Player Matchup

Anhur
Anhur
ExtremeProfanity
Anhur
Level 139
God Stats
23W - 33L
1,438 SR
Queue Stats
907W - 946L
1,536 Elo+
Solo
Jormungandr
Jormungandr
TvG_KillEmAll
Jormungandr
Level 142
God Stats
31W - 30L
1,496 SR
Queue Stats
56W - 61L
1,417 Elo+
Solo
Anubis
Anubis
danjor645
Anubis
Level 155
God Stats
0W - 1L
1,475 SR
Queue Stats
17W - 14L
1,510 Elo+
Solo
Team Averages
Level 145
1,470 SR
1,487 Elo+

VS

Team Averages
Level 108
1,515 SR
1,467 Elo+
Cthulhu
Cthulhu
MadeInEastAfrica
Cthulhu
Level 81
God Stats
35W - 21L
1,635 SR
Queue Stats
145W - 138L
1,410 Elo+
Solo
Ravana
Ravana
ProdByYokai
Ravana
Level 139
God Stats
1W - 0L
1,427 SR
Queue Stats
90W - 77L
1,561 Elo+
Solo
Chiron
Chiron
dowzon
Chiron
Level 104
God Stats
31W - 33L
1,485 SR
Queue Stats
130W - 137L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 3 / 4
9,639
643
11,944
10,950
3,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jormungandr
TvG_KillEmAll
Jormungandr
13
2 / 3 / 7
9,992
666
13,752
11,819
12,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Anubis
danjor645
Anubis
12
2 / 4 / 7
8,991
599
8,653
8,820
3,447
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 1 / 4
10,386
692
11,137
11,191
3,420
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ravana
15
4 / 4 / 6
10,354
690
9,906
11,285
4,710
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Chiron
dowzon
Chiron
13
0 / 4 / 7
9,312
621
6,275
15,479
5,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
27
9
Kills
10
10
Deaths
9
18
Assists
17
Player
Kills
Deaths
Assists
KDA
L
5
3
4
2.33
W
6
1
4
8
W
Ravana
4
4
6
1.75
L
Jormungandr
TvG_KillEmAll
Jormungandr
2
3
7
1.83
L
Anubis
danjor645
Anubis
2
4
7
1.38
W
Chiron
dowzon
Chiron
0
4
7
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,349
Damage
27,318
31,589
Taken
37,955
19,859
Mitigated
13,172
6,928
Healing
15,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,944
4,695
0
1,918
10,950
3,669
538
5,031
5,766
0
37,771
W
11,137
324
250
2,076
11,191
3,420
0
6,570
4,621
35,609
0
W
Ravana
9,906
1,976
792
2,536
11,285
4,710
0
5,705
5,580
0
31,864
L
Jormungandr
TvG_KillEmAll
Jormungandr
13,752
2,231
0
2,106
11,819
12,743
0
3,276
8,181
36,371
0
L
Anubis
danjor645
Anubis
8,653
147
0
2,904
8,820
3,447
170
3,448
5,143
32,346
0
W
Chiron
dowzon
Chiron
6,275
2,264
1,398
8,505
15,479
5,042
0
10,292
5,187
0
18,683

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,622
Gold Earned
30,052
175
Minions Killed
153
10
Camps Cleared
5
739,437
Distance Traveled
866,379
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
9,639
643
67
4
6
222,349
4
W
Cthulhu
10,386
692
53
4
1
287,918
3
W
Ravana
10,354
690
59
4
3
293,271
4
L
Jormungandr
9,992
666
53
4
1
277,307
6
L
Anubis
8,991
599
55
4
3
239,781
5
W
Chiron
9,312
621
41
3
1
285,190
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role