Player Matchup

Danzaburou
Danzaburou
Chungus9669
Danzaburou
Level 42
God Stats
62W - 47L
1,593 SR
Queue Stats
118W - 93L
1,491 Elo+
Solo
Mercury
Mercury
adct92
Mercury
Level 32
God Stats
2W - 0L
1,500 SR
Queue Stats
71W - 80L
1,407 Elo+
Solo
Hel
Hel
moudi_200
Hel
Level 44
God Stats
4W - 7L
1,405 SR
Queue Stats
90W - 119L
1,348 Elo+
Solo
Sol
Sol
tailandes007
Sol
Level 128
God Stats
14W - 7L
1,585 SR
Queue Stats
487W - 467L
1,402 Elo+
Party 1
Amaterasu
Amaterasu
uchihadaputaria
Amaterasu
Level 28
God Stats
3W - 2L
1,488 SR
Queue Stats
15W - 11L
1,428 Elo+
Party 1
Team Averages
Level 55
1,514 SR
1,415 Elo+

VS

Team Averages
Level 55
1,378 SR
1,418 Elo+
Yemoja
Yemoja
Bellattv6441
Yemoja
Level 4
God Stats
0W - 2L
1,259 SR
Queue Stats
0W - 3L
1,225 Elo+
Party 2
Osiris
Osiris
Lusteria225
Osiris
Level 34
God Stats
7W - 9L
1,385 SR
Queue Stats
51W - 48L
1,557 Elo+
Solo
Jing Wei
Jing Wei
PWJAKEJJ
Jing Wei
Level 87
God Stats
6W - 4L
1,521 SR
Queue Stats
320W - 385L
1,456 Elo+
Party 2
Sun Wukong
Sun Wukong
kiyowalker
Sun Wukong
Level 56
God Stats
0W - 3L
1,288 SR
Queue Stats
33W - 36L
1,422 Elo+
Party 2
Chang'e
Chang'e
summer17walker
Chang'e
Level 94
God Stats
26W - 27L
1,436 SR
Queue Stats
149W - 171L
1,429 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Chungus9669
Danzaburou
11
3 / 1 / 11
7,686
549
7,552
6,236
1,937
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mercury
adct92
Mercury
12
6 / 0 / 12
7,928
566
5,586
8,110
2,641
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
14 / 0 / 5
8,282
592
8,427
7,323
2,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

11
3 / 3 / 7
6,884
492
12,550
10,062
3,435
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Amaterasu
uchihadaputaria
Amaterasu
9
1 / 5 / 8
6,205
443
2,023
8,926
4,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
4
0 / 10 / 0
4,917
351
361
9,592
4,090
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Osiris
10
2 / 3 / 3
6,703
479
6,521
10,670
7,892
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jing Wei
PWJAKEJJ
Jing Wei
9
1 / 7 / 2
6,066
433
3,651
11,146
3,248
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Sun Wukong
kiyowalker
Sun Wukong
11
4 / 3 / 3
6,938
496
7,484
10,496
6,495
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
2 / 5 / 1
6,771
484
10,516
11,457
3,638
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
18
27
Kills
9
9
Deaths
28
43
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Yemoja
0
10
0
0
W
Danzaburou
Chungus9669
Danzaburou
3
1
11
8.5
L
Osiris
2
3
3
1.17
L
Jing Wei
PWJAKEJJ
Jing Wei
1
7
2
0.29
W
Mercury
adct92
Mercury
6
0
12
12
L
Sun Wukong
kiyowalker
Sun Wukong
4
3
3
1.83
W
14
0
5
16.5
L
2
5
1
0.5
W
3
3
7
2.17
W
Amaterasu
uchihadaputaria
Amaterasu
1
5
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,138
Damage
28,533
40,657
Taken
53,361
14,340
Mitigated
25,363
16,301
Healing
13,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
361
35
837
577
9,592
4,090
0
5,460
3,992
1,978
0
W
Danzaburou
Chungus9669
Danzaburou
7,552
3,640
0
2,337
6,236
1,937
2,171
1,008
5,189
0
32,802
L
Osiris
6,521
2,155
208
3,198
10,670
7,892
0
3,101
7,532
5,296
26,686
L
Jing Wei
PWJAKEJJ
Jing Wei
3,651
2,807
0
1,837
11,146
3,248
0
3,369
7,451
0
25,810
W
Mercury
adct92
Mercury
5,586
3,127
0
2,406
8,110
2,641
0
2,219
5,817
0
30,472
L
Sun Wukong
kiyowalker
Sun Wukong
7,484
1,452
0
1,439
10,496
6,495
244
2,769
7,721
1,463
29,266
W
8,427
640
1,930
4,124
7,323
2,321
573
2,563
4,636
30,789
0
L
10,516
224
702
4,560
11,457
3,638
765
5,683
5,688
47,237
0
W
12,550
5,753
322
4,265
10,062
3,435
2,796
5,085
4,896
35,315
0
W
Amaterasu
uchihadaputaria
Amaterasu
2,023
1,008
21
896
8,926
4,006
496
2,067
6,377
0
11,234

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,985
Gold Earned
31,395
236
Minions Killed
243
0
Camps Cleared
0
1,394,937
Distance Traveled
1,252,691
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
4,917
351
3
0
0
219,789
3
W
Danzaburou
7,686
549
59
4
0
289,168
3
L
Osiris
6,703
479
65
5
0
276,436
0
L
Jing Wei
6,066
433
46
3
0
264,796
1
W
Mercury
7,928
566
65
5
0
319,007
2
L
Sun Wukong
6,938
496
53
4
0
242,287
1
W
Hel
8,282
592
46
3
0
279,410
0
L
Chang'e
6,771
484
76
5
0
249,383
4
W
Sol
6,884
492
48
3
0
253,188
1
W
Amaterasu
6,205
443
18
1
0
254,164
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role