Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chaac
Chaac
 
Chaac
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Tiamat
Tiamat
MorganLeFay2
Tiamat
Level 43
God Stats
5W - 6L
1,540 SR
Queue Stats
66W - 76L
1,440 Elo+
Solo
Hun Batz
Hun Batz
P-_-0SsEsSi0-_-N
Hun Batz
Level 96
God Stats
2W - 4L
1,641 SR
Queue Stats
14W - 29L
1,437 Elo+
Party 3
Cthulhu
Cthulhu
theman12126
Cthulhu
Level 48
God Stats
33W - 11L
1,725 SR
Queue Stats
201W - 128L
1,639 Elo+
Party 3
Team Averages
Level 97
1,581 SR
1,503 Elo+

VS

Team Averages
Level 69
1,634 SR
1,469 Elo+
Sol
Sol
BrohamBroski
Sol
Level 66
God Stats
1W - 1L
1,733 SR
Queue Stats
78W - 82L
1,436 Elo+
Party 2
Ares
Ares
Masca Guevo
Ares
Level 40
God Stats
0W - 1L
1,739 SR
Queue Stats
47W - 52L
1,495 Elo+
Party 1
Gilgamesh
Gilgamesh
atomicmonkey32
Gilgamesh
Level 79
God Stats
7W - 7L
1,554 SR
Queue Stats
78W - 77L
1,476 Elo+
Party 2
Nike
Nike
codymonster16
Nike
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 33L
1,448 Elo+
Party 2
Neith
Neith
xYeshix
Neith
Level 110
God Stats
11W - 7L
1,642 SR
Queue Stats
102W - 90L
1,489 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
18
5 / 2 / 4
11,295
628
9,618
13,210
5,288
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chaac
 
Chaac
16
4 / 3 / 2
9,932
552
9,010
13,689
10,963
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Tiamat
16
2 / 2 / 3
9,644
536
4,805
6,906
3,723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
9 / 4 / 1
9,980
554
8,933
12,469
4,783
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
theman12126
Cthulhu
8
0 / 1 / 3
7,082
393
1,486
4,799
2,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 4
7,536
419
1,941
6,694
1,887
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

9
1 / 10 / 3
6,398
355
2,323
17,119
10,254
Gilgamesh
atomicmonkey32
Gilgamesh
15
7 / 2 / 1
9,514
529
9,041
12,660
5,957
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
3 / 1 / 1
9,542
530
7,274
8,174
9,177
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
xYeshix
Neith
13
0 / 6 / 1
7,435
413
5,800
9,777
2,468
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
22
20
Kills
12
12
Deaths
22
13
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
5
2
4
3.5
W
Chaac
 
Chaac
4
3
2
1.67
L
1
3
4
1
L
1
10
3
0.25
W
Tiamat
2
2
3
1.75
W
9
4
1
2.38
L
Gilgamesh
atomicmonkey32
Gilgamesh
7
2
1
3.75
L
3
1
1
3.5
W
Cthulhu
theman12126
Cthulhu
0
1
3
1.5
L
Neith
xYeshix
Neith
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,852
Damage
26,379
51,073
Taken
54,424
27,112
Mitigated
29,743
19,507
Healing
9,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
9,618
3,772
0
7,774
13,210
5,288
4,579
1,791
11,419
0
90,429
W
Chaac
 
Chaac
9,010
1,388
0
5,046
13,689
10,963
67
867
12,088
0
59,682
L
1,941
483
198
1,870
6,694
1,887
0
1,186
5,450
24,748
3,201
L
2,323
0
29
1,483
17,119
10,254
0
1,275
15,814
9,218
0
W
Tiamat
4,805
197
0
1,692
6,906
3,723
1,182
582
6,249
51,257
0
W
8,933
2,049
0
3,892
12,469
4,783
0
633
11,787
0
64,363
L
Gilgamesh
atomicmonkey32
Gilgamesh
9,041
2,191
0
3,545
12,660
5,957
0
2,159
10,409
0
62,484
L
7,274
1,640
0
1,048
8,174
9,177
0
602
7,564
0
57,018
W
Cthulhu
theman12126
Cthulhu
1,486
67
99
1,004
4,799
2,355
0
433
4,366
15,585
0
L
Neith
xYeshix
Neith
5,800
1,928
0
1,678
9,777
2,468
51
835
8,896
0
43,710

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,933
Gold Earned
40,425
533
Minions Killed
406
0
Camps Cleared
0
1,523,185
Distance Traveled
1,620,709
16
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,295
628
137
8
0
316,530
7
W
Chaac
9,932
552
140
8
0
345,819
1
L
Sol
7,536
419
66
4
0
324,092
4
L
Ares
6,398
355
9
1
0
313,985
5
W
Tiamat
9,644
536
115
6
0
308,059
5
W
Hun Batz
9,980
554
106
6
0
387,468
0
L
Gilgamesh
9,514
529
113
6
0
362,039
3
L
Nike
9,542
530
126
7
0
310,142
4
W
Cthulhu
7,082
393
35
2
0
165,309
3
L
Neith
7,435
413
92
5
0
310,451
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role