Player Matchup

Gilgamesh
Gilgamesh
ChillBill20
Gilgamesh
Level 98
God Stats
5W - 6L
1,620 SR
Queue Stats
10W - 25L
1,276 Elo+
Party 1
Loki
Loki
LustKnife720
Loki
Level 88
God Stats
2W - 1L
1,664 SR
Queue Stats
10W - 24L
1,282 Elo+
Party 1
Cabrakan
Cabrakan
SilentSniper967
Cabrakan
Level 68
God Stats
2W - 1L
1,652 SR
Queue Stats
9W - 20L
1,295 Elo+
Party 1
Chang'e
Chang'e
scorpionvenom17
Chang'e
Level 155
God Stats
1W - 0L
1,613 SR
Queue Stats
5W - 3L
1,606 Elo+
Party 1
Team Averages
Level 102
1,637 SR
1,365 Elo+

VS

Team Averages
Level 59
1,404 SR
1,500 Elo+
Hel
Hel
 
Hel
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ganesha
Ganesha
ArcticCamel
Ganesha
Level 64
God Stats
0W - 1L
1,268 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
PierreBiscotti
Jing Wei
Level 86
God Stats
0W - 1L
1,349 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Tyr
Tyr
itsxlilmiller117
Tyr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ChillBill20
Gilgamesh
14
2 / 2 / 14
9,472
861
6,965
9,357
7,663
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
4 / 1 / 8
8,953
814
5,787
6,309
2,472
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cabrakan
15
7 / 0 / 10
9,428
857
11,576
10,115
10,935
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

15
7 / 0 / 10
9,903
900
12,875
7,527
3,056
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
11
0 / 4 / 2
6,893
627
2,650
7,967
2,655
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ganesha
ArcticCamel
Ganesha
13
0 / 3 / 2
7,437
676
4,801
12,692
8,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
13
2 / 7 / 0
7,844
713
3,905
10,717
3,795
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 6 / 1
7,053
641
3,036
13,364
9,564
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
8
20
Kills
3
3
Deaths
20
42
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
4
2
0.25
L
Ganesha
ArcticCamel
Ganesha
0
3
2
0.33
W
Gilgamesh
ChillBill20
Gilgamesh
2
2
14
4.5
W
4
1
8
8
L
Jing Wei
2
7
0
0.29
W
Cabrakan
7
0
10
12
L
1
6
1
0.25
W
7
0
10
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,203
Damage
14,392
33,308
Taken
44,740
24,126
Mitigated
24,971
12,386
Healing
8,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
2,650
230
730
1,614
7,967
2,655
0
5,177
2,493
12,944
0
L
Ganesha
ArcticCamel
Ganesha
4,801
462
50
3,451
12,692
8,957
816
5,316
6,912
14,930
0
W
Gilgamesh
ChillBill20
Gilgamesh
6,965
1,076
802
1,587
9,357
7,663
1,034
1,025
8,332
0
16,936
W
5,787
971
0
1,169
6,309
2,472
977
3,414
2,895
0
25,661
L
Jing Wei
3,905
3,196
0
60
10,717
3,795
270
5,973
4,463
0
20,424
W
Cabrakan
11,576
1,512
0
877
10,115
10,935
817
1,878
8,237
23,588
0
L
3,036
762
175
2,404
13,364
9,564
0
8,311
4,605
0
11,132
W
12,875
2,474
3,842
4,109
7,527
3,056
1,733
1,595
4,350
40,994
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,756
Gold Earned
29,227
119
Minions Killed
87
10
Camps Cleared
7
870,753
Distance Traveled
692,915
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,893
627
20
2
3
180,693
0
L
Ganesha
7,437
676
12
1
0
156,969
0
W
Gilgamesh
9,472
861
15
1
2
225,945
3
W
Loki
8,953
814
29
3
5
213,222
0
L
Jing Wei
7,844
713
36
3
4
171,734
1
W
Cabrakan
9,428
857
16
1
1
201,844
2
L
Tyr
7,053
641
19
2
0
183,519
1
W
Chang'e
9,903
900
59
5
2
229,742
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role