Player Matchup

Sobek
Sobek
D00MSHOOT3R
Sobek
Level 34
God Stats
1W - 1L
1,677 SR
Queue Stats
52W - 45L
1,499 Elo+
Party 2
Charybdis
Charybdis
Lion_Sin_Achi
Charybdis
Level 97
God Stats
1W - 3L
1,723 SR
Queue Stats
172W - 165L
1,463 Elo+
Solo
Sun Wukong
Sun Wukong
Sensei_Shisui_
Sun Wukong
Level 143
God Stats
0W - 1L
1,792 SR
Queue Stats
49W - 44L
1,472 Elo+
Party 2
Fafnir
Fafnir
nachochezzer
Fafnir
Level 105
God Stats
1W - 1L
1,742 SR
Queue Stats
203W - 186L
1,535 Elo+
Party 2
Scylla
Scylla
schirmi0711
Scylla
Level 155
God Stats
1W - 5L
1,543 SR
Queue Stats
203W - 159L
1,587 Elo+
Party 2
Team Averages
Level 107
1,695 SR
1,511 Elo+

VS

Team Averages
Level 123
1,419 SR
1,498 Elo+
Geb
Geb
Auurora
Geb
Level 135
God Stats
2W - 1L
1,532 SR
Queue Stats
80W - 67L
1,464 Elo+
Party 1
Mercury
Mercury
Kirikoe
Mercury
Level 66
God Stats
1W - 1L
1,263 SR
Queue Stats
133W - 141L
1,443 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Maczszius
Ah Muzen Cab
Level 149
God Stats
2W - 2L
1,215 SR
Queue Stats
67W - 63L
1,546 Elo+
Solo
Khepri
Khepri
NoMoreTime11
Khepri
Level 158
God Stats
13W - 6L
1,493 SR
Queue Stats
301W - 308L
1,542 Elo+
Solo
Sol
Sol
kizban
Sol
Level 109
God Stats
5W - 1L
1,590 SR
Queue Stats
130W - 140L
1,492 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 7 / 5
6,123
765
3,232
15,260
14,361
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charybdis
Lion_Sin_Achi
Charybdis
10
0 / 8 / 5
6,107
763
5,736
10,260
3,174
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sun Wukong
Sensei_Shisui_
Sun Wukong
12
2 / 8 / 3
7,575
947
9,213
16,981
10,151
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Fafnir
14
2 / 3 / 3
7,489
936
3,966
11,885
13,213
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Scylla
13
2 / 5 / 1
7,236
905
11,336
7,350
2,474
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
13
1 / 1 / 20
7,953
994
8,538
12,248
12,794
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mercury
Kirikoe
Mercury
13
8 / 2 / 11
8,301
1,038
6,078
7,854
4,309
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ah Muzen Cab
Maczszius
Ah Muzen Cab
16
12 / 1 / 15
9,434
1,179
20,638
8,659
4,605
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Khepri
14
3 / 1 / 19
8,573
1,072
5,471
9,179
8,596
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sol
kizban
Sol
15
7 / 1 / 20
8,896
1,112
16,769
10,721
5,582
Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
116
6
Kills
31
31
Deaths
6
17
Assists
85
Player
Kills
Deaths
Assists
KDA
W
Geb
1
1
20
11
L
0
7
5
0.36
W
Mercury
Kirikoe
Mercury
8
2
11
6.75
L
Charybdis
Lion_Sin_Achi
Charybdis
0
8
5
0.31
W
Ah Muzen Cab
Maczszius
Ah Muzen Cab
12
1
15
19.5
W
Khepri
3
1
19
12.5
L
Sun Wukong
Sensei_Shisui_
Sun Wukong
2
8
3
0.44
W
Sol
kizban
Sol
7
1
20
17
L
Fafnir
2
3
3
1.17
L
Scylla
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,483
Damage
57,494
61,736
Taken
48,661
43,373
Mitigated
35,886
11,714
Healing
22,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
8,538
726
2,516
2,762
12,248
12,794
0
4,551
7,329
14,605
0
L
3,232
380
658
1,401
15,260
14,361
0
7,245
8,015
4,986
0
W
Mercury
Kirikoe
Mercury
6,078
2,885
1,848
738
7,854
4,309
290
4,057
3,731
0
8,061
L
Charybdis
Lion_Sin_Achi
Charybdis
5,736
1,562
496
701
10,260
3,174
0
5,824
4,436
0
10,687
W
Ah Muzen Cab
Maczszius
Ah Muzen Cab
20,638
10,924
1,016
4,064
8,659
4,605
1,443
3,363
5,067
0
34,810
W
Khepri
5,471
462
1,882
1,350
9,179
8,596
196
3,437
5,489
8,772
0
L
Sun Wukong
Sensei_Shisui_
Sun Wukong
9,213
1,761
1,098
3,123
16,981
10,151
0
8,485
8,496
0
15,814
W
Sol
kizban
Sol
16,769
7,903
2,094
4,208
10,721
5,582
3,015
2,858
7,695
36,360
0
L
Fafnir
3,966
784
720
2,615
11,885
13,213
0
5,544
6,341
7,265
0
L
Scylla
11,336
1,746
0
902
7,350
2,474
0
3,680
3,670
23,386
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,530
Gold Earned
43,157
72
Minions Killed
81
0
Camps Cleared
0
695,667
Distance Traveled
862,603
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
7,953
994
10
1
0
188,777
0
L
Sobek
6,123
765
3
0
0
135,527
1
W
Mercury
8,301
1,038
6
1
0
187,308
0
L
Charybdis
6,107
763
12
2
0
123,126
0
W
Ah Muzen Cab
9,434
1,179
33
4
0
168,173
0
W
Khepri
8,573
1,072
4
1
0
152,806
1
L
Sun Wukong
7,575
947
11
1
0
138,974
0
W
Sol
8,896
1,112
28
4
0
165,539
0
L
Fafnir
7,489
936
11
1
0
154,779
2
L
Scylla
7,236
905
35
4
0
143,261
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role