Player Matchup

Geb
Geb
Silver I
DjAzael
Geb
Silver I
Level 105
God Stats
2W - 1L
1,617 SR
Queue Stats
371W - 382L
1,028 MMR
Solo
Mulan
Mulan
Gold V
Megamagenoob
Mulan
Gold V
Level 69
God Stats
23W - 16L
1,618 SR
Queue Stats
82W - 92L
1,197 MMR
Solo
Izanami
Izanami
Silver III
Panormx
Izanami
Silver III
Level 48
God Stats
18W - 15L
1,525 SR
Queue Stats
27W - 40L
889 MMR
Solo
Chang'e
Chang'e
Silver I
defrapak
Chang'e
Silver I
Level 156
God Stats
9W - 7L
1,563 SR
Queue Stats
113W - 117L
1,198 MMR
Solo
Bakasura
Bakasura
Silver II
milancikaric
Bakasura
Silver II
Level 102
God Stats
6W - 0L
1,956 SR
Queue Stats
140W - 147L
1,049 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 96
1,656 SR
1,072 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 109
1,457 SR
1,340 MMR
Fenrir
Fenrir
Silver II
 
Fenrir
Silver II
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Silver I
 
Nu Wa
Silver I
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Heimdallr
Heimdallr
Silver IV
 
Heimdallr
Silver IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Silver II
JesusXChrist
Bastet
Silver II
Level 68
God Stats
3W - 3L
1,583 SR
Queue Stats
144W - 151L
1,101 MMR
Solo
Horus
Horus
Silver II
LJDavock
Horus
Silver II
Level 108
God Stats
0W - 2L
1,202 SR
Queue Stats
49W - 56L
1,099 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
4
0 / 2 / 2
3,281
656
1,170
4,841
1,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
3 / 0 / 0
4,635
927
1,917
3,164
1,201
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Izanami
Panormx
Izanami
6
0 / 1 / 2
3,546
709
2,015
2,592
335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chang'e
defrapak
Chang'e
7
2 / 0 / 0
4,043
809
978
1,692
400
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bakasura
milancikaric
Bakasura
6
1 / 0 / 2
3,796
759
1,777
2,696
874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
AchillesAthenaAo KuangCliodhna

VS

Bans
ChironArtioMorgan Le FaySol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
6
2 / 2 / 0
3,840
768
1,503
4,272
1,129
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nu Wa
 
Nu Wa
7
0 / 0 / 0
3,765
753
372
1,389
361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
 
Heimdallr
5
0 / 2 / 3
3,197
639
1,683
3,051
915
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bastet
3
0 / 2 / 0
2,787
557
1,142
2,048
393
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
LJDavock
Horus
6
1 / 0 / 2
3,642
728
2,754
3,525
789
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
8
6
Kills
3
3
Deaths
6
6
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
2
0
1
L
Nu Wa
 
Nu Wa
0
0
0
0
L
Heimdallr
 
Heimdallr
0
2
3
0.75
W
Geb
0
2
2
0.5
L
Bastet
0
2
0
0
L
Horus
LJDavock
Horus
1
0
2
2
W
3
0
0
3
W
Izanami
Panormx
Izanami
0
1
2
1
W
Chang'e
defrapak
Chang'e
2
0
0
2
W
Bakasura
milancikaric
Bakasura
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,857
Damage
7,454
14,985
Taken
14,285
4,236
Mitigated
3,587
6,364
Healing
5,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
1,503
349
0
1,682
4,272
1,129
0
251
3,867
0
14,660
L
Nu Wa
 
Nu Wa
372
213
0
587
1,389
361
0
499
850
17,991
0
L
Heimdallr
 
Heimdallr
1,683
783
0
663
3,051
915
0
603
2,355
0
11,679
W
Geb
1,170
294
41
1,712
4,841
1,426
0
0
4,841
4,546
0
L
Bastet
1,142
326
0
384
2,048
393
0
0
1,940
0
4,420
L
Horus
LJDavock
Horus
2,754
1,488
531
1,681
3,525
789
0
701
2,721
0
8,044
W
1,917
854
0
955
3,164
1,201
850
0
3,164
0
18,379
W
Izanami
Panormx
Izanami
2,015
1,725
0
890
2,592
335
76
0
2,592
0
15,886
W
Chang'e
defrapak
Chang'e
978
207
46
1,170
1,692
400
0
354
1,320
14,716
0
W
Bakasura
milancikaric
Bakasura
1,777
1,117
0
1,550
2,696
874
0
0
2,696
0
12,269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,301
Gold Earned
17,231
164
Minions Killed
127
0
Camps Cleared
0
503,949
Distance Traveled
445,278
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
3,840
768
36
7
0
104,863
2
L
Nu Wa
3,765
753
41
8
0
105,724
1
L
Heimdallr
3,197
639
23
5
0
79,413
0
W
Geb
3,281
656
6
1
0
94,937
2
L
Bastet
2,787
557
11
2
0
52,482
1
L
Horus
3,642
728
16
3
0
102,796
2
W
Mulan
4,635
927
50
10
0
97,993
2
W
Izanami
3,546
709
35
7
0
98,426
1
W
Chang'e
4,043
809
40
8
0
90,667
1
W
Bakasura
3,796
759
33
7
0
121,926
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role