Player Matchup

Cerberus
Cerberus
Aquaterion
Cerberus
Level 111
God Stats
5W - 1L
1,478 SR
Queue Stats
41W - 38L
1,510 Elo+
Party 1
Tyr
Tyr
CypherPrimer
Tyr
Level 105
God Stats
13W - 8L
1,636 SR
Queue Stats
114W - 101L
1,584 Elo+
Party 1
Izanami
Izanami
Jihinsa
Izanami
Level 155
God Stats
6W - 3L
1,583 SR
Queue Stats
82W - 70L
1,569 Elo+
Party 1
Chang'e
Chang'e
Snowrose
Chang'e
Level 137
God Stats
1W - 1L
1,515 SR
Queue Stats
23W - 20L
1,543 Elo+
Party 1
Team Averages
Level 127
1,553 SR
1,551 Elo+

VS

Team Averages
Level 129
1,550 SR
1,429 Elo+
Hades
Hades
Roleurface
Hades
Level 136
God Stats
3W - 2L
1,622 SR
Queue Stats
36W - 35L
1,553 Elo+
Solo
Sun Wukong
Sun Wukong
Woody9654
Sun Wukong
Level 118
God Stats
2W - 1L
1,472 SR
Queue Stats
11W - 23L
1,398 Elo+
Solo
Nu Wa
Nu Wa
ZANEXC
Nu Wa
Level 140
God Stats
1W - 3L
1,451 SR
Queue Stats
3W - 5L
1,289 Elo+
Solo
Bastet
Bastet
xxcuzme
Bastet
Level 122
God Stats
2W - 2L
1,655 SR
Queue Stats
3W - 3L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Aquaterion
Cerberus
17
4 / 3 / 11
12,058
804
7,496
22,004
28,770
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
3 / 2 / 12
11,591
773
14,262
16,329
18,739
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Izanami
Jihinsa
Izanami
19
5 / 1 / 3
12,724
848
24,645
13,819
6,472
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Chang'e
Snowrose
Chang'e
18
9 / 2 / 8
12,716
848
16,884
17,724
12,724
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
17
2 / 9 / 3
11,480
765
9,990
16,244
8,288
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sun Wukong
Woody9654
Sun Wukong
16
1 / 5 / 3
10,870
725
11,594
27,633
26,600
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Nu Wa
ZANEXC
Nu Wa
18
2 / 3 / 6
12,576
838
17,334
12,249
3,903
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bastet
xxcuzme
Bastet
17
3 / 4 / 1
11,550
770
13,729
15,850
6,037
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
21
21
Kills
8
8
Deaths
21
34
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Aquaterion
Cerberus
4
3
11
3.17
W
3
2
12
4.5
W
Izanami
Jihinsa
Izanami
5
1
3
6.5
L
Hades
2
9
3
0.39
W
Chang'e
Snowrose
Chang'e
9
2
8
6.5
L
Sun Wukong
Woody9654
Sun Wukong
1
5
3
0.5
L
Nu Wa
ZANEXC
Nu Wa
2
3
6
1.67
L
Bastet
xxcuzme
Bastet
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,287
Damage
52,647
69,876
Taken
71,976
66,705
Mitigated
44,828
22,931
Healing
10,514
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Aquaterion
Cerberus
7,496
430
608
2,509
22,004
28,770
494
7,186
14,052
30,919
0
W
14,262
1,643
0
3,852
16,329
18,739
913
7,456
8,223
516
32,295
W
Izanami
Jihinsa
Izanami
24,645
18,685
0
5,699
13,819
6,472
3,573
6,632
6,813
0
112,639
L
Hades
9,990
1,423
511
2,682
16,244
8,288
275
4,138
11,821
41,154
0
W
Chang'e
Snowrose
Chang'e
16,884
1,433
4,059
6,204
17,724
12,724
2,786
6,527
10,741
52,973
0
L
Sun Wukong
Woody9654
Sun Wukong
11,594
1,927
0
2,122
27,633
26,600
0
9,061
18,087
263
27,872
L
Nu Wa
ZANEXC
Nu Wa
17,334
4,003
0
2,391
12,249
3,903
3,220
4,918
7,051
58,975
0
L
Bastet
xxcuzme
Bastet
13,729
2,242
0
2,808
15,850
6,037
1,751
7,187
8,490
0
40,837

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,089
Gold Earned
46,476
357
Minions Killed
270
14
Camps Cleared
11
1,266,048
Distance Traveled
1,042,900
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
12,058
804
66
4
0
306,587
1
W
Tyr
11,591
773
42
3
2
337,645
0
W
Izanami
12,724
848
181
12
9
303,229
0
L
Hades
11,480
765
72
5
4
184,917
4
W
Chang'e
12,716
848
68
5
3
318,587
3
L
Sun Wukong
10,870
725
40
3
1
272,404
0
L
Nu Wa
12,576
838
96
6
3
261,538
1
L
Bastet
11,550
770
62
4
3
324,041
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role