Player Matchup

Tyr
Tyr
CleanableOlive2
Tyr
Level 48
God Stats
0W - 1L
1,359 SR
Queue Stats
7W - 10L
1,616 Elo+
Solo
Cthulhu
Cthulhu
Lucasboituva
Cthulhu
Level 29
God Stats
1W - 1L
1,770 SR
Queue Stats
109W - 121L
1,489 Elo+
Solo
Danzaburou
Danzaburou
Xyeferal
Danzaburou
Level 27
God Stats
0W - 1L
1,509 SR
Queue Stats
1W - 2L
1,508 Elo+
Solo
Anhur
Anhur
knurlednutned
Anhur
Level 44
God Stats
3W - 8L
1,450 SR
Queue Stats
7W - 18L
1,310 Elo+
Solo
Zeus
Zeus
veitals
Zeus
Level 149
God Stats
5W - 2L
1,639 SR
Queue Stats
71W - 55L
1,564 Elo+
Solo
Team Averages
Level 59
1,545 SR
1,498 Elo+

VS

Team Averages
Level 60
1,557 SR
1,515 Elo+
Freya
Freya
ColorBlindStudd
Freya
Level 30
God Stats
16W - 9L
1,748 SR
Queue Stats
138W - 126L
1,516 Elo+
Solo
Hercules
Hercules
Dr Avery
Hercules
Level 89
God Stats
1W - 2L
1,297 SR
Queue Stats
105W - 107L
1,351 Elo+
Solo
Jing Wei
Jing Wei
IVI Soul IVI
Jing Wei
Level 26
God Stats
4W - 1L
1,691 SR
Queue Stats
4W - 3L
1,561 Elo+
Solo
Geb
Geb
MaxTenacity
Geb
Level 128
God Stats
9W - 6L
1,552 SR
Queue Stats
91W - 87L
1,430 Elo+
Solo
Tiamat
Tiamat
UnfaithfulZealot
Tiamat
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,716 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 1 / 4
8,472
652
8,529
11,852
9,377
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cthulhu
Lucasboituva
Cthulhu
14
2 / 5 / 1
8,328
641
12,127
19,134
12,178
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
Xyeferal
Danzaburou
15
1 / 2 / 1
8,646
665
9,096
8,702
3,235
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 5 / 1
7,185
553
4,302
8,938
2,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Zeus
veitals
Zeus
15
4 / 4 / 2
9,294
715
17,619
10,075
3,395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 4 / 6
10,528
810
13,200
12,333
4,978
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
Dr Avery
Hercules
15
3 / 1 / 9
9,121
702
6,623
16,132
11,727
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jing Wei
IVI Soul IVI
Jing Wei
19
3 / 0 / 8
11,365
874
14,844
11,613
4,722
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
2 / 0 / 12
9,169
705
5,111
12,653
7,897
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

16
1 / 2 / 11
9,029
695
8,117
12,240
4,954
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
63
7
Kills
17
17
Deaths
7
9
Assists
46
Player
Kills
Deaths
Assists
KDA
L
0
1
4
2
W
8
4
6
2.75
W
Hercules
Dr Avery
Hercules
3
1
9
7.5
W
Jing Wei
IVI Soul IVI
Jing Wei
3
0
8
7
L
Cthulhu
Lucasboituva
Cthulhu
2
5
1
0.5
W
2
0
12
8
W
1
2
11
3.25
L
Danzaburou
Xyeferal
Danzaburou
1
2
1
0.75
L
0
5
1
0.1
L
Zeus
veitals
Zeus
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,673
Damage
47,895
58,701
Taken
64,971
30,746
Mitigated
34,278
11,225
Healing
23,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,529
492
0
1,411
11,852
9,377
126
6,064
5,788
0
25,158
W
13,200
4,685
0
3,936
12,333
4,978
1,102
4,982
6,777
40,251
3,209
W
Hercules
Dr Avery
Hercules
6,623
1,880
478
6,016
16,132
11,727
488
6,129
9,254
251
9,903
W
Jing Wei
IVI Soul IVI
Jing Wei
14,844
11,195
0
2,791
11,613
4,722
2,720
5,135
5,921
0
69,893
L
Cthulhu
Lucasboituva
Cthulhu
12,127
196
257
4,237
19,134
12,178
0
6,109
13,025
26,944
0
W
5,111
243
1,631
5,166
12,653
7,897
226
5,599
6,650
12,724
0
W
8,117
426
135
3,574
12,240
4,954
490
6,195
5,473
32,260
0
L
Danzaburou
Xyeferal
Danzaburou
9,096
2,815
617
2,809
8,702
3,235
445
4,280
4,422
0
28,995
L
4,302
1,727
0
240
8,938
2,561
152
3,815
5,123
0
14,804
L
Zeus
veitals
Zeus
17,619
1,308
0
1,654
10,075
3,395
262
5,116
4,959
39,504
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,925
Gold Earned
49,212
249
Minions Killed
307
3
Camps Cleared
12
1,147,314
Distance Traveled
1,250,824
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,472
652
50
4
0
252,447
3
W
Freya
10,528
810
70
5
1
232,772
3
W
Hercules
9,121
702
10
1
0
248,298
1
W
Jing Wei
11,365
874
136
10
10
270,035
6
L
Cthulhu
8,328
641
43
3
0
231,339
3
W
Geb
9,169
705
16
1
0
261,752
4
W
Tiamat
9,029
695
75
6
1
237,967
0
L
Danzaburou
8,646
665
46
4
1
220,448
4
L
Anhur
7,185
553
30
2
0
211,258
4
L
Zeus
9,294
715
80
6
2
231,822
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role