Player Matchup

Neith
Neith
XIAL_Angel
Neith
Level 148
God Stats
11W - 11L
1,438 SR
Queue Stats
267W - 311L
1,471 Elo+
Solo
King Arthur
King Arthur
gbrown8908
King Arthur
Level 43
God Stats
2W - 2L
1,246 SR
Queue Stats
26W - 20L
1,551 Elo+
Solo
Zhong Kui
Zhong Kui
koas5408
Zhong Kui
Level 108
God Stats
48W - 36L
1,585 SR
Queue Stats
303W - 314L
1,510 Elo+
Solo
Team Averages
Level 100
1,423 SR
1,511 Elo+

VS

Team Averages
Level 85
1,527 SR
1,488 Elo+
Cabrakan
Cabrakan
Gator bait192
Cabrakan
Level 106
God Stats
5W - 4L
1,653 SR
Queue Stats
169W - 202L
1,389 Elo+
Solo
Fenrir
Fenrir
KingUC81
Fenrir
Level 85
God Stats
2W - 2L
1,397 SR
Queue Stats
112W - 140L
1,555 Elo+
Party 1
Zeus
Zeus
XxBurtonUCxX
Zeus
Level 65
God Stats
6W - 7L
1,530 SR
Queue Stats
52W - 64L
1,521 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
15
11 / 0 / 8
11,045
789
19,464
8,884
3,359
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
gbrown8908
King Arthur
14
4 / 1 / 13
9,808
701
8,549
13,946
13,046
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Zhong Kui
koas5408
Zhong Kui
14
4 / 2 / 14
10,000
714
10,440
11,199
9,813
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Gator bait192
Cabrakan
10
0 / 9 / 2
7,864
562
3,148
17,009
17,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
KingUC81
Fenrir
12
1 / 5 / 2
8,545
610
6,170
21,489
20,703
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

12
2 / 5 / 1
8,860
633
12,968
7,409
2,548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
8
19
Kills
3
3
Deaths
19
35
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
Gator bait192
Cabrakan
0
9
2
0.11
L
Fenrir
KingUC81
Fenrir
1
5
2
0.4
W
Neith
11
0
8
15
L
2
5
1
0.5
W
King Arthur
gbrown8908
King Arthur
4
1
13
10.5
W
Zhong Kui
koas5408
Zhong Kui
4
2
14
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,453
Damage
22,286
34,029
Taken
45,907
26,218
Mitigated
40,974
16,332
Healing
7,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
Gator bait192
Cabrakan
3,148
385
103
3,269
17,009
17,723
0
3,903
12,702
10,313
0
L
Fenrir
KingUC81
Fenrir
6,170
1,084
600
3,468
21,489
20,703
0
5,443
15,572
373
19,947
W
Neith
19,464
7,241
0
4,511
8,884
3,359
1,661
4,477
4,407
0
53,282
L
12,968
774
0
342
7,409
2,548
87
2,506
4,829
38,451
0
W
King Arthur
gbrown8908
King Arthur
8,549
1,599
0
5,977
13,946
13,046
208
6,253
7,693
2,689
22,550
W
Zhong Kui
koas5408
Zhong Kui
10,440
580
1,322
4,522
11,199
9,813
1,091
6,460
4,739
37,920
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,853
Gold Earned
25,269
166
Minions Killed
106
9
Camps Cleared
3
774,751
Distance Traveled
600,941
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
7,864
562
17
1
0
192,439
0
L
Fenrir
8,545
610
29
2
1
222,149
0
W
Neith
11,045
789
73
5
2
248,934
1
L
Zeus
8,860
633
60
4
2
186,353
0
W
King Arthur
9,808
701
31
2
1
283,958
4
W
Zhong Kui
10,000
714
62
4
6
241,859
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role