Player Matchup

Baron Samedi
Baron Samedi
Amazonite
Baron Samedi
Level 149
God Stats
2W - 4L
1,515 SR
Queue Stats
39W - 26L
1,593 Elo+
Party 2
Medusa
Medusa
Blackmarvin
Medusa
Level 159
God Stats
1W - 1L
1,642 SR
Queue Stats
65W - 56L
1,551 Elo+
Party 2
Gilgamesh
Gilgamesh
Hooots
Gilgamesh
Level 156
God Stats
1W - 2L
1,744 SR
Queue Stats
309W - 239L
1,575 Elo+
Party 2
Charybdis
Charybdis
V1enradz1s
Charybdis
Level 106
God Stats
1W - 2L
1,314 SR
Queue Stats
149W - 121L
1,579 Elo+
Party 2
Zeus
Zeus
zilaz
Zeus
Level 108
God Stats
8W - 6L
1,626 SR
Queue Stats
330W - 283L
1,547 Elo+
Solo
Team Averages
Level 136
1,568 SR
1,569 Elo+

VS

Team Averages
Level 129
1,594 SR
1,523 Elo+
Zhong Kui
Zhong Kui
Eurybia
Zhong Kui
Level 146
God Stats
5W - 1L
1,748 SR
Queue Stats
174W - 150L
1,510 Elo+
Party 1
Olorun
Olorun
HowleIrvam
Olorun
Level 137
God Stats
2W - 3L
1,438 SR
Queue Stats
174W - 172L
1,528 Elo+
Solo
Medusa
Medusa
Ilithlün
Medusa
Level 149
God Stats
4W - 1L
1,687 SR
Queue Stats
185W - 173L
1,506 Elo+
Party 1
Camazotz
Camazotz
MoonlightKiana
Camazotz
Level 146
God Stats
2W - 2L
1,596 SR
Queue Stats
264W - 266L
1,570 Elo+
Solo
Agni
Agni
TheDankT4nk
Agni
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Amazonite
Baron Samedi
13
3 / 7 / 10
8,767
731
9,963
12,519
6,062
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Medusa
16
6 / 7 / 9
9,443
787
16,905
15,042
7,534
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
Hooots
Gilgamesh
14
1 / 8 / 14
8,726
727
9,103
17,437
14,332
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
V1enradz1s
Charybdis
15
4 / 5 / 10
9,148
762
14,696
11,365
4,316
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zeus
zilaz
Zeus
17
7 / 5 / 8
10,145
845
22,905
10,098
3,847
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Eurybia
Zhong Kui
18
6 / 4 / 22
10,933
911
10,689
19,334
22,809
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Olorun
HowleIrvam
Olorun
19
7 / 2 / 18
10,889
907
8,458
16,825
8,803
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
Ilithlün
Medusa
20
12 / 2 / 19
11,610
968
18,153
12,377
7,418
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Camazotz
14
1 / 8 / 23
8,842
737
8,416
23,090
23,601
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

16
6 / 5 / 19
9,754
813
13,832
11,588
4,019
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
133
21
Kills
32
32
Deaths
21
51
Assists
101
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Amazonite
Baron Samedi
3
7
10
1.14
L
Medusa
6
7
9
1.5
W
Zhong Kui
Eurybia
Zhong Kui
6
4
22
4.25
L
Gilgamesh
Hooots
Gilgamesh
1
8
14
1
W
Olorun
HowleIrvam
Olorun
7
2
18
8
W
Medusa
Ilithlün
Medusa
12
2
19
10.75
W
Camazotz
1
8
23
1.56
W
6
5
19
3.1
L
Charybdis
V1enradz1s
Charybdis
4
5
10
1.8
L
Zeus
zilaz
Zeus
7
5
8
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,572
Damage
59,548
66,461
Taken
83,214
36,091
Mitigated
66,650
17,881
Healing
40,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Amazonite
Baron Samedi
9,963
1,175
2,995
2,626
12,519
6,062
102
6,816
5,703
19,666
0
L
Medusa
16,905
6,484
89
2,935
15,042
7,534
607
5,794
9,248
0
26,006
W
Zhong Kui
Eurybia
Zhong Kui
10,689
506
2,783
4,659
19,334
22,809
1,305
9,606
9,107
27,877
0
L
Gilgamesh
Hooots
Gilgamesh
9,103
1,318
861
2,971
17,437
14,332
256
8,565
8,872
0
13,424
W
Olorun
HowleIrvam
Olorun
8,458
3,370
11,169
7,250
16,825
8,803
1,340
5,939
10,656
23,263
0
W
Medusa
Ilithlün
Medusa
18,153
7,559
3,360
2,528
12,377
7,418
2,272
3,939
8,178
0
32,990
W
Camazotz
8,416
1,735
1,022
4,478
23,090
23,601
162
7,495
14,645
0
13,877
W
13,832
359
2,049
1,235
11,588
4,019
277
5,155
5,982
24,600
0
L
Charybdis
V1enradz1s
Charybdis
14,696
5,930
736
2,280
11,365
4,316
830
6,219
5,146
0
34,551
L
Zeus
zilaz
Zeus
22,905
1,458
820
1,568
10,098
3,847
640
5,585
4,513
32,855
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,229
Gold Earned
52,028
115
Minions Killed
126
0
Camps Cleared
0
965,094
Distance Traveled
1,124,211
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,767
731
15
1
0
184,239
1
L
Medusa
9,443
787
27
2
0
196,346
1
W
Zhong Kui
10,933
911
35
3
0
219,509
0
L
Gilgamesh
8,726
727
9
1
0
176,541
3
W
Olorun
10,889
907
33
3
0
230,387
0
W
Medusa
11,610
968
34
3
0
239,769
1
W
Camazotz
8,842
737
9
1
0
216,763
2
W
Agni
9,754
813
15
1
0
217,783
1
L
Charybdis
9,148
762
34
3
0
198,837
0
L
Zeus
10,145
845
30
3
0
209,131
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role