Player Matchup

Merlin
Merlin
CheekSpreader69
Merlin
Level 129
God Stats
1W - 1L
1,472 SR
Queue Stats
19W - 17L
1,470 Elo+
Party 2
Achilles
Achilles
MasterRacka5333
Achilles
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 41L
1,238 Elo+
Party 2
Charybdis
Charybdis
lilchavert12
Charybdis
Level 28
God Stats
5W - 3L
1,155 SR
Queue Stats
62W - 91L
1,318 Elo+
Party 2
Team Averages
Level 58
1,376 SR
1,342 Elo+

VS

Team Averages
Level 25
1,464 SR
1,210 Elo+
Medusa
Medusa
Acefite
Medusa
Level 32
God Stats
3W - 3L
1,530 SR
Queue Stats
43W - 64L
1,325 Elo+
Party 1
Janus
Janus
MRL Naye06
Janus
Level 27
God Stats
1W - 1L
1,404 SR
Queue Stats
2W - 10L
1,167 Elo+
Party 1
Atlas
Atlas
MRL Red1748
Atlas
Level 17
God Stats
1W - 2L
1,458 SR
Queue Stats
7W - 25L
1,140 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
14 / 0 / 7
11,490
821
27,089
9,256
3,959
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
14
2 / 1 / 15
9,531
681
5,685
12,474
12,917
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Charybdis
lilchavert12
Charybdis
13
5 / 1 / 12
9,749
696
5,900
9,943
3,810
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Acefite
Medusa
11
1 / 6 / 0
7,910
565
11,099
14,055
4,273
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Janus
11
1 / 9 / 0
7,839
560
6,349
14,749
4,228
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
0 / 6 / 2
7,911
565
6,631
14,284
13,177
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
4
21
Kills
2
2
Deaths
21
34
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Medusa
Acefite
Medusa
1
6
0
0.17
W
14
0
7
17.5
L
Janus
1
9
0
0.11
L
0
6
2
0.17
W
Achilles
2
1
15
9.5
W
Charybdis
lilchavert12
Charybdis
5
1
12
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,674
Damage
24,079
31,673
Taken
43,088
20,686
Mitigated
21,678
6,813
Healing
3,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Acefite
Medusa
11,099
3,791
0
1,347
14,055
4,273
0
8,356
4,879
0
29,783
W
27,089
1,601
604
3,320
9,256
3,959
1,180
4,566
4,460
71,213
0
L
Janus
6,349
435
54
776
14,749
4,228
0
10,477
3,638
20,375
0
L
6,631
1,287
306
856
14,284
13,177
0
7,347
6,111
17,986
0
W
Achilles
5,685
1,294
0
789
12,474
12,917
178
3,270
9,035
0
12,750
W
Charybdis
lilchavert12
Charybdis
5,900
4,181
0
2,100
9,943
3,810
1,329
4,893
4,838
0
21,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,770
Gold Earned
23,660
170
Minions Killed
118
9
Camps Cleared
2
790,570
Distance Traveled
678,747
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,910
565
45
3
0
235,949
0
W
Merlin
11,490
821
129
9
6
252,972
2
L
Janus
7,839
560
48
3
2
207,211
0
L
Atlas
7,911
565
25
2
0
235,587
3
W
Achilles
9,531
681
15
1
2
288,431
0
W
Charybdis
9,749
696
26
2
1
249,167
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role