Player Matchup

Loki
Loki
 
Loki
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
EASTERNWOLFKING
Ao Kuang
Level 62
God Stats
7W - 5L
1,535 SR
Queue Stats
92W - 67L
1,623 Elo+
Party 1
Ullr
Ullr
Magicwordd
Ullr
Level 129
God Stats
7W - 11L
1,538 SR
Queue Stats
394W - 370L
1,614 Elo+
Party 1
Fafnir
Fafnir
THEPLUGROOK
Fafnir
Level 126
God Stats
37W - 35L
1,607 SR
Queue Stats
272W - 267L
1,603 Elo+
Party 1
The Morrigan
The Morrigan
Wicked Nar Nar
The Morrigan
Level 147
God Stats
2W - 3L
1,685 SR
Queue Stats
307W - 259L
1,567 Elo+
Party 1
Team Averages
Level 124
1,573 SR
1,581 Elo+

VS

Team Averages
Level 147
1,710 SR
1,610 Elo+
Tiamat
Tiamat
Aerith_Simp
Tiamat
Level 113
God Stats
1W - 0L
1,574 SR
Queue Stats
187W - 139L
1,669 Elo+
Solo
Skadi
Skadi
TheDampLamp
Skadi
Level 154
God Stats
2W - 0L
1,662 SR
Queue Stats
283W - 261L
1,597 Elo+
Party 2
Ymir
Ymir
Zedbruh99
Ymir
Level 155
God Stats
6W - 4L
1,623 SR
Queue Stats
443W - 408L
1,559 Elo+
Party 2
Mercury
Mercury
Zigemm
Mercury
Level 154
God Stats
7W - 0L
2,047 SR
Queue Stats
257W - 243L
1,576 Elo+
Party 2
Osiris
Osiris
noministic
Osiris
Level 159
God Stats
6W - 2L
1,643 SR
Queue Stats
103W - 110L
1,647 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
13
2 / 2 / 0
7,479
623
8,322
6,520
1,805
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ao Kuang
9
0 / 5 / 0
5,578
465
4,127
11,195
3,305
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
0 / 3 / 0
6,242
520
4,097
8,098
1,571
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fafnir
7
0 / 2 / 1
5,459
455
1,931
4,306
2,760
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

The Morrigan
Wicked Nar Nar
The Morrigan
11
1 / 2 / 0
6,372
531
2,768
4,671
1,404
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
12
1 / 1 / 5
7,158
597
5,529
3,883
2,205
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
4 / 1 / 1
7,617
635
5,544
6,323
1,836
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ymir
9
2 / 1 / 4
6,093
508
3,084
7,832
5,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mercury
Zigemm
Mercury
14
4 / 0 / 3
7,797
650
4,895
9,940
3,618
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Osiris
noministic
Osiris
12
3 / 0 / 1
7,056
588
4,477
8,468
5,766
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
28
3
Kills
14
14
Deaths
3
1
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
2
2
0
1
W
Tiamat
1
1
5
3.5
L
Ao Kuang
0
5
0
0
L
0
3
0
0
L
Fafnir
0
2
1
0.25
W
4
1
1
4.5
L
The Morrigan
Wicked Nar Nar
The Morrigan
1
2
0
0.5
W
Ymir
2
1
4
4
W
Mercury
Zigemm
Mercury
4
0
3
5.5
W
Osiris
noministic
Osiris
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,245
Damage
23,529
34,790
Taken
36,446
10,845
Mitigated
18,844
9,995
Healing
13,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
8,322
3,101
0
1,997
6,520
1,805
0
0
6,243
0
51,031
W
Tiamat
5,529
542
0
1,882
3,883
2,205
0
2,073
1,703
51,920
0
L
Ao Kuang
4,127
1,078
201
4,158
11,195
3,305
0
4,916
6,151
26,549
0
L
4,097
1,746
0
1,835
8,098
1,571
0
760
7,338
0
44,919
L
Fafnir
1,931
395
720
444
4,306
2,760
0
1,562
2,701
5,755
0
W
5,544
3,450
0
3,079
6,323
1,836
1,366
602
5,721
0
55,450
L
The Morrigan
Wicked Nar Nar
The Morrigan
2,768
738
0
640
4,671
1,404
0
1,733
2,938
34,683
1,403
W
Ymir
3,084
1,058
0
2,469
7,832
5,419
0
2,519
5,052
12,880
0
W
Mercury
Zigemm
Mercury
4,895
3,203
0
1,858
9,940
3,618
60
915
9,025
0
64,328
W
Osiris
noministic
Osiris
4,477
1,165
0
3,897
8,468
5,766
0
1,296
7,172
1,276
41,762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,130
Gold Earned
35,721
350
Minions Killed
443
0
Camps Cleared
0
1,199,119
Distance Traveled
1,304,417
18
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,479
623
103
9
0
255,942
4
W
Tiamat
7,158
597
106
9
0
242,879
3
L
Ao Kuang
5,578
465
63
5
0
248,228
3
L
Ullr
6,242
520
85
7
0
213,480
2
L
Fafnir
5,459
455
15
1
0
251,052
6
W
Skadi
7,617
635
91
8
0
233,286
1
L
The Morrigan
6,372
531
84
7
0
230,417
3
W
Ymir
6,093
508
27
2
0
243,526
7
W
Mercury
7,797
650
123
10
0
308,405
3
W
Osiris
7,056
588
96
8
0
276,321
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role