100
6
0
344,013
4
L
Nemesis
9,343
550
114
7
0
365,393
1
L
Hercules
6,920
407
21
1
0
319,182
6
W
Agni
9,189
541
75
4
0
332,141
3
L
Gilgamesh
7,498
441
77
5
0
294,955
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role