Player Matchup

Nemesis
Nemesis
Alare
Nemesis
Level 89
God Stats
0W - 1L
1,308 SR
Queue Stats
32W - 44L
1,405 Elo+
Party 1
Gilgamesh
Gilgamesh
BeautifulForest
Gilgamesh
Level 134
God Stats
28W - 35L
1,457 SR
Queue Stats
719W - 754L
1,433 Elo+
Solo
Horus
Horus
Bigplaya69
Horus
Level 147
God Stats
7W - 5L
1,569 SR
Queue Stats
54W - 55L
1,413 Elo+
Party 1
Zeus
Zeus
Yuyya
Zeus
Level 128
God Stats
3W - 2L
1,724 SR
Queue Stats
157W - 146L
1,510 Elo+
Party 1
Ullr
Ullr
rantecursor
Ullr
Level 123
God Stats
318W - 305L
1,428 SR
Queue Stats
380W - 366L
1,459 Elo+
Solo
Team Averages
Level 124
1,497 SR
1,444 Elo+

VS

Team Averages
Level 127
1,621 SR
1,516 Elo+
Chang'e
Chang'e
 
Chang'e
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Kenly189
Sol
Level 78
God Stats
3W - 0L
1,885 SR
Queue Stats
11W - 10L
1,536 Elo+
Party 2
Medusa
Medusa
Rugbybrawny
Medusa
Level 159
God Stats
33W - 29L
1,546 SR
Queue Stats
308W - 352L
1,479 Elo+
Party 3
Gilgamesh
Gilgamesh
Shelizzle88
Gilgamesh
Level 149
God Stats
11W - 14L
1,535 SR
Queue Stats
272W - 289L
1,489 Elo+
Party 3
Guan Yu
Guan Yu
Vestyx
Guan Yu
Level 122
God Stats
2W - 1L
1,642 SR
Queue Stats
185W - 165L
1,576 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Alare
Nemesis
7
0 / 3 / 1
4,640
464
2,665
6,690
1,445
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gilgamesh
BeautifulForest
Gilgamesh
9
0 / 1 / 0
5,011
501
2,932
6,501
3,094
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Horus
7
0 / 2 / 1
4,638
464
3,304
7,347
3,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zeus
Yuyya
Zeus
9
1 / 4 / 0
5,282
528
5,644
4,896
874
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 3 / 0
4,868
487
4,619
5,819
1,293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
10
1 / 0 / 0
5,772
577
4,622
4,738
3,221
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
3 / 0 / 1
5,873
587
5,111
6,040
1,610
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Medusa
11
5 / 0 / 2
6,574
657
6,253
5,899
1,631
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
Shelizzle88
Gilgamesh
11
3 / 1 / 2
6,142
614
2,005
7,186
2,837
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Guan Yu
Vestyx
Guan Yu
9
1 / 0 / 4
5,147
515
3,162
7,030
2,788
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
22
1
Kills
13
13
Deaths
1
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
1
0
0
1
L
Nemesis
Alare
Nemesis
0
3
1
0.17
L
Gilgamesh
BeautifulForest
Gilgamesh
0
1
0
0
L
Horus
0
2
1
0.25
W
3
0
1
3.5
W
Medusa
5
0
2
6
W
Gilgamesh
Shelizzle88
Gilgamesh
3
1
2
4
W
Guan Yu
Vestyx
Guan Yu
1
0
4
3
L
Zeus
Yuyya
Zeus
1
4
0
0.25
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,164
Damage
21,153
31,253
Taken
30,893
9,901
Mitigated
12,087
7,499
Healing
15,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
4,622
712
136
3,222
4,738
3,221
261
0
4,248
25,409
0
L
Nemesis
Alare
Nemesis
2,665
1,076
0
684
6,690
1,445
0
665
5,955
0
20,947
L
Gilgamesh
BeautifulForest
Gilgamesh
2,932
1,010
0
2,469
6,501
3,094
0
3,852
2,087
0
22,643
L
Horus
3,304
1,454
153
2,403
7,347
3,195
0
1,009
6,048
0
10,419
W
5,111
2,210
0
2,729
6,040
1,610
630
62
5,978
31,297
4,880
W
Medusa
6,253
2,680
51
2,974
5,899
1,631
362
2,902
2,771
0
35,333
W
Gilgamesh
Shelizzle88
Gilgamesh
2,005
318
0
1,353
7,186
2,837
95
1,331
5,743
0
30,392
W
Guan Yu
Vestyx
Guan Yu
3,162
626
1,126
3,674
7,030
2,788
0
1,029
5,957
0
18,495
L
Zeus
Yuyya
Zeus
5,644
850
0
295
4,896
874
0
0
4,896
28,165
0
L
4,619
2,387
0
1,495
5,819
1,293
1,042
2,946
2,783
0
30,844

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,439
Gold Earned
29,508
243
Minions Killed
293
0
Camps Cleared
0
936,818
Distance Traveled
1,006,556
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
5,772
577
55
6
0
175,786
4
L
Nemesis
4,640
464
45
5
0
209,222
3
L
Gilgamesh
5,011
501
57
6
0
191,132
0
L
Horus
4,638
464
12
1
0
190,750
2
W
Sol
5,873
587
77
8
0
190,892
2
W
Medusa
6,574
657
76
8
0
204,353
3
W
Gilgamesh
6,142
614
60
6
0
219,783
3
W
Guan Yu
5,147
515
25
3
0
215,742
6
L
Zeus
5,282
528
63
6
0
185,592
5
L
Ullr
4,868
487
66
7
0
160,122
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role