Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
 
Hachiman
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
MRTPoring
Nox
Level 130
God Stats
51W - 54L
1,485 SR
Queue Stats
186W - 178L
1,504 Elo+
Solo
Khepri
Khepri
jeanfelipe22
Khepri
Level 103
God Stats
2W - 3L
1,331 SR
Queue Stats
123W - 145L
1,403 Elo+
Solo
Thanatos
Thanatos
luluKYSOPIOR
Thanatos
Level 128
God Stats
34W - 10L
1,549 SR
Queue Stats
57W - 38L
1,517 Elo+
Solo
Team Averages
Level 136
1,473 SR
1,485 Elo+

VS

Team Averages
Level 112
1,529 SR
1,439 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
 
Olorun
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
GaaRa SHIELD
Fenrir
Level 145
God Stats
5W - 7L
1,593 SR
Queue Stats
25W - 29L
1,246 Elo+
Party 1
Sun Wukong
Sun Wukong
JACILDO155
Sun Wukong
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,464 Elo+
Party 1
Bacchus
Bacchus
akuma779
Bacchus
Level 87
God Stats
5W - 4L
1,553 SR
Queue Stats
60W - 54L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
15
4 / 1 / 2
8,820
630
7,353
9,289
3,918
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hachiman
 
Hachiman
13
1 / 0 / 3
7,879
563
8,590
7,741
2,678
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
2 / 3 / 5
7,584
542
4,976
4,963
1,920
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Khepri
11
2 / 1 / 3
7,363
526
2,272
4,054
2,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
luluKYSOPIOR
Thanatos
13
6 / 3 / 2
8,289
592
9,500
9,880
4,386
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
3 / 4 / 0
6,667
476
4,565
12,256
9,019
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Olorun
 
Olorun
9
1 / 1 / 0
5,784
413
3,521
5,437
1,064
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fenrir
11
4 / 2 / 1
6,880
491
4,903
10,584
2,910
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
JACILDO155
Sun Wukong
9
0 / 6 / 3
5,955
425
2,984
9,833
2,951
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
akuma779
Bacchus
8
0 / 2 / 3
6,062
433
4,449
8,657
4,388
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
15
15
Kills
8
8
Deaths
15
15
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
4
1
2
5
W
Hachiman
 
Hachiman
1
0
3
2.5
L
Cthulhu
 
Cthulhu
3
4
0
0.75
L
Olorun
 
Olorun
1
1
0
1
L
Fenrir
4
2
1
2.25
L
Sun Wukong
JACILDO155
Sun Wukong
0
6
3
0.25
W
2
3
5
1.5
L
Bacchus
akuma779
Bacchus
0
2
3
0.75
W
Khepri
2
1
3
3.5
W
Thanatos
luluKYSOPIOR
Thanatos
6
3
2
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,691
Damage
20,422
35,927
Taken
46,767
15,464
Mitigated
20,332
20,704
Healing
12,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
7,353
3,278
0
5,060
9,289
3,918
659
2,800
6,186
0
73,219
W
Hachiman
 
Hachiman
8,590
4,789
0
4,123
7,741
2,678
1,012
4,034
3,707
0
57,594
L
Cthulhu
 
Cthulhu
4,565
302
0
1,244
12,256
9,019
0
1,950
10,144
34,135
0
L
Olorun
 
Olorun
3,521
1,895
124
2,285
5,437
1,064
0
174
5,263
29,283
0
L
Fenrir
4,903
1,727
0
2,985
10,584
2,910
0
853
9,685
0
24,456
L
Sun Wukong
JACILDO155
Sun Wukong
2,984
610
0
1,928
9,833
2,951
0
1,806
7,901
0
23,975
W
4,976
875
0
1,110
4,963
1,920
177
929
3,994
31,571
0
L
Bacchus
akuma779
Bacchus
4,449
497
1,255
2,407
8,657
4,388
0
2,061
6,526
16,998
0
W
Khepri
2,272
371
351
1,317
4,054
2,562
0
2,480
1,574
13,922
0
W
Thanatos
luluKYSOPIOR
Thanatos
9,500
2,693
0
8,743
9,880
4,386
568
1,794
7,931
0
52,076

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,935
Gold Earned
31,348
394
Minions Killed
254
0
Camps Cleared
0
1,347,460
Distance Traveled
1,162,429
10
Wards Purchased
44
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
8,820
630
108
8
0
253,839
0
W
Hachiman
7,879
563
110
8
0
252,275
0
L
Cthulhu
6,667
476
65
5
0
230,305
1
L
Olorun
5,784
413
59
4
0
173,118
1
L
Fenrir
6,880
491
49
4
0
261,580
8
L
Sun Wukong
5,955
425
49
4
0
238,069
0
W
Nox
7,584
542
71
5
0
252,259
3
L
Bacchus
6,062
433
32
2
0
259,357
34
W
Khepri
7,363
526
23
2
0
284,926
6
W
Thanatos
8,289
592
82
6
0
304,161
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role