Player Matchup

Merlin
Merlin
FerretInABox
Merlin
Level 104
God Stats
9W - 11L
1,508 SR
Queue Stats
568W - 567L
1,498 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Frailnoob
Ah Muzen Cab
Level 121
God Stats
0W - 3L
1,191 SR
Queue Stats
397W - 412L
1,539 Elo+
Solo
Baron Samedi
Baron Samedi
Noize Of Ra
Baron Samedi
Level 89
God Stats
1W - 1L
1,794 SR
Queue Stats
59W - 52L
1,563 Elo+
Solo
Anubis
Anubis
hanok19
Anubis
Level 104
God Stats
23W - 26L
1,505 SR
Queue Stats
1,224W - 1,268L
1,564 Elo+
Solo
Chiron
Chiron
nastykessler
Chiron
Level 108
God Stats
5W - 4L
1,533 SR
Queue Stats
339W - 334L
1,573 Elo+
Solo
Team Averages
Level 105
1,506 SR
1,547 Elo+

VS

Team Averages
Level 101
1,522 SR
1,495 Elo+
Olorun
Olorun
 
Olorun
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Bouyatomic
Bacchus
Level 70
God Stats
3W - 3L
1,590 SR
Queue Stats
468W - 480L
1,498 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
CharFurion
Ah Muzen Cab
Level 43
God Stats
4W - 3L
1,541 SR
Queue Stats
241W - 258L
1,516 Elo+
Solo
Anhur
Anhur
Oretania
Anhur
Level 125
God Stats
1W - 1L
1,431 SR
Queue Stats
53W - 29L
1,510 Elo+
Solo
Zhong Kui
Zhong Kui
geranimo17
Zhong Kui
Level 145
God Stats
3W - 2L
1,548 SR
Queue Stats
450W - 515L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
20
6 / 8 / 21
14,095
671
22,422
16,151
7,094
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
Frailnoob
Ah Muzen Cab
20
5 / 6 / 20
13,909
662
22,827
23,967
10,320
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Baron Samedi
Noize Of Ra
Baron Samedi
20
9 / 8 / 15
14,341
683
19,164
21,006
12,876
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anubis
hanok19
Anubis
20
9 / 9 / 11
14,551
693
17,504
21,527
9,840
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chiron
20
9 / 5 / 18
14,740
702
23,476
19,108
8,146
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
20
9 / 9 / 13
15,423
734
22,263
24,153
8,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
Bouyatomic
Bacchus
20
8 / 5 / 13
15,691
747
19,593
25,348
43,879
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ah Muzen Cab
CharFurion
Ah Muzen Cab
19
2 / 9 / 17
12,745
607
17,508
18,972
6,343
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anhur
Oretania
Anhur
20
5 / 7 / 14
15,161
722
11,420
19,706
8,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zhong Kui
geranimo17
Zhong Kui
20
9 / 8 / 14
15,937
759
23,182
30,061
23,491
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

123
Kill Participation
104
38
Kills
33
36
Deaths
38
85
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
9
9
13
1.72
W
Bacchus
Bouyatomic
Bacchus
8
5
13
2.9
W
Ah Muzen Cab
CharFurion
Ah Muzen Cab
2
9
17
1.17
L
Merlin
6
8
21
2.06
L
Ah Muzen Cab
Frailnoob
Ah Muzen Cab
5
6
20
2.5
L
Baron Samedi
Noize Of Ra
Baron Samedi
9
8
15
2.06
W
Anhur
Oretania
Anhur
5
7
14
1.71
W
Zhong Kui
geranimo17
Zhong Kui
9
8
14
2
L
Anubis
hanok19
Anubis
9
9
11
1.61
L
Chiron
9
5
18
3.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

105,393
Damage
93,966
101,759
Taken
118,240
48,276
Mitigated
90,008
37,617
Healing
41,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
22,263
8,723
5,382
8,075
24,153
8,112
1,629
12,120
12,033
48,963
0
W
Bacchus
Bouyatomic
Bacchus
19,593
940
1,182
5,295
25,348
43,879
308
9,643
15,705
38,133
0
W
Ah Muzen Cab
CharFurion
Ah Muzen Cab
17,508
2,177
2,312
1,977
18,972
6,343
2,255
11,186
7,786
0
37,910
L
Merlin
22,422
320
2,392
1,486
16,151
7,094
276
10,604
5,547
45,772
0
L
Ah Muzen Cab
Frailnoob
Ah Muzen Cab
22,827
3,487
3,113
5,838
23,967
10,320
1,539
17,326
6,641
0
42,058
L
Baron Samedi
Noize Of Ra
Baron Samedi
19,164
491
5,351
4,296
21,006
12,876
850
11,554
9,452
37,955
0
W
Anhur
Oretania
Anhur
11,420
5,606
1,106
4,300
19,706
8,183
1,156
9,608
10,098
0
27,594
W
Zhong Kui
geranimo17
Zhong Kui
23,182
455
593
11,019
30,061
23,491
1,231
16,533
13,528
55,693
0
L
Anubis
hanok19
Anubis
17,504
334
988
6,069
21,527
9,840
225
13,031
8,496
38,857
0
L
Chiron
23,476
7,222
2,575
5,509
19,108
8,146
1,196
12,523
6,585
0
46,114

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,636
Gold Earned
74,957
263
Minions Killed
280
0
Camps Cleared
0
1,685,268
Distance Traveled
1,647,103
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
15,423
734
68
3
0
318,051
1
W
Bacchus
15,691
747
42
2
0
382,584
2
W
Ah Muzen Cab
12,745
607
36
2
0
294,012
0
L
Merlin
14,095
671
63
3
0
347,373
1
L
Ah Muzen Cab
13,909
662
39
2
0
362,708
3
L
Baron Samedi
14,341
683
46
2
0
326,587
2
W
Anhur
15,161
722
42
2
0
312,256
0
W
Zhong Kui
15,937
759
92
4
0
340,200
2
L
Anubis
14,551
693
62
3
0
288,326
0
L
Chiron
14,740
702
53
3
0
360,274
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role