Player Matchup

Thor
Thor
 
Thor
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Artegore34
Kukulkan
Level 49
God Stats
9W - 8L
1,557 SR
Queue Stats
84W - 117L
1,469 Elo+
Party 1
Medusa
Medusa
Haïse
Medusa
Level 105
God Stats
2W - 1L
1,515 SR
Queue Stats
180W - 226L
1,473 Elo+
Party 1
Ymir
Ymir
Manga81
Ymir
Level 79
God Stats
44W - 32L
1,534 SR
Queue Stats
204W - 266L
1,440 Elo+
Party 1
Cu Chulainn
Cu Chulainn
SoulKepper
Cu Chulainn
Level 47
God Stats
0W - 3L
1,726 SR
Queue Stats
41W - 34L
1,592 Elo+
Solo
Team Averages
Level 88
1,566 SR
1,495 Elo+

VS

Team Averages
Level 92
1,559 SR
1,415 Elo+
Achilles
Achilles
AaronMagnus20
Achilles
Level 107
God Stats
11W - 14L
1,498 SR
Queue Stats
340W - 388L
1,425 Elo+
Solo
Bacchus
Bacchus
MadHigh
Bacchus
Level 101
God Stats
33W - 21L
1,571 SR
Queue Stats
175W - 216L
1,449 Elo+
Party 2
Mercury
Mercury
MaleforPL
Mercury
Level 45
God Stats
23W - 28L
1,417 SR
Queue Stats
173W - 183L
1,348 Elo+
Solo
Sol
Sol
iCreaki
Sol
Level 98
God Stats
53W - 48L
1,528 SR
Queue Stats
173W - 200L
1,461 Elo+
Party 2
Olorun
Olorun
xTheNotoriouZ
Olorun
Level 108
God Stats
5W - 4L
1,779 SR
Queue Stats
166W - 203L
1,390 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
10
1 / 3 / 0
5,813
484
1,824
8,258
2,572
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Kukulkan
Artegore34
Kukulkan
9
1 / 7 / 2
5,290
441
5,747
9,020
3,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Haïse
Medusa
9
5 / 5 / 1
6,534
545
6,776
8,135
2,408
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ymir
Manga81
Ymir
8
0 / 5 / 6
5,648
471
2,619
10,161
6,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cu Chulainn
SoulKepper
Cu Chulainn
10
0 / 1 / 1
5,780
482
3,992
6,546
3,230
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AaronMagnus20
Achilles
11
2 / 0 / 0
6,795
566
4,970
7,185
4,712
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bacchus
MadHigh
Bacchus
10
0 / 2 / 12
6,547
546
5,181
9,262
8,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mercury
MaleforPL
Mercury
12
0 / 3 / 3
6,642
554
2,323
8,632
2,800
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sol
13
11 / 2 / 4
8,014
668
13,139
8,052
2,709
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

14
8 / 0 / 1
8,431
703
7,549
3,474
1,475
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
41
7
Kills
21
21
Deaths
7
10
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
1
3
0
0.33
W
Achilles
AaronMagnus20
Achilles
2
0
0
2
L
Kukulkan
Artegore34
Kukulkan
1
7
2
0.29
L
Medusa
Haïse
Medusa
5
5
1
1.1
W
Bacchus
MadHigh
Bacchus
0
2
12
3
W
Mercury
MaleforPL
Mercury
0
3
3
0.5
L
Ymir
Manga81
Ymir
0
5
6
0.6
L
Cu Chulainn
SoulKepper
Cu Chulainn
0
1
1
0.5
W
Sol
11
2
4
6.5
W
8
0
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,958
Damage
33,162
42,120
Taken
36,605
17,552
Mitigated
19,939
9,107
Healing
13,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
1,824
774
0
2,600
8,258
2,572
0
1,836
6,289
0
28,763
W
Achilles
AaronMagnus20
Achilles
4,970
1,053
0
2,949
7,185
4,712
82
354
6,332
0
28,067
L
Kukulkan
Artegore34
Kukulkan
5,747
674
0
1,827
9,020
3,062
0
7,158
1,862
22,445
0
L
Medusa
Haïse
Medusa
6,776
3,948
0
1,199
8,135
2,408
0
6,267
1,868
0
24,710
W
Bacchus
MadHigh
Bacchus
5,181
878
0
1,666
9,262
8,243
140
2,893
6,336
17,316
0
W
Mercury
MaleforPL
Mercury
2,323
910
0
2,020
8,632
2,800
0
1,721
6,911
0
44,148
L
Ymir
Manga81
Ymir
2,619
340
0
1,250
10,161
6,280
0
7,634
2,527
11,385
0
L
Cu Chulainn
SoulKepper
Cu Chulainn
3,992
1,085
0
2,231
6,546
3,230
0
890
5,054
2,330
22,612
W
Sol
13,139
5,160
0
4,939
8,052
2,709
1,686
2,584
5,431
41,845
5,359
W
7,549
3,575
0
1,939
3,474
1,475
4,052
1,168
2,306
45,658
5,336

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,065
Gold Earned
36,429
228
Minions Killed
332
0
Camps Cleared
0
1,054,018
Distance Traveled
1,112,554
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
5,813
484
73
6
0
168,185
0
W
Achilles
6,795
566
62
5
0
204,198
5
L
Kukulkan
5,290
441
35
3
0
211,177
4
L
Medusa
6,534
545
45
4
0
208,093
2
W
Bacchus
6,547
546
26
2
0
226,598
2
W
Mercury
6,642
554
88
7
0
247,517
0
L
Ymir
5,648
471
18
2
0
233,743
4
L
Cu Chulainn
5,780
482
57
5
0
232,820
2
W
Sol
8,014
668
65
5
0
219,385
1
W
Olorun
8,431
703
91
8
0
214,856
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role