Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
CatGirlGaymer69
Ymir
Level 32
God Stats
15W - 7L
1,729 SR
Queue Stats
45W - 41L
1,576 Elo+
Party 1
Bastet
Bastet
ClearFrostbyte
Bastet
Level 87
God Stats
32W - 27L
1,681 SR
Queue Stats
307W - 267L
1,544 Elo+
Party 1
Sol
Sol
Kenxì
Sol
Level 71
God Stats
18W - 24L
1,452 SR
Queue Stats
68W - 96L
1,332 Elo+
Party 1
Artemis
Artemis
TyrannyTiger
Artemis
Level 40
God Stats
18W - 24L
1,426 SR
Queue Stats
52W - 81L
1,282 Elo+
Party 1
Team Averages
Level 51
1,558 SR
1,447 Elo+

VS

Team Averages
Level 70
1,484 SR
1,507 Elo+
Cliodhna
Cliodhna
 
Cliodhna
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
Brundahr
Vamana
Level 44
God Stats
7W - 8L
1,409 SR
Queue Stats
56W - 83L
1,416 Elo+
Solo
Skadi
Skadi
GordaoFreak
Skadi
Level 109
God Stats
0W - 1L
1,331 SR
Queue Stats
8W - 6L
1,518 Elo+
Solo
Zeus
Zeus
TheBlackMing
Zeus
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
179W - 171L
1,489 Elo+
Solo
Terra
Terra
eGirlAlecia
Terra
Level 48
God Stats
13W - 15L
1,682 SR
Queue Stats
27W - 29L
1,613 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
15
6 / 2 / 2
9,113
608
12,178
12,814
9,827
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
1 / 0 / 8
8,166
544
2,383
8,293
7,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
14 / 1 / 3
9,983
666
11,075
10,307
3,457
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
Kenxì
Sol
14
4 / 4 / 5
8,150
543
5,504
7,790
2,740
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
TyrannyTiger
Artemis
13
0 / 0 / 1
7,326
488
3,140
4,465
1,341
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
13
1 / 5 / 2
7,604
507
4,970
10,993
3,221
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Vamana
Brundahr
Vamana
12
3 / 8 / 0
7,922
528
11,875
16,074
7,849
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 5 / 0
6,573
438
4,300
7,975
2,349
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

13
3 / 5 / 1
8,181
545
4,754
7,722
1,840
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
0 / 3 / 0
6,448
430
1,601
10,083
7,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
10
25
Kills
7
7
Deaths
26
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
6
2
2
3.5
L
Cliodhna
 
Cliodhna
1
5
2
0.4
L
Vamana
Brundahr
Vamana
3
8
0
0.38
W
1
0
8
5
W
14
1
3
15.5
L
0
5
0
0
W
Sol
Kenxì
Sol
4
4
5
1.63
L
3
5
1
0.7
W
Artemis
TyrannyTiger
Artemis
0
0
1
0.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,280
Damage
27,500
43,669
Taken
52,847
25,176
Mitigated
22,414
17,140
Healing
10,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
12,178
922
0
5,186
12,814
9,827
382
0
12,010
43,875
0
L
Cliodhna
 
Cliodhna
4,970
255
0
2,501
10,993
3,221
0
2,519
8,396
0
48,595
L
Vamana
Brundahr
Vamana
11,875
7,971
0
4,045
16,074
7,849
486
10,447
4,779
0
43,093
W
2,383
155
0
2,098
8,293
7,811
0
1,680
6,613
27,981
0
W
11,075
3,277
0
6,205
10,307
3,457
0
1,691
8,540
0
64,647
L
4,300
1,652
351
560
7,975
2,349
258
1,685
6,290
0
43,435
W
Sol
Kenxì
Sol
5,504
1,506
0
2,813
7,790
2,740
514
2,244
5,546
45,975
5,822
L
4,754
573
0
1,175
7,722
1,840
172
1,218
6,504
47,272
0
W
Artemis
TyrannyTiger
Artemis
3,140
1,225
0
838
4,465
1,341
934
740
3,725
0
34,783
L
1,601
31
293
1,094
10,083
7,155
0
2,863
7,183
17,629
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,738
Gold Earned
36,728
410
Minions Killed
395
0
Camps Cleared
0
1,551,361
Distance Traveled
1,456,126
17
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,113
608
100
7
0
305,287
0
L
Cliodhna
7,604
507
85
6
0
338,517
1
L
Vamana
7,922
528
84
6
0
280,320
4
W
Ymir
8,166
544
42
3
0
320,936
3
W
Bastet
9,983
666
95
6
0
365,066
3
L
Skadi
6,573
438
83
6
0
283,528
6
W
Sol
8,150
543
78
5
0
298,536
7
L
Zeus
8,181
545
113
8
0
266,031
6
W
Artemis
7,326
488
95
6
0
261,536
4
L
Terra
6,448
430
30
2
0
287,730
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role