Player Matchup

Chronos
Chronos
L0k1-1999
Chronos
Level 56
God Stats
1W - 2L
1,456 SR
Queue Stats
15W - 15L
1,375 Elo+
Solo
Cernunnos
Cernunnos
L_ord_Kush
Cernunnos
Level 70
God Stats
6W - 11L
1,373 SR
Queue Stats
280W - 352L
1,406 Elo+
Solo
Hun Batz
Hun Batz
lelleros
Hun Batz
Level 48
God Stats
4W - 2L
1,553 SR
Queue Stats
44W - 66L
1,312 Elo+
Solo
Gilgamesh
Gilgamesh
nikostoulousain
Gilgamesh
Level 69
God Stats
9W - 8L
1,488 SR
Queue Stats
200W - 222L
1,367 Elo+
Solo
Hel
Hel
ruben_vallecass
Hel
Level 52
God Stats
37W - 43L
1,433 SR
Queue Stats
89W - 111L
1,334 Elo+
Solo
Team Averages
Level 59
1,460 SR
1,359 Elo+

VS

Team Averages
Level 79
1,493 SR
1,389 Elo+
Ganesha
Ganesha
Djehuti02
Ganesha
Level 60
God Stats
5W - 13L
1,330 SR
Queue Stats
16W - 30L
1,358 Elo+
Solo
Jing Wei
Jing Wei
Hermasvidal
Jing Wei
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
264W - 275L
1,442 Elo+
Solo
Janus
Janus
Luzios1518
Janus
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 31L
1,343 Elo+
Solo
Osiris
Osiris
Westy299ttv
Osiris
Level 69
God Stats
5W - 8L
1,419 SR
Queue Stats
181W - 195L
1,425 Elo+
Solo
Mercury
Mercury
le_pere-fourace
Mercury
Level 71
God Stats
9W - 2L
1,717 SR
Queue Stats
194W - 216L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
L0k1-1999
Chronos
4
0 / 1 / 0
5,964
284
131
917
244
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
L_ord_Kush
Cernunnos
16
1 / 3 / 2
9,045
431
13,120
17,930
5,796
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hun Batz
lelleros
Hun Batz
16
5 / 5 / 1
10,091
481
4,873
14,747
6,299
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Gilgamesh
nikostoulousain
Gilgamesh
16
2 / 5 / 1
10,027
477
9,722
13,257
11,699
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 3 / 1
9,530
454
8,376
15,756
7,026
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Djehuti02
Ganesha
15
0 / 0 / 9
9,710
462
5,879
14,087
11,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jing Wei
Hermasvidal
Jing Wei
16
2 / 2 / 6
9,988
476
6,835
10,330
3,361
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Janus
18
7 / 4 / 2
12,165
579
11,157
7,753
2,707
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Osiris
18
5 / 3 / 3
11,274
537
9,353
16,874
15,726
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

17
3 / 1 / 5
10,430
497
11,423
15,964
6,815
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
42
9
Kills
17
17
Deaths
10
5
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Ganesha
Djehuti02
Ganesha
0
0
9
4.5
W
Jing Wei
Hermasvidal
Jing Wei
2
2
6
2.5
L
Chronos
L0k1-1999
Chronos
0
1
0
0
L
Cernunnos
L_ord_Kush
Cernunnos
1
3
2
0.67
W
Janus
7
4
2
2
W
Osiris
5
3
3
2.17
W
3
1
5
5.5
L
Hun Batz
lelleros
Hun Batz
5
5
1
1.1
L
Gilgamesh
nikostoulousain
Gilgamesh
2
5
1
0.5
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,222
Damage
44,647
62,607
Taken
65,008
31,064
Mitigated
40,438
18,518
Healing
20,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
Djehuti02
Ganesha
5,879
135
292
5,887
14,087
11,829
245
4,856
9,231
43,409
0
W
Jing Wei
Hermasvidal
Jing Wei
6,835
4,101
0
3,528
10,330
3,361
343
1,685
8,645
0
67,718
L
Chronos
L0k1-1999
Chronos
131
0
0
308
917
244
0
626
217
3,059
0
L
Cernunnos
L_ord_Kush
Cernunnos
13,120
6,792
564
6,473
17,930
5,796
2,026
4,854
13,014
0
67,426
W
Janus
11,157
384
0
250
7,753
2,707
1,602
177
7,546
80,057
0
W
Osiris
9,353
3,138
35
5,327
16,874
15,726
997
353
16,521
6,308
65,837
W
11,423
6,859
0
4,941
15,964
6,815
2,277
1,406
14,558
0
67,365
L
Hun Batz
lelleros
Hun Batz
4,873
1,002
0
1,373
14,747
6,299
0
3,113
11,574
0
59,851
L
Gilgamesh
nikostoulousain
Gilgamesh
9,722
3,594
0
765
13,257
11,699
78
2,636
10,529
0
47,972
L
8,376
978
2,665
6,370
15,756
7,026
854
6,625
9,033
53,988
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,657
Gold Earned
53,567
411
Minions Killed
545
0
Camps Cleared
0
1,566,764
Distance Traveled
2,093,476
14
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
9,710
462
19
1
0
432,041
6
W
Jing Wei
9,988
476
140
7
0
422,878
5
L
Chronos
5,964
284
9
0
0
33,590
0
L
Cernunnos
9,045
431
106
5
0
334,392
4
W
Janus
12,165
579
142
7
0
376,438
3
W
Osiris
11,274
537
134
6
0
390,192
4
W
Mercury
10,430
497
110
5
0
471,927
1
L
Hun Batz
10,091
481
107
5
0
445,470
5
L
Gilgamesh
10,027
477
104
5
0
398,357
5
L
Hel
9,530
454
85
4
0
354,955
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role