Player Matchup

Mercury
Mercury
 
Mercury
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
DJ_Kallunki
Apollo
Level 29
God Stats
4W - 4L
1,549 SR
Queue Stats
108W - 98L
1,405 Elo+
Party 1
Yemoja
Yemoja
Tohtori_Vuori
Yemoja
Level 41
God Stats
1W - 1L
1,711 SR
Queue Stats
87W - 89L
1,311 Elo+
Party 1
Achilles
Achilles
Yugo_Jp2016
Achilles
Level 41
God Stats
1W - 2L
1,550 SR
Queue Stats
60W - 55L
1,535 Elo+
Solo
Kukulkan
Kukulkan
peksi22
Kukulkan
Level 27
God Stats
6W - 10L
1,418 SR
Queue Stats
59W - 67L
1,323 Elo+
Party 1
Team Averages
Level 37
1,546 SR
1,415 Elo+

VS

Team Averages
Level 62
1,448 SR
1,419 Elo+
Charybdis
Charybdis
 
Charybdis
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Baba-Eren
Geb
Level 59
God Stats
32W - 41L
1,424 SR
Queue Stats
189W - 235L
1,362 Elo+
Solo
Eset
Eset
Gotenks_noob
Eset
Level 105
God Stats
12W - 8L
1,461 SR
Queue Stats
44W - 54L
1,381 Elo+
Solo
Loki
Loki
daddyray2002
Loki
Level 83
God Stats
1W - 5L
1,380 SR
Queue Stats
108W - 160L
1,375 Elo+
Party 2
Chaac
Chaac
justgetaway
Chaac
Level 24
God Stats
27W - 34L
1,473 SR
Queue Stats
51W - 52L
1,478 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
9
0 / 5 / 0
5,790
445
1,807
10,645
3,214
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Apollo
9
1 / 5 / 0
5,600
431
2,673
9,304
3,105
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
0 / 3 / 1
6,001
462
2,232
7,656
4,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Achilles
Yugo_Jp2016
Achilles
11
0 / 3 / 0
6,181
475
4,898
12,962
8,130
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Kukulkan
peksi22
Kukulkan
8
0 / 1 / 0
5,221
402
2,039
4,681
1,291
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
12
1 / 1 / 3
7,387
568
1,917
3,956
1,095
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 0 / 11
6,935
533
4,411
6,395
6,172
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
7 / 0 / 2
8,516
655
9,570
5,309
1,928
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
5 / 0 / 6
8,124
625
2,763
3,996
1,182
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

14
3 / 0 / 7
8,532
656
13,085
10,293
9,033
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
46
1
Kills
17
17
Deaths
1
1
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
5
0
0
W
Charybdis
 
Charybdis
1
1
3
2.5
W
1
0
11
6.5
L
Apollo
1
5
0
0.2
W
7
0
2
8
L
0
3
1
0.17
L
Achilles
Yugo_Jp2016
Achilles
0
3
0
0
W
5
0
6
8
W
3
0
7
6.5
L
Kukulkan
peksi22
Kukulkan
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,649
Damage
31,746
45,248
Taken
29,949
19,928
Mitigated
19,410
9,973
Healing
13,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
1,807
544
0
2,241
10,645
3,214
0
2,741
7,617
0
28,819
W
Charybdis
 
Charybdis
1,917
692
0
600
3,956
1,095
3,287
1,243
2,713
0
42,213
W
4,411
423
1,046
914
6,395
6,172
694
1,758
4,597
18,008
0
L
Apollo
2,673
1,615
0
1,913
9,304
3,105
0
4,539
4,602
0
28,625
W
9,570
898
535
1,827
5,309
1,928
1,000
637
4,592
53,881
0
L
2,232
267
741
631
7,656
4,188
21
4,306
3,282
17,425
0
L
Achilles
Yugo_Jp2016
Achilles
4,898
1,348
85
3,987
12,962
8,130
0
2,508
9,852
0
30,815
W
2,763
875
0
2,028
3,996
1,182
0
310
3,658
0
38,326
W
13,085
1,746
0
6,278
10,293
9,033
687
323
9,480
6,613
51,973
L
Kukulkan
peksi22
Kukulkan
2,039
356
0
375
4,681
1,291
0
1,989
2,432
20,050
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,793
Gold Earned
39,494
283
Minions Killed
395
0
Camps Cleared
0
1,236,007
Distance Traveled
1,317,318
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,790
445
66
5
0
264,531
0
W
Charybdis
7,387
568
105
8
0
244,436
0
W
Geb
6,935
533
25
2
0
271,996
0
L
Apollo
5,600
431
59
5
0
217,548
4
W
Eset
8,516
655
89
7
0
241,424
4
L
Yemoja
6,001
462
34
3
0
230,555
1
L
Achilles
6,181
475
79
6
0
261,550
4
W
Loki
8,124
625
78
6
0
293,119
1
W
Chaac
8,532
656
98
8
0
266,343
1
L
Kukulkan
5,221
402
45
3
0
261,823
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role