Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
Gravdehaug
Janus
Level 107
God Stats
1W - 4L
1,280 SR
Queue Stats
143W - 121L
1,514 Elo+
Party 1
Medusa
Medusa
Larushu
Medusa
Level 83
God Stats
3W - 4L
1,528 SR
Queue Stats
119W - 119L
1,413 Elo+
Party 1
Olorun
Olorun
TheTickleMaster
Olorun
Level 100
God Stats
1W - 1L
1,434 SR
Queue Stats
98W - 92L
1,433 Elo+
Party 1
Vulcan
Vulcan
Zynthor
Vulcan
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 21L
1,612 Elo+
Party 2
Team Averages
Level 92
1,448 SR
1,494 Elo+

VS

Team Averages
Level 123
1,511 SR
1,546 Elo+
Merlin
Merlin
 
Merlin
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
Calkoglu
Olorun
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 17L
1,583 Elo+
Solo
Apollo
Apollo
IsBjörnsMicke
Apollo
Level 124
God Stats
1W - 0L
1,435 SR
Queue Stats
5W - 2L
1,645 Elo+
Solo
Bastet
Bastet
PipNalip
Bastet
Level 152
God Stats
8W - 9L
1,455 SR
Queue Stats
314W - 323L
1,505 Elo+
Solo
Fenrir
Fenrir
samuelDgreat
Fenrir
Level 147
God Stats
4W - 3L
1,665 SR
Queue Stats
225W - 234L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
3 / 6 / 7
8,142
905
8,335
11,358
8,660
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Janus
14
3 / 7 / 6
8,188
910
6,608
10,118
3,525
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
Larushu
Medusa
12
1 / 8 / 10
7,262
807
10,078
10,841
3,906
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
6 / 6 / 5
8,294
922
9,502
11,220
4,231
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Vulcan
Zynthor
Vulcan
13
2 / 7 / 4
7,242
805
10,560
11,247
4,387
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
4 / 3 / 18
9,012
1,001
8,451
7,906
3,133
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Olorun
Calkoglu
Olorun
15
5 / 3 / 18
9,023
1,003
11,271
8,153
3,589
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

14
1 / 5 / 20
8,396
933
6,092
9,293
3,493
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bastet
PipNalip
Bastet
16
9 / 3 / 14
9,381
1,042
9,781
10,632
4,434
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Fenrir
18
15 / 1 / 12
10,628
1,181
14,790
17,638
11,014
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
116
15
Kills
34
34
Deaths
15
32
Assists
82
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
3
6
7
1.08
W
Merlin
 
Merlin
4
3
18
4.33
W
Olorun
Calkoglu
Olorun
5
3
18
4.67
L
Janus
3
7
6
0.86
W
1
5
20
2.2
L
Medusa
Larushu
Medusa
1
8
10
0.75
W
Bastet
PipNalip
Bastet
9
3
14
5.33
L
6
6
5
1.42
L
Vulcan
Zynthor
Vulcan
2
7
4
0.57
W
Fenrir
15
1
12
21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,083
Damage
50,385
54,784
Taken
53,622
24,709
Mitigated
25,663
10,822
Healing
26,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
8,335
1,890
182
1,363
11,358
8,660
0
3,473
7,769
0
10,657
W
Merlin
 
Merlin
8,451
170
796
2,482
7,906
3,133
695
3,963
3,943
27,295
0
W
Olorun
Calkoglu
Olorun
11,271
5,850
4,021
2,520
8,153
3,589
2,520
4,556
3,597
22,047
0
L
Janus
6,608
557
435
1,006
10,118
3,525
0
4,061
5,809
15,365
0
W
6,092
3,524
502
1,882
9,293
3,493
1,175
4,000
5,293
0
16,535
L
Medusa
Larushu
Medusa
10,078
3,062
380
612
10,841
3,906
0
4,380
6,296
0
19,338
W
Bastet
PipNalip
Bastet
9,781
2,348
51
3,416
10,632
4,434
254
4,654
5,978
0
16,449
L
9,502
5,411
1,187
3,334
11,220
4,231
0
4,924
6,168
18,795
0
L
Vulcan
Zynthor
Vulcan
10,560
2,438
279
2,044
11,247
4,387
0
3,081
7,903
18,687
0
W
Fenrir
14,790
4,242
1,584
9,264
17,638
11,014
595
9,497
8,141
299
22,559

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,128
Gold Earned
46,440
87
Minions Killed
119
0
Camps Cleared
0
778,623
Distance Traveled
936,573
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,142
905
4
0
0
156,872
0
W
Merlin
9,012
1,001
39
4
0
182,540
0
W
Olorun
9,023
1,003
22
2
0
163,723
0
L
Janus
8,188
910
19
2
0
150,191
0
W
Apollo
8,396
933
21
2
0
181,457
1
L
Medusa
7,262
807
20
2
0
159,940
1
W
Bastet
9,381
1,042
20
2
0
211,339
0
L
Olorun
8,294
922
20
2
0
157,294
3
L
Vulcan
7,242
805
24
3
0
154,326
0
W
Fenrir
10,628
1,181
17
2
0
197,514
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role