Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Iyeeet
Atlas
Level 129
God Stats
5W - 7L
1,609 SR
Queue Stats
315W - 295L
1,570 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Libernet2
Ah Muzen Cab
Level 143
God Stats
2W - 3L
1,629 SR
Queue Stats
147W - 140L
1,591 Elo+
Solo
Chronos
Chronos
Varanium2
Chronos
Level 125
God Stats
3W - 2L
1,652 SR
Queue Stats
345W - 313L
1,555 Elo+
Solo
Ullr
Ullr
syssyy
Ullr
Level 109
God Stats
3W - 12L
1,290 SR
Queue Stats
524W - 503L
1,601 Elo+
Solo
Team Averages
Level 119
1,536 SR
1,563 Elo+

VS

Team Averages
Level 124
1,541 SR
1,528 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
 
Nox
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Geb
Geb
 
Geb
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
Lordearon
Chaac
Level 146
God Stats
41W - 27L
1,655 SR
Queue Stats
194W - 184L
1,543 Elo+
Solo
Chiron
Chiron
damic
Chiron
Level 129
God Stats
10W - 10L
1,551 SR
Queue Stats
208W - 191L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
9
1 / 4 / 0
5,277
528
3,705
7,007
2,203
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Atlas
Iyeeet
Atlas
7
0 / 2 / 0
4,643
464
3,110
7,338
3,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ah Muzen Cab
Libernet2
Ah Muzen Cab
9
0 / 3 / 0
5,173
517
4,692
9,119
3,085
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chronos
Varanium2
Chronos
10
0 / 4 / 1
5,741
574
2,249
6,603
2,040
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ullr
syssyy
Ullr
9
0 / 1 / 0
5,334
533
2,203
5,672
1,257
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
6 / 1 / 1
6,648
665
5,135
5,961
1,904
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Nox
 
Nox
12
3 / 0 / 5
6,470
647
5,891
3,955
1,381
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Geb
 
Geb
10
1 / 0 / 3
5,870
587
2,625
4,745
2,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chaac
Lordearon
Chaac
12
3 / 0 / 2
6,589
659
6,586
8,814
3,980
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chiron
damic
Chiron
10
1 / 0 / 0
5,789
579
4,969
4,694
1,426

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
25
1
Kills
14
14
Deaths
1
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
1
4
0
0.25
W
Hun Batz
 
Hun Batz
6
1
1
6.5
W
Nox
 
Nox
3
0
5
5.5
W
Geb
 
Geb
1
0
3
2.5
L
Atlas
Iyeeet
Atlas
0
2
0
0
L
Ah Muzen Cab
Libernet2
Ah Muzen Cab
0
3
0
0
W
Chaac
Lordearon
Chaac
3
0
2
4
L
Chronos
Varanium2
Chronos
0
4
1
0.13
W
Chiron
damic
Chiron
1
0
0
1
L
Ullr
syssyy
Ullr
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,959
Damage
25,206
35,739
Taken
28,169
11,889
Mitigated
11,000
10,113
Healing
11,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
3,705
544
0
2,231
7,007
2,203
0
895
6,020
0
29,015
W
Hun Batz
 
Hun Batz
5,135
1,696
0
2,470
5,961
1,904
0
1,199
4,650
0
31,606
W
Nox
 
Nox
5,891
553
0
910
3,955
1,381
0
1,114
2,841
43,547
0
W
Geb
 
Geb
2,625
255
0
2,139
4,745
2,309
0
2,047
2,698
12,545
0
L
Atlas
Iyeeet
Atlas
3,110
1,505
218
1,486
7,338
3,304
0
3,022
4,254
13,902
0
L
Ah Muzen Cab
Libernet2
Ah Muzen Cab
4,692
1,510
0
3,502
9,119
3,085
0
0
9,119
0
29,398
W
Chaac
Lordearon
Chaac
6,586
905
0
4,372
8,814
3,980
0
0
8,145
0
37,684
L
Chronos
Varanium2
Chronos
2,249
415
0
966
6,603
2,040
0
3,803
2,542
35,035
0
W
Chiron
damic
Chiron
4,969
2,044
290
1,533
4,694
1,426
0
999
3,695
0
38,893
L
Ullr
syssyy
Ullr
2,203
986
0
1,710
5,672
1,257
0
384
5,288
0
27,921

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,168
Gold Earned
31,366
298
Minions Killed
365
0
Camps Cleared
0
975,273
Distance Traveled
1,010,731
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,277
528
57
6
0
214,859
1
W
Hun Batz
6,648
665
70
7
0
206,867
2
W
Nox
6,470
647
93
9
0
202,148
0
W
Geb
5,870
587
11
1
0
185,672
2
L
Atlas
4,643
464
15
2
0
197,014
2
L
Ah Muzen Cab
5,173
517
58
6
0
186,306
2
W
Chaac
6,589
659
103
10
0
229,022
3
L
Chronos
5,741
574
90
9
0
184,126
3
W
Chiron
5,789
579
88
9
0
187,022
4
L
Ullr
5,334
533
78
8
0
192,968
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role