Player Matchup

Sol
Sol
 
Sol
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Excanot
Gilgamesh
Level 50
God Stats
6W - 3L
1,633 SR
Queue Stats
86W - 100L
1,433 Elo+
Solo
Fenrir
Fenrir
Winexi
Fenrir
Level 105
God Stats
2W - 3L
1,500 SR
Queue Stats
19W - 34L
1,271 Elo+
Party 1
Team Averages
Level 81
1,544 SR
1,401 Elo+

VS

Team Averages
Level 76
1,424 SR
1,339 Elo+
Neith
Neith
Versatile71
Neith
Level 29
God Stats
13W - 20L
1,437 SR
Queue Stats
66W - 142L
1,296 Elo+
Party 2
Ares
Ares
dgiydiusd98y2
Ares
Level 129
God Stats
4W - 9L
1,503 SR
Queue Stats
497W - 600L
1,396 Elo+
Party 2
Kukulkan
Kukulkan
down666
Kukulkan
Level 69
God Stats
0W - 2L
1,331 SR
Queue Stats
8W - 11L
1,323 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
11 / 2 / 4
9,124
912
11,395
6,670
2,050
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Gilgamesh
Excanot
Gilgamesh
12
4 / 2 / 11
8,266
827
10,522
12,129
10,895
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
Winexi
Fenrir
10
1 / 4 / 10
7,249
725
4,995
15,638
6,172
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 5 / 5
7,434
743
10,017
8,443
4,499
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

9
3 / 6 / 3
7,605
761
5,807
15,336
14,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kukulkan
down666
Kukulkan
10
1 / 5 / 4
6,791
679
6,556
6,505
2,614
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
19
16
Kills
7
8
Deaths
16
25
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
11
2
4
6.5
W
Gilgamesh
Excanot
Gilgamesh
4
2
11
4.75
L
3
5
5
1.1
W
Fenrir
Winexi
Fenrir
1
4
10
1.5
L
3
6
3
0.75
L
Kukulkan
down666
Kukulkan
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,912
Damage
22,380
34,437
Taken
30,284
19,117
Mitigated
21,578
6,044
Healing
3,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
11,395
5,218
0
1,797
6,670
2,050
312
1,977
4,624
26,229
0
W
Gilgamesh
Excanot
Gilgamesh
10,522
3,640
0
1,205
12,129
10,895
514
5,625
6,040
0
24,004
L
10,017
5,156
0
1,566
8,443
4,499
0
3,943
4,419
0
22,126
W
Fenrir
Winexi
Fenrir
4,995
1,274
0
3,042
15,638
6,172
68
5,186
10,093
122
11,883
L
5,807
434
0
2,071
15,336
14,465
0
5,338
9,249
9,041
0
L
Kukulkan
down666
Kukulkan
6,556
1,089
0
0
6,505
2,614
0
2,508
3,921
16,030
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,639
Gold Earned
21,830
89
Minions Killed
60
6
Camps Cleared
3
592,614
Distance Traveled
459,053
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,124
912
34
3
2
174,165
1
W
Gilgamesh
8,266
827
42
4
4
202,410
2
L
Neith
7,434
743
28
3
2
158,996
0
W
Fenrir
7,249
725
13
1
0
216,039
0
L
Ares
7,605
761
2
0
0
164,127
1
L
Kukulkan
6,791
679
30
3
1
135,930
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role