Player Matchup

Anhur
Anhur
Criztof
Anhur
Level 155
God Stats
1W - 1L
1,665 SR
Queue Stats
119W - 44L
1,711 Elo+
Party 2
Cthulhu
Cthulhu
Crxssa
Cthulhu
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 15L
1,704 Elo+
Party 2
Merlin
Merlin
Roelj44
Merlin
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 34L
1,542 Elo+
Solo
Team Averages
Level 94
1,555 SR
1,652 Elo+

VS

Team Averages
Level 104
1,574 SR
1,543 Elo+
Achilles
Achilles
Arbameya
Achilles
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 20L
1,574 Elo+
Solo
Izanami
Izanami
Bulzai
Izanami
Level 59
God Stats
54W - 39L
1,625 SR
Queue Stats
116W - 117L
1,562 Elo+
Party 1
Agni
Agni
Randytje123
Agni
Level 96
God Stats
19W - 17L
1,597 SR
Queue Stats
168W - 174L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Criztof
Anhur
13
5 / 2 / 8
9,641
742
12,767
11,593
4,398
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
Crxssa
Cthulhu
13
5 / 1 / 8
9,331
718
10,435
14,205
15,359
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
Roelj44
Merlin
13
5 / 3 / 5
9,238
711
11,425
9,565
3,676
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Arbameya
Achilles
13
4 / 5 / 1
9,616
740
11,150
15,944
6,564
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
Bulzai
Izanami
13
2 / 4 / 3
8,671
667
10,100
13,211
3,800
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
0 / 6 / 3
7,624
586
7,432
12,119
2,966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
13
15
Kills
6
6
Deaths
15
21
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Achilles
Arbameya
Achilles
4
5
1
0.9
L
Izanami
Bulzai
Izanami
2
4
3
0.88
W
Anhur
Criztof
Anhur
5
2
8
4.5
W
Cthulhu
Crxssa
Cthulhu
5
1
8
9
L
0
6
3
0.25
W
Merlin
Roelj44
Merlin
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,627
Damage
28,682
35,363
Taken
41,274
23,433
Mitigated
13,330
13,566
Healing
5,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Arbameya
Achilles
11,150
2,269
93
4,694
15,944
6,564
0
7,189
8,349
1,275
26,380
L
Izanami
Bulzai
Izanami
10,100
7,593
0
1,137
13,211
3,800
0
7,902
4,955
0
33,609
W
Anhur
Criztof
Anhur
12,767
7,123
0
4,274
11,593
4,398
1,799
2,768
8,490
0
32,825
W
Cthulhu
Crxssa
Cthulhu
10,435
1,060
1,095
5,650
14,205
15,359
294
3,204
10,786
24,471
0
L
7,432
515
0
72
12,119
2,966
0
6,155
5,540
21,980
0
W
Merlin
Roelj44
Merlin
11,425
506
0
2,547
9,565
3,676
731
2,390
6,964
30,872
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,210
Gold Earned
25,911
136
Minions Killed
139
4
Camps Cleared
7
704,230
Distance Traveled
707,811
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,616
740
47
4
2
252,485
1
L
Izanami
8,671
667
55
4
3
222,033
3
W
Anhur
9,641
742
51
4
1
234,758
2
W
Cthulhu
9,331
718
44
3
3
242,778
1
L
Agni
7,624
586
37
3
2
233,293
2
W
Merlin
9,238
711
41
3
0
226,694
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role