Player Matchup

Bacchus
Bacchus
ARRapture
Bacchus
Level 121
God Stats
2W - 2L
1,587 SR
Queue Stats
7W - 11L
1,325 Elo+
Party 2
Merlin
Merlin
Feirrr
Merlin
Level 26
God Stats
1W - 1L
1,637 SR
Queue Stats
2W - 3L
1,305 Elo+
Party 2
Gilgamesh
Gilgamesh
Manakovski
Gilgamesh
Level 79
God Stats
1W - 0L
1,504 SR
Queue Stats
18W - 22L
1,361 Elo+
Solo
Neith
Neith
NE0SE0UL
Neith
Level 105
God Stats
2W - 1L
1,479 SR
Queue Stats
5W - 3L
1,515 Elo+
Party 2
Nox
Nox
SlashGashGaga
Nox
Level 156
God Stats
6W - 6L
1,463 SR
Queue Stats
7W - 9L
1,370 Elo+
Party 2
Team Averages
Level 97
1,534 SR
1,375 Elo+

VS

Team Averages
Level 77
1,503 SR
1,381 Elo+
Thanatos
Thanatos
DBS-93
Thanatos
Level 129
God Stats
7W - 4L
1,584 SR
Queue Stats
82W - 90L
1,472 Elo+
Solo
Danzaburou
Danzaburou
Deathstroke479
Danzaburou
Level 67
God Stats
7W - 12L
1,443 SR
Queue Stats
27W - 37L
1,242 Elo+
Party 1
Ares
Ares
LuciaBusher
Ares
Level 61
God Stats
0W - 1L
1,481 SR
Queue Stats
17W - 17L
1,524 Elo+
Solo
Izanami
Izanami
Nekodow
Izanami
Level 47
God Stats
10W - 7L
1,466 SR
Queue Stats
21W - 29L
1,264 Elo+
Party 1
Ah Puch
Ah Puch
PropheticMonk254
Ah Puch
Level 83
God Stats
3W - 4L
1,540 SR
Queue Stats
123W - 121L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ARRapture
Bacchus
16
7 / 1 / 14
12,579
839
10,661
14,983
20,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Merlin
Feirrr
Merlin
18
10 / 5 / 13
13,174
878
15,203
14,759
6,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
Manakovski
Gilgamesh
18
5 / 2 / 19
12,893
860
13,406
19,649
13,828
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
NE0SE0UL
Neith
20
7 / 0 / 16
12,694
846
19,830
10,882
5,059
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

18
6 / 2 / 12
12,071
805
11,943
11,592
5,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DBS-93
Thanatos
15
3 / 9 / 1
10,495
700
3,577
12,813
4,668
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
Deathstroke479
Danzaburou
15
2 / 7 / 4
9,627
642
9,239
16,606
7,470
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
1 / 9 / 4
9,516
634
6,741
27,980
34,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
Nekodow
Izanami
17
1 / 5 / 6
10,001
667
10,416
12,560
5,908
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
3 / 5 / 4
9,948
663
19,934
11,439
5,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
29
35
Kills
10
10
Deaths
35
74
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Bacchus
ARRapture
Bacchus
7
1
14
14
L
Thanatos
DBS-93
Thanatos
3
9
1
0.39
L
Danzaburou
Deathstroke479
Danzaburou
2
7
4
0.57
W
Merlin
Feirrr
Merlin
10
5
13
3.3
L
1
9
4
0.33
W
Gilgamesh
Manakovski
Gilgamesh
5
2
19
7.25
W
Neith
NE0SE0UL
Neith
7
0
16
15
L
Izanami
Nekodow
Izanami
1
5
6
0.8
L
3
5
4
1
W
6
2
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,043
Damage
49,907
71,865
Taken
81,398
51,038
Mitigated
57,862
26,092
Healing
12,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
ARRapture
Bacchus
10,661
582
815
1,373
14,983
20,721
455
3,516
11,467
21,007
0
L
Thanatos
DBS-93
Thanatos
3,577
777
0
4,155
12,813
4,668
0
5,413
7,400
0
21,996
L
Danzaburou
Deathstroke479
Danzaburou
9,239
3,590
0
2,780
16,606
7,470
0
9,030
7,576
0
22,000
W
Merlin
Feirrr
Merlin
15,203
1,204
0
2,481
14,759
6,177
309
7,197
7,562
44,734
0
L
6,741
709
0
3,443
27,980
34,560
0
10,959
17,021
11,880
0
W
Gilgamesh
Manakovski
Gilgamesh
13,406
2,534
3,571
9,089
19,649
13,828
1,752
9,141
10,508
4,071
24,251
W
Neith
NE0SE0UL
Neith
19,830
5,812
0
5,304
10,882
5,059
3,157
3,375
7,507
0
71,385
L
Izanami
Nekodow
Izanami
10,416
5,556
0
1,389
12,560
5,908
1
8,054
4,506
0
41,993
L
19,934
167
0
485
11,439
5,256
0
6,024
5,415
38,603
0
W
11,943
801
307
3,152
11,592
5,253
1,464
3,713
7,879
34,629
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,411
Gold Earned
49,587
324
Minions Killed
213
10
Camps Cleared
4
1,506,432
Distance Traveled
1,189,004
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
12,579
839
31
2
1
298,914
5
L
Thanatos
10,495
700
38
3
4
219,927
2
L
Danzaburou
9,627
642
34
2
0
219,544
4
W
Merlin
13,174
878
67
4
1
267,546
1
L
Ares
9,516
634
9
1
0
241,118
1
W
Gilgamesh
12,893
860
40
3
2
306,859
3
W
Neith
12,694
846
124
8
5
323,410
0
L
Izanami
10,001
667
88
6
0
254,651
2
L
Ah Puch
9,948
663
44
3
0
253,764
2
W
Nox
12,071
805
62
4
1
309,703
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role