Player Matchup

Sol
Sol
 
Sol
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
Alesanchoncio
Osiris
Level 86
God Stats
8W - 14L
1,203 SR
Queue Stats
264W - 326L
1,534 Elo+
Party 2
Thanatos
Thanatos
Niicoloopez
Thanatos
Level 16
God Stats
7W - 1L
1,709 SR
Queue Stats
47W - 41L
1,543 Elo+
Party 2
Medusa
Medusa
RAUK792
Medusa
Level 103
God Stats
1W - 1L
1,502 SR
Queue Stats
365W - 442L
1,504 Elo+
Party 2
Athena
Athena
Skumpicul
Athena
Level 61
God Stats
19W - 13L
1,572 SR
Queue Stats
172W - 218L
1,448 Elo+
Solo
Team Averages
Level 73
1,497 SR
1,506 Elo+

VS

Team Averages
Level 48
1,500 SR
1,640 Elo+
Da Ji
Da Ji
 
Da Ji
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
 
Bellona
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
Hirkan00
Kumbhakarna
Level 32
God Stats
0W - 3L
1,500 SR
Queue Stats
9W - 14L
1,453 Elo+
Party 3
Sol
Sol
LEoJ71
Sol
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 7L
1,955 Elo+
Party 1
Izanami
Izanami
minyth
Izanami
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 6L
1,793 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
15 / 3 / 6
9,327
777
12,309
9,728
3,075
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
0 / 2 / 6
6,691
558
5,191
8,149
7,074
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Thanatos
Niicoloopez
Thanatos
13
6 / 1 / 1
7,590
633
5,453
10,965
4,059
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Medusa
RAUK792
Medusa
12
5 / 2 / 7
7,446
621
9,256
7,361
2,908
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
Skumpicul
Athena
11
5 / 2 / 17
7,844
654
4,859
13,005
15,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
11
5 / 7 / 2
7,832
653
8,000
11,331
3,074
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
 
Bellona
8
2 / 2 / 1
5,590
466
6,780
8,241
6,161
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kumbhakarna
Hirkan00
Kumbhakarna
8
1 / 8 / 4
5,367
447
2,111
10,129
6,041
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sol
LEoJ71
Sol
9
0 / 5 / 5
5,469
456
6,944
7,078
1,991
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
minyth
Izanami
9
2 / 9 / 4
6,252
521
6,134
9,494
2,410
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
26
31
Kills
10
10
Deaths
31
37
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
15
3
6
6
L
Da Ji
 
Da Ji
5
7
2
0.86
L
Bellona
 
Bellona
2
2
1
1.25
W
0
2
6
1.5
L
Kumbhakarna
Hirkan00
Kumbhakarna
1
8
4
0.38
L
Sol
LEoJ71
Sol
0
5
5
0.5
W
Thanatos
Niicoloopez
Thanatos
6
1
1
6.5
W
Medusa
RAUK792
Medusa
5
2
7
4.25
W
Athena
Skumpicul
Athena
5
2
17
6.75
L
Izanami
minyth
Izanami
2
9
4
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,068
Damage
29,969
49,208
Taken
46,273
32,753
Mitigated
19,677
20,688
Healing
6,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
12,309
6,396
0
4,780
9,728
3,075
2,588
1,383
8,345
63,441
0
L
Da Ji
 
Da Ji
8,000
2,599
0
737
11,331
3,074
0
2,941
8,269
0
24,007
L
Bellona
 
Bellona
6,780
3,095
0
2,640
8,241
6,161
0
1,940
5,812
0
22,654
W
5,191
1,497
0
1,495
8,149
7,074
471
618
7,531
3,865
28,106
L
Kumbhakarna
Hirkan00
Kumbhakarna
2,111
578
116
673
10,129
6,041
0
5,070
5,059
10,429
0
L
Sol
LEoJ71
Sol
6,944
2,093
0
1,347
7,078
1,991
0
2,694
4,384
19,944
2,586
W
Thanatos
Niicoloopez
Thanatos
5,453
1,543
0
10,673
10,965
4,059
628
720
10,245
0
47,631
W
Medusa
RAUK792
Medusa
9,256
4,101
0
1,787
7,361
2,908
455
2,531
4,830
0
37,460
W
Athena
Skumpicul
Athena
4,859
1,555
0
1,953
13,005
15,637
323
3,167
9,838
12,594
0
L
Izanami
minyth
Izanami
6,134
4,429
190
1,188
9,494
2,410
0
5,017
4,398
0
26,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,898
Gold Earned
30,510
362
Minions Killed
182
0
Camps Cleared
0
1,141,833
Distance Traveled
1,088,670
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,327
777
105
9
0
219,028
2
L
Da Ji
7,832
653
40
3
0
227,830
1
L
Bellona
5,590
466
43
4
0
235,609
1
W
Osiris
6,691
558
65
5
0
204,522
3
L
Kumbhakarna
5,367
447
13
1
0
200,434
0
L
Sol
5,469
456
37
3
0
212,416
2
W
Thanatos
7,590
633
90
8
0
241,326
4
W
Medusa
7,446
621
76
6
0
219,897
2
W
Athena
7,844
654
26
2
0
257,060
2
L
Izanami
6,252
521
49
4
0
212,381
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role