Player Matchup

Fenrir
Fenrir
Nousagisan
Fenrir
Level 64
God Stats
4W - 9L
1,263 SR
Queue Stats
41W - 57L
1,374 Elo+
Party 1
Loki
Loki
Synzerious
Loki
Level 45
God Stats
6W - 4L
1,474 SR
Queue Stats
31W - 39L
1,395 Elo+
Party 1
Izanami
Izanami
The_Fantastc_Pro
Izanami
Level 63
God Stats
71W - 70L
1,474 SR
Queue Stats
163W - 251L
1,327 Elo+
Party 2
Ra
Ra
TrinityPJ
Ra
Level 49
God Stats
7W - 3L
1,491 SR
Queue Stats
23W - 29L
1,371 Elo+
Party 1
Guan Yu
Guan Yu
Yannicorn13
Guan Yu
Level 25
God Stats
2W - 6L
1,405 SR
Queue Stats
25W - 44L
1,311 Elo+
Party 2
Team Averages
Level 49
1,421 SR
1,356 Elo+

VS

Team Averages
Level 90
1,564 SR
1,494 Elo+
Ne Zha
Ne Zha
DavidTheMightest
Ne Zha
Level 121
God Stats
3W - 0L
1,754 SR
Queue Stats
106W - 93L
1,504 Elo+
Party 3
He Bo
He Bo
HellofGod
He Bo
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
108W - 104L
1,512 Elo+
Party 3
Artemis
Artemis
IuTy
Artemis
Level 109
God Stats
7W - 9L
1,506 SR
Queue Stats
139W - 130L
1,534 Elo+
Party 3
Geb
Geb
KingInTheNorth12
Geb
Level 29
God Stats
31W - 16L
1,644 SR
Queue Stats
83W - 77L
1,516 Elo+
Party 3
Neith
Neith
imbalance1292
Neith
Level 104
God Stats
7W - 8L
1,415 SR
Queue Stats
133W - 140L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Nousagisan
Fenrir
9
0 / 5 / 2
6,352
397
3,445
14,070
8,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
1 / 4 / 1
7,791
487
6,953
11,683
3,699
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
3 / 6 / 1
8,782
549
6,158
10,659
3,653
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
0 / 4 / 1
7,597
475
5,695
6,262
1,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
Yannicorn13
Guan Yu
13
1 / 2 / 0
7,331
458
900
12,540
11,840
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 1 / 7
9,747
609
12,230
10,656
4,036
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

He Bo
HellofGod
He Bo
14
6 / 1 / 5
8,795
550
7,619
6,802
2,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artemis
IuTy
Artemis
16
6 / 2 / 4
9,770
611
10,014
10,426
3,086
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 0 / 10
8,307
519
2,178
8,932
5,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
0 / 1 / 1
9,638
602
7,063
5,478
2,105
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
48
5
Kills
21
21
Deaths
5
5
Assists
27
Player
Kills
Deaths
Assists
KDA
W
7
1
7
10.5
W
He Bo
HellofGod
He Bo
6
1
5
8.5
W
Artemis
IuTy
Artemis
6
2
4
4
W
2
0
10
7
L
Fenrir
Nousagisan
Fenrir
0
5
2
0.2
L
1
4
1
0.38
L
3
6
1
0.58
L
0
4
1
0.13
L
Guan Yu
Yannicorn13
Guan Yu
1
2
0
0.5
W
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,151
Damage
39,104
55,214
Taken
42,294
29,358
Mitigated
16,631
11,247
Healing
15,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,230
5,803
0
4,414
10,656
4,036
301
2,057
8,599
0
65,360
W
He Bo
HellofGod
He Bo
7,619
386
0
1,106
6,802
2,101
927
1,255
5,547
50,937
0
W
Artemis
IuTy
Artemis
10,014
5,588
0
5,037
10,426
3,086
2,088
526
9,900
0
75,949
W
2,178
385
0
1,718
8,932
5,303
337
1,926
7,006
18,958
0
L
Fenrir
Nousagisan
Fenrir
3,445
302
188
1,920
14,070
8,419
0
2,377
11,625
0
13,346
L
6,953
1,378
0
2,836
11,683
3,699
0
1,535
10,099
0
48,752
L
6,158
3,004
0
2,545
10,659
3,653
336
2,778
7,747
0
63,924
L
5,695
506
319
637
6,262
1,747
116
1,625
4,497
50,084
0
L
Guan Yu
Yannicorn13
Guan Yu
900
62
125
2,677
12,540
11,840
0
1,126
11,334
0
28,736
W
7,063
4,077
0
2,842
5,478
2,105
2,049
0
5,368
0
61,090

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,853
Gold Earned
46,257
406
Minions Killed
464
0
Camps Cleared
0
1,522,493
Distance Traveled
1,556,962
24
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
9,747
609
107
7
0
365,657
6
W
He Bo
8,795
550
87
5
0
306,478
1
W
Artemis
9,770
611
115
7
0
293,065
6
W
Geb
8,307
519
30
2
0
331,344
0
L
Fenrir
6,352
397
13
1
0
319,039
9
L
Loki
7,791
487
95
6
0
312,946
5
L
Izanami
8,782
549
133
8
0
271,444
3
L
Ra
7,597
475
96
6
0
327,043
4
L
Guan Yu
7,331
458
69
4
0
292,021
3
W
Neith
9,638
602
125
8
0
260,418
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role